These are the changes you need to make to coalesced.ini to enable controller support in ME2:
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOEngine.ini
[Engine.Engine]
-bAllowMatureLanguage=FALSE
+bAllowMatureLanguage=TRUE
[WinDrv.WindowsClient]
-AllowJoystickInput=0
+AllowJoystickInput=1
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOGame.ini
[Engine.PlayerController]
-bAimingHelp=false
+bAimingHelp=true
+bEnableForceFeedbackManager=true
[SFXGame.SFXGame]
+bUseConsoleControls=true
[SFXGame.SFXGameConfig]
-bUseConsoleControls=false
+bUseConsoleControls=true
-UseSharedPowerCooldown=TRUE
+UseSharedPowerCooldown=true
-bAimAssistEnabled=false
+bAimAssistEnabled=true
+ForceFeedbackManagerclassName=WinDrv.XnaForceFeedbackManager
+bEnableForceFeedbackManager=true
[SFXGame.BioPlayerController]
+ForceFeedbackManagerclassName=WinDrv.XnaForceFeedbackManager
+bEnableForceFeedbackManager=true
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOInput.ini
[SFXGame.SFXGameModeOrbital]
-ScanReticleMoveSpeed=0.02
+ScanReticleMoveSpeed=1
-ScanPlanetRotationSpeed=0.025
+ScanPlanetRotationSpeed=1
[Engine.PlayerInput]
+bEnableForceFeedbackManager=true
[Engine.DebugCameraInput]
-Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
-Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
-Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
-Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
+Bindings=(Name="XboxTypeS_LeftX",Command="Count bXAxis | Axis aXboxTypeS_LeftX")
+Bindings=(Name="XboxTypeS_Lefty",Command="Count bYAxis | Axis aXboxTypeS_Lefty")
+Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown | Shared_Aim | Vehicle_Boost | Shared_ConvIntParagon | Shared_GalaxyScan")
+Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp | Shared_Shoot | Shared_ConvIntRenegade | Shared_GalaxyProbe")
[SFXGame.SFXGameModeBase]
-Bindings=( Name="PC_DecryptUp", Command="DecryptUp" )
-Bindings=( Name="PC_DecryptDown", Command="DecryptDown" )
-Bindings=( Name="PC_DecryptLeft", Command="DecryptLeft" )
-Bindings=( Name="PC_DecryptRight", Command="DecryptRight" )
-Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" )
-Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aMouseX BIOGUI_EVENT_AXIS_MOUSE_X" )
-Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aMouseY BIOGUI_EVENT_AXIS_MOUSE_Y" )
+Bindings=( Name="PC_LookX", Command="Count bXAxis | Axis aoxTypeS_LeftX" )
+Bindings=( Name="PC_LookY", Command="Count bYAxis | Axis aXboxTypeS_Lefty" )
+Bindings=( Name="Console_DecryptUp", Command="DecryptUp" )
+Bindings=( Name="Console_DecryptDown"", Command="DecryptDown" )
+Bindings=( Name="Console_DecryptLeft", Command="DecryptLeft" )
+Bindings=( Name="Console_DecryptRight", Command="DecryptRight" )
+Bindings=( Name="Console_DecryptSelect", Command="DecryptSelect" )
+Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aXboxTypeS_LeftX BIOGUI_EVENT_AXIS_MOUSE_X" )
+Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aXboxTypeS_Lefty BIOGUI_EVENT_AXIS_MOUSE_Y" )
+Bindings=( Name="PC_BuyFuel", Command="StartFuel|Repeat BuyFuel 0.2|OnRelease StopFuel" )
+Bindings=( Name="PC_BuyProbes", Command="BuyProbes" )
+Bindings=( Name="PC_WeaponWheelAndQuickPower1", Command="OnTap 0.3 UseAbility 0 | OnHold 0.3 EnterWeaponWheel" )
+Bindings=( Name="PC_PowerWheelAndQuickPower2", Command="OnTap 0.3 UseAbility 1 | OnHold 0.3 EnterPowerWheel" )
+Bindings=( Name="PC_GUINextCerberus", Command="NextCerberusItem" )
+Bindings=( Name="PC_GUIPrevCerberus", Command="PrevCerberusItem" )
+Bindings=( Name="PC_ExitPowerWheel", Command="OnRelease ExitPowerWheel" )
+Bindings=( Name="PC_ExitWeaponWheel", Command="OnRelease ExitWeaponWheel" )
+Bindings=( Name="PC_GalaxyToggle", Command="ToggleReticleMode" )
+Bindings=( Name="PC_SquadAttack", Command="SquadCommand_Attack" )
+Bindings=( Name="PC_LookX", Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
+Bindings=( Name="PC_LookY", Command="Axis aLookup Speed=1.0 DeadZone=0.2" )
+Bindings=( Name="Console_Strafe", Command="Axis aStrafe Speed=1.0 DeadZone=0.2" )
+Bindings=( Name="Console_Movement", Command="Axis aBaseY Speed=1.0 DeadZone=0.2" )
+Bindings=( Name="Console_Movement_Invert", Command="Axis aBaseY Speed=-1.0 DeadZone=0.2" )
+Bindings=( Name="Console_LookX", Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
+Bindings=( Name="Console_LookY", Command="Axis aLookup Speed=1.0 DeadZone=0.2" )
+Bindings=( Name="Console_LookY_Invert", Command="Axis aLookup Speed=-1.0, DeadZone=0.2" )
+Bindings=( Name="Console_ExitPowerWheel", Command="OnRelease ExitPowerWheel" )
+Bindings=( Name="Console_ExitWeaponWheel", Command="OnRelease ExitWeaponWheel" )
+Bindings=( Name="Console_WeaponWheelAndQuickPower1", Command="OnTap 0.3 UseAbility 0 | OnHold 0.3 EnterWeaponWheel" )
+Bindings=( Name="Console_PowerWheelAndQuickPower2", Command="OnTap 0.3 UseAbility 1 | OnHold 0.3 EnterPowerWheel" )
+Bindings=( Name="Console_Weapon", Command="OnTap 0.3 SwapWeaponIfEmpty |OnTap 0.3 TryReload | OnHold 0.3 TrySwapWeapon" )
+Bindings=( Name="Console_SquadAttack", Command="SquadCommand_Attack" )
+Bindings=( Name="Console_ConvSelect", Command="SelectResponse" )
+Bindings=( Name="Console_ConvSkip", Command="SkipConversation" )
+Bindings=( Name="Console_GUINextCerberus", Command="NextCerberusItem" )
+Bindings=( Name="Console_GUIPrevCerberus", Command="PrevCerberusItem" )
+Bindings=( Name="Console_GalaxyStrafe", Command="Repeat GalaxyStickAxis BIOGUI_EVENT_AXIS_LSTICK_X" )
+Bindings=( Name="Console_GalaxyMovement", Command="Repeat GalaxyStickAxis BIOGUI_EVENT_AXIS_LSTICK_Y" )
+Bindings=( Name="Console_GalaxyMovement_Invert", Command="Repeat GalaxyStickAxis BIOGUI_EVENT_AXIS_LSTICK_Y -1" )
+Bindings=( Name="Console_GalaxyLookX", Command="Repeat GalaxyStickAxis BIOGUI_EVENT_AXIS_RSTICK_X" )
+Bindings=( Name="Console_GalaxyLookY", Command="Repeat GalaxyStickAxis BIOGUI_EVENT_AXIS_RSTICK_Y" )
+Bindings=( Name="Console_GalaxyLookY_Invert", Command="Repeat GalaxyStickAxis BIOGUI_EVENT_AXIS_RSTICK_Y -1" )
+Bindings=( Name="Console_GalaxyToggle", Command="ToggleReticleMode" )
+Bindings=( Name="Console_BuyFuel", Command="StartFuel|Repeat BuyFuel 0.2|OnRelease StopFuel" )
+Bindings=( Name="Console_BuyProbes", Command="BuyProbes" )
+Bindings=( Name="Console_VehicleMine", Command="Button bMine" )
+Bindings=( Name="Console_UsePower3", Command="UseAbility 2" )
+Bindings=( Name="Console_ShowMap", Command="OnTap 0.3 ShowAreaMap | OnHold 0.3 TurnObjectiveRadarDisplayOn | OnRelease TurnObjectiveRadarDisplayOff")
[SFXGame.SFXGameModeDefault]
-Bindings=( Name="MouseX", Command="PC_LookX" )
-Bindings=( Name="MouseY", Command="PC_LookY" )
+Bindings=( Name="XboxTypeS_LeftX", Command="PC_LookX" )
+Bindings=( Name="XboxTypeS_Lefty", Command="PC_LookY" )
+Bindings=( Name="XboxTypeS_LeftX", Command="Console_Strafe" )
+Bindings=( Name="XboxTypeS_LeftY", Command="Console_Movement" )
+Bindings=( Name="XboxTypeS_RightX", Command="Console_LookX" )
+Bindings=( Name="XboxTypeS_RightY", Command="Console_LookY" )
+Bindings=( Name="XboxTypeS_A", Command="Shared_Action | Vehicle_Jump | Console_ConvSelect | Console_BuyFuel | IPEForward" )
+Bindings=( Name="XboxTypeS_B", Command="Shared_Melee | Vehicle_Quit | IPEBack | EndIPE" )
+Bindings=( Name="XboxTypeS_X", Command="Console_Weapon | Vehicle_Camera | Console_ConvSkip | Console_DecryptSelect | Shared_CineSkip" )
+Bindings=( Name="XboxTypeS_Y", Command="Console_VehicleMine | Console_HideMap | Console_BuyProbes | UsePower3" )
+Bindings=( Name="XboxTypeS_LeftShoulder", Command="Console_WeaponWheelAndQuickPower1 | Console_GUIPrevCerberus | Shared_GalaxyTabLeft | Console_ExitWeaponWheel | IPELeftShoulder" )
+Bindings=( Name="XboxTypeS_RightShoulder", Command="Console_PowerWheelAndQuickPower2 | Console_GUINextCerberus | Shared_GalaxyTabRight | Console_ExitPowerWheel | IPERightShoulder" )
+Bindings=( Name="XboxTypeS_LeftTrigger", Command="MoveDown | Shared_Aim | Vehicle_Boost | Shared_ConvIntParagon | Shared_GalaxyScan | IPELeftTrigger" )
+Bindings=( Name="XboxTypeS_RightTrigger", Command="MoveUp | Shared_Shoot | Shared_ConvIntRenegade | Shared_GalaxyProbe | IPERightTrigger" )
+Bindings=( Name="XboxTypeS_Back", Command="Shared_Holster | Console_GalaxyToggle | EndIPE" )
+Bindings=( Name="XboxTypeS_Start", Command="Shared_Menu" )
+Bindings=( Name="XboxTypeS_LeftThumbstick", Command="Console_ShowMap" )
+Bindings=( Name="XboxTypeS_RightThumbstick", Command="Console_ShowMap" )
+Bindings=( Name="XboxTypeS_DPad_Up", Command="Console_SquadAttack | Console_PrevWeapon | Console_DecryptUp | IPEUpAction" )
+Bindings=( Name="XboxTypeS_DPad_Down", Command="Shared_SquadFollow | Console_NextWeapon | Console_DecryptDown | IPEDownAction" )
+Bindings=( Name="XboxTypeS_DPad_Right", Command="Shared_SquadMove2 | Console_DecryptRight" )
+Bindings=( Name="XboxTypeS_DPad_Left", Command="Shared_SquadMove1 | Console_DecryptLeft | IPEBack" )
[SFXGame.SFXGameModeCommand]
-Bindings=( Name="MouseX", Command="PC_LookX" )
-Bindings=( Name="MouseY", Command="PC_LookY" )
+Bindings=( Name="XboxTypeS_LeftX", Command="PC_LookX" )
+Bindings=( Name="XboxTypeS_Lefty", Command="PC_LookY" )
+Bindings=(Name="XboxTypeS_Start", Command="Shared_Menu" )
[SFXGame.SFXGameModeVehicle]
-Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
-Bindings=( Name="RightMouseButton", Command="Vehicle_Camera" )
-Bindings=( Name="SpaceBar", Command="Vehicle_Boost" )
-Bindings=( Name="MouseX", Command="PC_LookX" )
-Bindings=( Name="MouseY", Command="PC_LookY" )
-Bindings=( Name="Escape", Command="Shared_Menu" )
+Bindings=( Name="XboxTypeS_LeftX", Command="Console_Strafe" )
+Bindings=( Name="XboxTypeS_LeftY", Command="Console_Movement" )
+Bindings=( Name="XboxTypeS_RightX", Command="Console_LookX" )
+Bindings=( Name="XboxTypeS_RightY", Command="Console_LookY" )
+Bindings=( Name="XboxTypeS_RightTrigger", Command="Shared_Shoot" )
+Bindings=( Name="XboxTypeS_LeftTrigger", Command="Vehicle_Boost" )
+Bindings=( Name="XboxTypeS_Start", Command="Shared_Menu" )
+Bindings=( Name="XboxTypeS_B", Command="Vehicle_Quit" )
+Bindings=( Name="XboxTypeS_A", Command="Vehicle_Jump" )
+Bindings=( Name="XboxTypeS_X", Command="Vehicle_Camera" )
+Bindings=( Name="XboxTypeS_Y", Command="Console_VehicleMine" )
[SFXGame.SFXGameModeConversation]
+Bindings=( Name="XboxTypeS_LeftTrigger", Command="Shared_ConvIntParagon" )
+Bindings=( Name="XboxTypeS_RightTrigger", Command="Shared_ConvIntRenegade" )
+Bindings=( Name="XboxTypeS_A", Command="Console_ConvSelect" )
+Bindings=( Name="XboxTypeS_X", Command="Console_ConvSkip" )
[SFXGame.SFXGameModeCinematic]
+Bindings=( Name="XboxTypeS_X", Command="Shared_CineSkip" )
[SFXGame.SFXGameModeGUI]
+Bindings=( Name="XboxTypeS_DPad_Up", Command="Console_DecryptUp" )
+Bindings=( Name="XboxTypeS_DPad_Down", Command="Console_DecryptDown" )
+Bindings=( Name="XboxTypeS_DPad_Left", Command="Console_DecryptLeft" )
+Bindings=( Name="XboxTypeS_DPad_Right", Command="Console_DecryptRight" )
+Bindings=( Name="XboxTypeS_X", Command="Console_DecryptSelect" )
+Bindings=( Name="XboxTypeS_LeftShoulder", Command="Console_GUIPrevCerberus" )
+Bindings=( Name="XboxTypeS_RightShoulder", Command="Console_GUINextCerberus" )
+Bindings=( Name="XboxTypeS_Y", Command="Console_HideMap" )
[SFXGame.SFXGameModeMovie]
+Bindings=( Name="XboxTypeS_X", Command="Shared_MovieSkip" )
[SFXGame.SFXGameModeGalaxy]
-Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" )
-Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" )
+Bindings=( Name="XboxTypeS_A", Command="Console_BuyFuel" )
+Bindings=( Name="XboxTypeS_Y", Command="Console_BuyProbes" )
+Bindings=( Name="XboxTypeS_LeftX", Command="PC_GalaxyMouseStrafe" )
+Bindings=( Name="XboxTypeS_Lefty", Command="PC_GalaxyMouseMovement" )
[SFXGame.SFXGameModeOrbital]
-Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" )
-Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" )
+Bindings=( Name="XboxTypeS_LeftX", Command="PC_GalaxyMouseStrafe" )
+Bindings=( Name="XboxTypeS_Lefty", Command="PC_GalaxyMouseMovement" )
[SFXGame.BioPlayerInput]
+bEnableForceFeedbackManager=true
+bUseForceFeedBack=true
[SFXGame.SFXConsole]
-bEnableUI=False
+bEnableUI=True
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOUI.ini
[Engine.UIInteraction]
+bEnableForceFeedbackManager=true
[Engine.GameUISceneClient]
+bEnableForceFeedbackManager=true
[Engine.BioSFManager]
-HandlerLibrary=(Tag=PowerWheel, ZOrder=20, Handlerclass="SFXGame.SFXSFHandler_PCPowerWheel", PanelResource="GUI_SF_HUD_PC.PC_ME2_PowerWheel")
-HandlerLibrary=(Tag=HUD, ZOrder=30, Handlerclass="SFXGame.SFXSFHandler_PCHUD", PanelResource="GUI_SF_HUD.ME2_HUD")
-HandlerLibrary=(Tag=Conversation, ZOrder=40, Handlerclass="SFXGame.BioSFHandler_PCConversation", PanelResource="GUI_SF_Conversation.Conversation", Panelclass="Engine.SFXSFPanel_Conversation")
-HandlerLibrary=(Tag=SkillGameDecryption, ZOrder=60, Handlerclass="SFXGame.BioSkillGame_Decryption_PCHandler",PanelResource="GUI_SF_SkillGame.MiniGameDecryption")
-HandlerLibrary=(Tag=SkillGameBypass, ZOrder=70, Handlerclass="SFXGame.BioSkillGame_Bypass_PCHandler", PanelResource="GUI_SF_SkillGame.MiniGameBypass")
-HandlerLibrary=(Tag=IntroText, ZOrder=90, Handlerclass="SFXGame.BioSFHandler_IntroText", PanelResource="GUI_SF_Utility.IntroText")
-HandlerLibrary=(Tag=MainMenu, ZOrder=160, Handlerclass="SFXGame.BioSFHandler_PCMainMenu", PanelResource="GUI_SF_MainMenu.MainMenu")
-HandlerLibrary=(Tag=MissionCompletion, ZOrder=161, Handlerclass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_MissionCompletion.MissionCompletion");
-HandlerLibrary=(Tag=PRCStore, ZOrder=162, Handlerclass="SFXGame.SFXSFHandler_PRCShop", PanelResource="GUI_SF_ChoiceGUI.PRCStore");
-HandlerLibrary=(Tag=Splash, ZOrder=170, Handlerclass="SFXGame.BioSFHandler_PCSplash", PanelResource="GUI_SF_MainMenu.Splash")
-HandlerLibrary=(Tag=GalaxyMap, ZOrder=180, Handlerclass="SFXGame.BioSFHandler_PCGalaxyMap", PanelResource="GUI_SF_GalaxyMap.GalaxyMap")
-HandlerLibrary=(Tag=ChoiceGUI, ZOrder=190, Handlerclass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_ChoiceGUI.Choice")
-HandlerLibrary=(Tag=PartySelect, ZOrder=200, Handlerclass="SFXGame.BioSFHandler_PCPartySelection", PanelResource="GUI_SF_PartySelect.PartySelect")
-HandlerLibrary=(Tag=Personalization, ZOrder=210, Handlerclass="SFXGame.SFXSFHandler_PCPersonalization", PanelResource="GUI_SF_Personalization.Personalization")
-HandlerLibrary=(Tag=NewCharacter, ZOrder=220, Handlerclass="SFXGame.BioSFHandler_PCNewCharacter", PanelResource="GUI_SF_MainMenu.CharacterCreation")
-HandlerLibrary=(Tag=Options, ZOrder=230, Handlerclass="SFXGame.BioSFHandler_PCOptions", PanelResource="GUI_SF_Options.Options")
-HandlerLibrary=(Tag=Journal, ZOrder=240, Handlerclass="SFXGame.BioSFHandler_PCJournal", PanelResource="GUI_SF_Journal.Journal")
-HandlerLibrary=(Tag=Codex, ZOrder=250, Handlerclass="SFXGame.BioSFHandler_PCDataCodex", PanelResource="GUI_SF_Journal.Codex")
-HandlerLibrary=(Tag=Achievement, ZOrder=260, Handlerclass="SFXGame.BioSFHandler_PCAchievement", PanelResource="GUI_SF_Achievement.Achievement")
-HandlerLibrary=(Tag=GameOver, ZOrder=280, Handlerclass="SFXGame.BioSFHandler_PCGameOver", PanelResource="GUI_SF_GameOver.GameOver")
-HandlerLibrary=(Tag=CharacterRecord, ZOrder=290, Handlerclass="SFXGame.BioSFHandler_PCCharacterRecord2", PanelResource="GUI_SF_CharacterRecord.CharacterRecord", bAutoVisible=false)
-HandlerLibrary=(Tag=DesignerUI, ZOrder=310, Handlerclass="SFXGame.BioSFHandler_PCDesignerUI", PanelResource="GUI_SF_HUD.DesignerUI")
-HandlerLibrary=(Tag=Specialization, ZOrder=320, Handlerclass="SFXGame.BioSFHandler_PCSpecialization", PanelResource="GUI_SF_CharacterRecord.Specialization")
-HandlerLibrary=(Tag=Save, ZOrder=330, Handlerclass="SFXGame.SFXSFHandler_PCSave", PanelResource="GUI_SF_SaveLoad.LoadSave")
-HandlerLibrary=(Tag=Load, ZOrder=340, Handlerclass="SFXGame.SFXSFHandler_PCLoad", PanelResource="GUI_SF_SaveLoad.LoadSave")
-HandlerLibrary=(Tag=AreaMap, ZOrder=350, Handlerclass="SFXGame.SFXSFHandler_PCAreaMap", PanelResource="GUI_SF_AreaMap.ME2_AreaMap");
-HandlerLibrary=(Tag=MessageBox, ZOrder=370, Handlerclass="SFXGame.BioSFHandler_PCMessageBox", PanelResource="GUI_SF_Utility.WindowPop")
+HandlerLibrary=(Tag=PowerWheel, ZOrder=20, Handlerclass="SFXGame.SFXSFHandler_PowerWheel", PanelResource="GUI_SF_HUD_PC.PC_ME2_PowerWheel")
+HandlerLibrary=(Tag=PowerWheel, ZOrder=20, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_PowerWheel", PanelResource="GUI_SF_HUD.ME2_PowerWheel")
+HandlerLibrary=(Tag=HUD, ZOrder=30, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_HUD", PanelResource="GUI_SF_HUD.ME2_HUD")
+HandlerLibrary=(Tag=Conversation, ZOrder=40, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Conversation", PanelResource="GUI_SF_Conversation.Conversation", Panelclass="Engine.SFXSFPanel_Conversation")
+HandlerLibrary=(Tag=SkillGameDecryption, ZOrder=60, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSkillGame_Decryption_Handler",PanelResource="GUI_SF_SkillGame.MiniGameDecryption")
+HandlerLibrary=(Tag=SkillGameBypass, ZOrder=70, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSkillGame_Bypass_Handler", PanelResource="GUI_SF_SkillGame.MiniGameBypass")
+HandlerLibrary=(Tag=MenuBrowser, ZOrder=140, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_BrowserWheel", PanelResource="GUI_SF_InGameGui.MainWheel")
+HandlerLibrary=(Tag=MainMenu, ZOrder=160, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_MainMenu", PanelResource="GUI_SF_MainMenu.MainMenu")
+HandlerLibrary=(Tag=MissionCompletion, ZOrder=161, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_ChoiceGUI", PanelResource="GUI_SF_MissionCompletion.MissionCompletion");
+HandlerLibrary=(Tag=PRCStore, ZOrder=162, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_PRCShop", PanelResource="GUI_SF_ChoiceGUI.PRCStore");
+HandlerLibrary=(Tag=Splash, ZOrder=170, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Splash", PanelResource="GUI_SF_MainMenu.Splash")
+HandlerLibrary=(Tag=GalaxyMap, ZOrder=180, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_GalaxyMap", PanelResource="GUI_SF_GalaxyMap.GalaxyMap")
+HandlerLibrary=(Tag=ChoiceGUI, ZOrder=190, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_ChoiceGUI", PanelResource="GUI_SF_ChoiceGUI.Choice")
+HandlerLibrary=(Tag=PartySelect, ZOrder=200, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_PartySelection", PanelResource="GUI_SF_PartySelect.PartySelect")
+HandlerLibrary=(Tag=Personalization, ZOrder=210, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_Personalization",PanelResource="GUI_SF_Personalization.Personalization")
+HandlerLibrary=(Tag=NewCharacter, ZOrder=220, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_NewCharacter", PanelResource="GUI_SF_MainMenu.CharacterCreation")
+HandlerLibrary=(Tag=Options, ZOrder=230, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Options", PanelResource="GUI_SF_Options.Options")
+HandlerLibrary=(Tag=Journal, ZOrder=240, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Journal", PanelResource="GUI_SF_Journal.Journal")
+HandlerLibrary=(Tag=Codex, ZOrder=250, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_DataCodex", PanelResource="GUI_SF_Journal.Codex")
+HandlerLibrary=(Tag=Achievement, ZOrder=260, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Achievement", PanelResource="GUI_SF_Achievement.Achievement")
+HandlerLibrary=(Tag=NetworkRegistration, ZOrder=270, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_EANetworking", PanelResource="GUI_SF_Networking.NetworkRegistration")
+HandlerLibrary=(Tag=GameOver, ZOrder=280, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_GameOver", PanelResource="GUI_SF_GameOver.GameOver")
+HandlerLibrary=(Tag=CharacterRecord, ZOrder=290, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_CharacterRecord2",PanelResource="GUI_SF_CharacterRecord.CharacterRecord", bAutoVisible=false)
+HandlerLibrary=(Tag=Credits, ZOrder=300, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Credits", PanelResource="GUI_SF_Utility.Credits")
+HandlerLibrary=(Tag=DesignerUI, ZOrder=310, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_DesignerUI", PanelResource="GUI_SF_HUD.DesignerUI")
+HandlerLibrary=(Tag=Specialization, ZOrder=320, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_Specialization", PanelResource="GUI_SF_CharacterRecord.Specialization")
+HandlerLibrary=(Tag=Save, ZOrder=330, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_Save", PanelResource="GUI_SF_SaveLoad.LoadSave")
+HandlerLibrary=(Tag=Load, ZOrder=340, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_Load", PanelResource="GUI_SF_SaveLoad.LoadSave")
+HandlerLibrary=(Tag=AreaMap, ZOrder=350, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.SFXSFHandler_AreaMap", PanelResource="GUI_SF_AreaMap.ME2_AreaMap")
+HandlerLibrary=(Tag=MessageBox, ZOrder=370, Platform=CONSOLE_Xbox360, Handlerclass="SFXGame.BioSFHandler_MessageBox", PanelResource="GUI_SF_Utility.WindowPop")
Modifié par Gets Shot, 09 mars 2012 - 11:12 .