Horrible Ending
#101
Posté 08 décembre 2009 - 02:08
The epilogue when you live, which I got to last night, I thought took a little too long and couldn't compare with the drama of the ending. Especially with the voice acting--it was good, but slowed down absorbing the information quite a bit above just reading. Not horrible, but not as good as the first one.
I've actually thought in the past that it would be a good way to end the game, but in this case where it was actually done I liked the story cards better.
#102
Posté 08 décembre 2009 - 02:14
Unless you could dynamically generate cutscenes or something you won't be able to satisfy everyone with enough content.
I think the epilogues should be pretty vague - it limits where the story can go if they are very detailed. People will complain if things aren't consistent with a sequel - and that's a losing battle for the writers.
#103
Posté 08 décembre 2009 - 02:15
I think there is some cognitive dissonance going on there between the player and the character. It's been months since Alistair's sacrifice in-game -- yet I suppose from the player's perspective it has just happened. I'm not really sure what the value would be of having the player going around to all the companions and wailing and gnashing her teeth and such -- to them, he died a hero. And, honestly, are you going to bring up the man she loved who died? How would that conversation go?Servant of Nature wrote...
I liked the ending, but my biggest complaint was if Alistair sacrifices himself, specifically if you're in a romance with him... no one cares. Wynne was the only person I could even mention him to and there was nothing about the loss of her love, nothing about what he did to save her, this is all while I'm sobbing and yelling at the monitor telling Alistair what an idiot he was.
"Yeah, gee, so about that Alistair dying... gosh! Bad, huh?"
"WAAAAAIIILLL"
"Umm, yeah. I'll just stand over here."
But I get your point. In my defence, the dialogues in the epilogue were pretty huge as they were, as they needed to cover a LOT of different variations. Not addressing Alistair THE MOST IMPORTANT THING IN THE ENTIRE UNIVERSE more fully could probably have been done better, I agree.
#104
Posté 08 décembre 2009 - 02:18
I forgot that the first time around, so I was baffled as to how the Gray Wardens were already arriving.
#105
Posté 08 décembre 2009 - 02:29
David Gaider wrote...
I think there is some cognitive dissonance going on there between the player and the character. It's been months since Alistair's sacrifice in-game -- yet I suppose from the player's perspective it has just happened. I'm not really sure what the value would be of having the player going around to all the companions and wailing and gnashing her teeth and such -- to them, he died a hero. And, honestly, are you going to bring up the man she loved who died? How would that conversation go?
"Yeah, gee, so about that Alistair dying... gosh! Bad, huh?"
"WAAAAAIIILLL"
"Umm, yeah. I'll just stand over here."
But I get your point. In my defence, the dialogues in the epilogue were pretty huge as they were, as they needed to cover a LOT of different variations. Not addressing Alistair THE MOST IMPORTANT THING IN THE ENTIRE UNIVERSE more fully could probably have been done better, I agree.
I didn't think about it that way, you have a point. I know there was a lot in there, I just would have liked... I don't know. Something. I felt horrible for my little elf, who was already a very fragile and timid character to begin with (admitedly, the wailing thing probably wouldn't be far off.. awkward indeed) I just saw her heart SHATTER and I was utterly wracked with guilt that I couldn't... do something for her. I just imagine her fading into obscurity without her love.
I suppose I shouldn't expect you to make the epilogue all fitted out to my roleplaying needs, though, should I?
I wouldn't expect, say, Zevran to mention it... but, Leliana and Wynne? Just something like.. "How have you been holding up?". Just a LITTLE something to recognize it... Although I suppose Wynne would be sort of justified for some "I told you so"ing which likely would result in a new lake in the middle of Denerim or a lot of stabbing depending on the character.
I'll stop now.
#106
Posté 08 décembre 2009 - 02:37
Heh. Yes, no doubt Leliana or Wynne could have mentioned it, you are correct. I have my suspicion, however, that nothing we did could have addressed it ENOUGH for those who were truly heartbroken over what happened -- but I get what you're saying.Servant of Nature wrote...
I wouldn't expect, say, Zevran to mention it... but, Leliana and Wynne? Just something like.. "How have you been holding up?". Just a LITTLE something to recognize it... Although I suppose Wynne would be sort of justified for some "I told you so"ing which likely would result in a new lake in the middle of Denerim or a lot of stabbing depending on the character.
#107
Posté 08 décembre 2009 - 02:46
Servant of Nature wrote...
David Gaider wrote...
I think there is some cognitive dissonance going on there between the player and the character. It's been months since Alistair's sacrifice in-game -- yet I suppose from the player's perspective it has just happened. I'm not really sure what the value would be of having the player going around to all the companions and wailing and gnashing her teeth and such -- to them, he died a hero. And, honestly, are you going to bring up the man she loved who died? How would that conversation go?
"Yeah, gee, so about that Alistair dying... gosh! Bad, huh?"
"WAAAAAIIILLL"
"Umm, yeah. I'll just stand over here."
But I get your point. In my defence, the dialogues in the epilogue were pretty huge as they were, as they needed to cover a LOT of different variations. Not addressing Alistair THE MOST IMPORTANT THING IN THE ENTIRE UNIVERSE more fully could probably have been done better, I agree.
I didn't think about it that way, you have a point. I know there was a lot in there, I just would have liked... I don't know. Something. I felt horrible for my little elf, who was already a very fragile and timid character to begin with (admitedly, the wailing thing probably wouldn't be far off.. awkward indeed) I just saw her heart SHATTER and I was utterly wracked with guilt that I couldn't... do something for her. I just imagine her fading into obscurity without her love.
I suppose I shouldn't expect you to make the epilogue all fitted out to my roleplaying needs, though, should I?Still, kudos for having it be so emotional for me. I got really attached to Alistair and watching him do that... jebas. I couldn't even register it happening for awhile. It broke my brain.
I wouldn't expect, say, Zevran to mention it... but, Leliana and Wynne? Just something like.. "How have you been holding up?". Just a LITTLE something to recognize it... Although I suppose Wynne would be sort of justified for some "I told you so"ing which likely would result in a new lake in the middle of Denerim or a lot of stabbing depending on the character.
I'll stop now.
Precisely why my city elf dragged Alistair kicking and screaming into Morrigan's bedroom.
For what it's worth, I thought the endings were pretty well done, and about what I expected after previous BW games. Strangely, even though I despised the ending of FO3, I thought the self-sacrifice moment was done pretty well here. I think the primary factor was that it was a free choice. Sacrificing myself felt meaningful because I had other options. In FO3 it just felt stupid, because the game ignored most of the options you should have had.
As for NWN2 (yada yada, Obsidian, w/e), I didn't have a problem with that ending, either, but I think the fact that I already had the expansion when I played might have influenced my attitude (since I knew I wasn't *really* dead).
#108
Posté 08 décembre 2009 - 02:48
#109
Posté 08 décembre 2009 - 03:23
Getting so wrapped in with the characters, even the ones you only interact with briefly, is Such a joy.
..and I only sniffled a bit. I didn't Bawl!!!!
#110
Posté 08 décembre 2009 - 04:12
I liked hearing about that Redcliffe boy that became an adventurer. I would like to hear what happened to other minor characters you interact with like Murdock, Ser Perth or Cauthrien. Especially in areas like Redcliffe and Denerim that almost get destroyed in the end.
Though I realise it is more work, they are minor characters and the writers may prefer to leave things to the imagination. But it would be a nice feeling to look at a map of Ferelden post Blight, search for little visual details and actively click on locations to see what happened there.
Modifié par SeanMurphy2, 08 décembre 2009 - 04:15 .
#111
Posté 08 décembre 2009 - 05:11
In that vein I would like to ask the following:
Please PM me all your future 'winged' conversations either before or after you post them.
And lastly I would like to request dlc of finding Cullen in my tent, sniffing my hair.
Maker bless you.
#112
Posté 08 décembre 2009 - 05:13
David Gaider wrote...
Alistair THE MOST IMPORTANT THING IN THE ENTIRE UNIVERSE
Ah! Good that you have the proper perspective, at least.
#113
Posté 08 décembre 2009 - 05:25
Malaia wrote...
It's terribly sad that I want to follow David Gaider around this forum just to read the various conversations he writes in different threads.It's getting rather tiresome, however, to wade through hundreds of pages of posts looking for the giant BIOWARE logo only to find some poor shmuck that doesn't give me the dialog I want.
In that vein I would like to ask the following:
Please PM me all your future 'winged' conversations either before or after you post them.
There is a site called Dragon Age Central that collates all the developer forum posts.
Also you can read all the posts on the pre-release forums filtered for a specific developer.
#114
Posté 08 décembre 2009 - 01:06
SeanMurphy2 wrote...
There is a site called Dragon Age Central that collates all the developer forum posts.
Also you can read all the posts on the pre-release forums filtered for a specific developer.
Ahooo thank you so much!
#115
Posté 08 décembre 2009 - 01:43
Then theres DA:O where you get to actually chat with all of your companions (and some other important NPC's) after the final fight, you get to make a request from the king for a reward, which can be based on your origin (i can't remember a game where we actually get to say "i saved the word, please let me have *insert request*, and we also get a ending discussing the reprecussions of many of our in game actions, i mean we even got info on the sister and her brother in redcliff and the barmaid in redcliff if you did those quests
#116
Posté 08 décembre 2009 - 02:00
Modifié par ReggarBlane, 08 décembre 2009 - 02:00 .





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