Memory Band DOES work...
#1
Posté 26 novembre 2009 - 02:50
Completing "The Rescue!" main quest through sneaking (ie. big XP rewards than if you brute forced your way in)...
w/out memory band: 8263 xp
w/ memory band: 8275 xp
That said, the game rounds down your xp gain with every fight. As such, since most monsters are worth less than 100 xp, you'll only see returns from the band with big XP rewards quests like these.
#2
Posté 26 novembre 2009 - 02:54
#3
Posté 26 novembre 2009 - 02:56
1) It's only one percent, it doesn't make much of a difference overall. A character that finishes the game will have around 150k exp, one percent of that is 1500. This amount of xp won't change anything in the late game.
2) If it actually did make a difference, companions you pick up would be even more gimped by the auto-leveling scheme.
#4
Posté 26 novembre 2009 - 02:59
Modifié par Neil Decurio, 26 novembre 2009 - 03:02 .
#5
Posté 26 novembre 2009 - 03:41
DragoonKain3 wrote...
I dunno what people have been doing to think otherwise, but it does work.
Completing "The Rescue!" main quest through sneaking (ie. big XP rewards than if you brute forced your way in)...
w/out memory band: 8263 xp
w/ memory band: 8275 xp
That said, the game rounds down your xp gain with every fight. As such, since most monsters are worth less than 100 xp, you'll only see returns from the band with big XP rewards quests like these.
The figures you quote suggest a gain of what, around 0.1%? For a 1% XP boost I'd expect to see around 8345 with the ring.
#6
Posté 26 novembre 2009 - 03:43
#7
Posté 26 novembre 2009 - 03:45
#8
Posté 26 novembre 2009 - 03:48
For the record, the XP before the reward is 7013xp. Thus, w/out the band its 1250 xp gain, and 1262 xp gain w/ the band.
1250 * 1.01 = 1262.5, which the game rounds down to 1262.
Besides, the entire point of the post is to give proof that the band does work. I personally could care about how useful said ring is (that's up to the player), but I just intensely DISLIKE people spewing out things are obviously not true, when they themselves did NOT do anything to test it. And said people who keeps perpetuating the lie that the band does not work just because its not listed in the tooltip would be one of the bigger culprits... >_>
#9
Posté 26 novembre 2009 - 04:22
#10
Posté 26 novembre 2009 - 04:24
1% that only works on anything that's 100xp or higher makes me not regret trashing it, anyways. The repeatable traps turn in at Lothering gives 100xp per turn in, but with the ring on it was still 100xp, not 101xp, so I assumed the fella who used the toolset was correct.
#11
Posté 26 novembre 2009 - 04:35
#12
Posté 26 novembre 2009 - 04:35
The thing is if due to rounding it's not a flat 1% bonus but more like "1 xp per full 100 xp earned for every time you earn xp" you would get much less than the 1% of your total xp. I don't think you get more than 100 xp at once very often.Neil Decurio wrote...
I was able to gain those near 1000 XP by handing in stuff at the party camp to the allies though, [
Also if you were still handing in stuff to the allies you had a lot of xp before you, I usually find myself gaining about one or two levels after that point during the endgame slaughterfest and quests.
#13
Posté 26 novembre 2009 - 04:42
Varenus Luckmann wrote...
It's always worked. Why would anything think it didn't? OP says it like it's some giant mystery or that there's been arguments over wheter or not it's working. It's always been working as intended.
Oh, you have NO idea... this is one such thread among many:
http://social.biowar...c/9/index/78108
Modifié par DragoonKain3, 26 novembre 2009 - 04:43 .
#14
Posté 26 novembre 2009 - 09:50
dannythefool wrote...
The thing is if due to rounding it's not a flat 1% bonus but more like "1 xp per full 100 xp earned for every time you earn xp" you would get much less than the 1% of your total xp. I don't think you get more than 100 xp at once very often.Neil Decurio wrote...
I was able to gain those near 1000 XP by handing in stuff at the party camp to the allies though, [
Also if you were still handing in stuff to the allies you had a lot of xp before you, I usually find myself gaining about one or two levels after that point during the endgame slaughterfest and quests.
On my first playthrough I reached Lv.23 needing less than 1000 XP to Lv.24--without ever handing in anything to my allies (and of course, not using any cheats to gain XP), so I could hand in quite a bit of XP from the allies chest back at camp in my epilogue save. (And from my recent 'ultimate' playthrough, I also saw that my first character missed quite a few side-quests that I weren't aware of, and additional encounters from taking different plot decisions and not exploring the possibilities of more XP, etc. --there are a few random encounters that triggers between plot choices when traversing the map, wich doesn't once things are concluded as far as I can tell from experimenting a little.)
You are right though, it is 'useless' unless you gain more than 100 XP, as it rounds down. But most quests seems to grant an ok boost to provide with a 10 XP boost here, and a 15 XP boost there. It's not alot, but every little boost helps for me when I want to push for the cap legitimately. Comes down to personal preference and opinion really, but the ring does work though, and it's true there has been quite a few statements about it not doing anything at all in the past on these forums.
Sad thing, yes, the tooltip states "Ring", and people who said it did nothing based often their statements on that it seems (and probably not seeing the difference as they didn't notice it on the 100+ XP mobs and/or didn't get the killing blow on them, wich aren't exactly dime a dozen (and it's not as visible on-screen when handing in quests (plus I am fairly sure you must have it on the main character for it to work on quest XP (since from my fights, if I didn't get the killing blow on the 100+ XP enemy, I wouldn't get the +1 XP (Oh-em-gee))). Shame they didn't check the item description by examining the item though:
Made by the Formari, these lyrium-infused rings are supposed to help apprentices retain their lessons. They work rather well--too well, perhaps, as less-capable students sometimes wear three or four per finger. This ring boosts experience points by 1%.
Modifié par Neil Decurio, 26 novembre 2009 - 09:52 .
#15
Posté 26 novembre 2009 - 11:22
Thanks for clarifying that.DragoonKain3 wrote...
Incorrect. Thats the current XP my PC has after getting the XP reward.
For the record, the XP before the reward is 7013xp. Thus, w/out the band its 1250 xp gain, and 1262 xp gain w/ the band.
1250 * 1.01 = 1262.5, which the game rounds down to 1262.
#16
Posté 27 novembre 2009 - 01:01
Again, you missed what was said.Neil Decurio wrote...
Sad thing, yes, the tooltip states "Ring", and people who said it did nothing based often their statements on that it seems (and probably not seeing the difference as they didn't notice it on the 100+ XP mobs and/or didn't get the killing blow on them, wich aren't exactly dime a dozen (and it's not as visible on-screen when handing in quests (plus I am fairly sure you must have it on the main character for it to work on quest XP (since from my fights, if I didn't get the killing blow on the 100+ XP enemy, I wouldn't get the +1 XP (Oh-em-gee))). Shame they didn't check the item description by examining the item though:Made by the Formari, these lyrium-infused rings are supposed to help apprentices retain their lessons. They work rather well--too well, perhaps, as less-capable students sometimes wear three or four per finger. This ring boosts experience points by 1%.
Most people assumed it does work, even without the tooltip, precisely because of the item description.
Someone went into the Toolset and said there were no properties attached.
So the question is, what version are you using, on what system?
#17
Posté 27 novembre 2009 - 11:21
Modifié par Neil Decurio, 27 novembre 2009 - 11:24 .
#18
Posté 27 novembre 2009 - 03:46





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