Isn't "merge" a happy ending?
#76
Posté 09 mars 2012 - 08:34
#77
Guest_SwobyJ_*
Posté 09 mars 2012 - 08:47
Guest_SwobyJ_*
Zen_Mojo wrote...
atheelogos wrote...
The Reapers and their master AI have been around for billions of years and over that amount of time they've watched AI's rise up againist their masters. Apparently its happened 100% of the time.
So you can't say for certain that it will happen again, but they could say that they have very good reason to believe it will.
Considering they've wiped out every single advanced civilization on schedule every 50,000 years, their perspective is a little skewed. Unless you honestly believe every 50,001 years a sentient AI pops up and decides to wipe out all advanced life in the universe.
Oh, right. That does happen. It's called the Citadel and it uses the reapers. The catalyst has never even waited for the cycle to end, it's never given it a chance or an opportunity. And here it is, watching synthetics and organics fighting against it and its winning argument is, "Please ignore all of these Geth and Quarians and Krogans working together, this has never happened before, no organic has ever gotten this far, but obviously everything I believe is right."
And they never even let Shepard say those five simple words, "Look outside. You were wrong."
And Catalyst knows it may be wrong - it just contains the core idea of "AI in the galaxy = bad". The Synthesis choice in itself is a 100% new one to it, one that it thought was blocked off as a possibility (and which Reaperization is the exact negative version of).
Shep doesn't need to say "You're wrong", because if the Catalyst didn't consider the possibility of it being wrong, you would only have the Destroy (reject the Catalyst) ending. The Control ending is the Catalyst leaving an opening for you to do things BETTER than it, and the Synthesis ending is the Catalyst realizing that its power can be used for a much more transformative change. Remember that the availability of these choices are not automatic - they require War Assets among other things. Synthesis requires a certain number, which would inevitably mean that you got AI to work with you against the Reapers. The Catalyst recognizes that.
Destroy = Anderson and all organics
Control = TIM's original plan, yet with different intent
Synthesis = Catalyst's new plan, which it offers only as a choice to you
(And people need to start remembering that Catalyst does not = Reapers. They play different roles here.)
#78
Guest_SwobyJ_*
Posté 09 mars 2012 - 08:49
Guest_SwobyJ_*
Sajuro wrote...
orStorenumber9 wrote...
Also, I just kind of realized this, but they could have avoided the entire war by just blowing up the citadel.
Catalyst: Those are your choices.
Shepard:.... -gets on comm with Hackett- Hey Hackett, get everyone to fire at the citadel.
Hackett: What?
Shepard: Did I stutter? Blow the **** out of the citadel.
Catalyst: You can't do tha-gets its virtual ass blown into actual dust-
-two years and several billion credits later-
Shepard: How the hell did I survive?
Zaeed: Rage is a hell of an anesthetic.
Not true. The Reapers work seperate from the Catalyst/Citadel. Blowing up the Citadel would have been destroying your only chance.
-Blows up Citadel
-Reapers still continue, except without any shackle on their cycle-plan
-Organics get roflpwned, game over
#79
Posté 09 mars 2012 - 08:56
That's...not what I took out of the control ending after seeing it myself. Shepard seizes control long enough to order the Reapers back to dark space, but it kills him/her and with no control mechanism and the Citadel presumably offline for good the Reapers can never be recalled to continue the cycle. There's no "Shepard gets uploaded and lives on" that can be easily inferred, there.Taleroth wrote...
Control is happy enough because Shepard can live on in a way. And I can dismiss the Guardian as simply insane.
#80
Posté 09 mars 2012 - 08:57
Enough people have stated something like you do that I've had to rethink the position.humes spork wrote...
That's...not what I took out of the control ending after seeing it myself. Shepard seizes control long enough to order the Reapers back to dark space, but it kills him/her and with no control mechanism and the Citadel presumably offline for good the Reapers can never be recalled to continue the cycle. There's no "Shepard gets uploaded and lives on" that can be easily inferred, there.Taleroth wrote...
Control is happy enough because Shepard can live on in a way. And I can dismiss the Guardian as simply insane.
#81
Posté 09 mars 2012 - 09:03
I have my doubts the Catalyst is even an AI, personally. In the ME universe, AI's can adapt and overcome paradoxes such as creating synthetics to kill organics to keep synthetics from killing organics, and existential crises and crises of purpose to self-determinate. The Catalyst obviously can't, which leads me to believe it's actually a rogue VI.SwobyJ wrote...
And Catalyst knows it may be wrong - it just contains the core idea of "AI in the galaxy = bad". The Synthesis choice in itself is a 100% new one to it, one that it thought was blocked off as a possibility (and which Reaperization is the exact negative version of).
#82
Posté 09 mars 2012 - 09:04
Just doesn't seem like something a paragon would do.
Modifié par Obvakhi, 09 mars 2012 - 09:04 .
#83
Posté 09 mars 2012 - 09:06
If this option is to be taken seriously there should have been a option in the beginning of the game to say screw it and line up for Reaper Harvesting......
#84
Posté 09 mars 2012 - 09:13
#85
Posté 09 mars 2012 - 09:16
The problem with the whole "the cycle is stopped, it's a happy ending theory" is that through the course of these games our emotional attachment has formed around the characters we've interacted with and our Shepards - for many people there is little fulfillment in saving nameless, faceless NPCs that are supposed to represent all life in the galaxy because it's your comrades that you know and love, and you want to come out on the other side with them. It's a sad ending regardless of the cycle being stopped if you're emotionally invested in your comrades.
Modifié par Faerlyte, 09 mars 2012 - 09:18 .
#86
Posté 09 mars 2012 - 09:17
When was that a theme? It's true, it's absolutely true, but it never seemed to be anything the writers realized.Qutayba wrote...
Besides being the most "magical" of the endings, it also runs counter to the notion that "diversity is strength" - one of the central themes of the series, particularly if you're a paragon. It's the one I chose, because the other options were enslave (making TIM right) or exterminate.
#87
Posté 09 mars 2012 - 09:25
mopotter wrote...
loungeshep wrote...
Evil_medved wrote...
All endings are happy, because cycle is broken one way or another.
That's how I look at it. And life will go on.
This would have been a game I would not be interested in playing and would not have purchased. Actually, this is the problem I'm having. I no longer have an interest in playing it, but I paid $70 for it.
ME3 has more than one ending and should have had something where the player, can have some hope that Shepard will make a life with their LI and friends. After defeating the reapers.
edit.
I agree there should've been multiple endings, happy, sad and very dark etc. to make everyone happy. All I wanted was that beach property for me and Tali
Modifié par Manou1, 09 mars 2012 - 09:26 .
#88
Posté 09 mars 2012 - 09:36
Taleroth wrote...
When was that a theme? It's true, it's absolutely true, but it never seemed to be anything the writers realized.Qutayba wrote...
Besides being the most "magical" of the endings, it also runs counter to the notion that "diversity is strength" - one of the central themes of the series, particularly if you're a paragon. It's the one I chose, because the other options were enslave (making TIM right) or exterminate.
I wouldn't say it's a strong theme, but remember the xenophobia of Pressley and Ash in ME1. Yet you formed an interspecial crew that took down Saren. In ME2, even though you work with Cerberus, a fairly xenophobic group, you still recruit the best in the galaxy from multiple species. ME3 is all about getting everyone united for the big assault and Javik specifically mentions it was the Protheans' lack of diversity in their tactics that made them so vulnerable to the Reapers.
#89
Posté 09 mars 2012 - 09:47
- Don't believe any unsubstantiated claims by a character you've just met
- Really don't believe any unsubstantiated claims by a character, whom you're only just discovering existed in the concluding scene.
- For goodness' sake, really, really, really don't believe any unsubstantiated claims by the chief antagonist, whom you've only just discovered existed in the concluding scene
#90
Posté 09 mars 2012 - 09:51
Rip The Reaper wrote...
For the very first time I wanted to speak for my shepard becasue did he really just take those options? and not even say anything about how if ONLY the reapers could be destroyed then there was a chance to stop the chaos. with EDI and the geth there was a chance!!!
Yeah, I don't get that. Why exactly does the destroy option have to destroy all synthetics? We're in what amounts to the control station for the Reapers, so why can't we just get rid of them? I could even see that maybe the mass relays have to go since the same thing responsible for the Reapers made those, but why also EDI and the Geth? Why does this cycle get zero credit? I guess teaching an AI what it means to be human and creating peace between synthetics and organics doesn't count.
This is what gets me more than anything. The Quarian/Geth conflict is spot on with what the Child was talking about, and yet I had no chance to say, "Look at what we accomplished. You're obviously wrong. It might have worked out that way every time until now, but now it's different."
Manou1 wrote...
mopotter wrote...
loungeshep wrote...
Evil_medved wrote...
All endings are happy, because cycle is broken one way or another.
That's how I look at it. And life will go on.
This
would have been a game I would not be interested in playing and would
not have purchased. Actually, this is the problem I'm having. I no
longer have an interest in playing it, but I paid $70 for it.
ME3
has more than one ending and should have had something where the
player, can have some hope that Shepard will make a life with their LI
and friends. After defeating the reapers.
edit.
I
agree there should've been multiple endings, happy, sad and very dark
etc. to make everyone happy. All I wanted was that beach property for me
and Tali [smilie]../../../images/forum/emoticons/tongue.png[/smilie] but
noooo.. instead I get to see Tali in a jungle planet with Joker and EDI
even though she was fighting alongside with me in London like WTF?
Yeah, I'm right there with you. I was pretty broken up when I realized that I'd be leaving Tali. I know I preserved as much life as possible and whatnot, but I still felt horrible.
Modifié par Greed1914, 09 mars 2012 - 09:53 .
#91
Posté 09 mars 2012 - 10:05
#92
Posté 09 mars 2012 - 10:06
Glondor wrote...
Synthesis is only a happy ending if you accept the Catalyst's assertion (unsubstantiated and counter to Shepard's experience so far) that synthetics will inevitably destroy organics.
I don't necessarily accept this as true. Like a lot of people brought up, the galaxy is pretty humped in the end. Synthesis may very well be the galactic civilizations' best shot at mutual survival. The game doesn't elaborate on the physiological ramifications of synthesis across species', so it may very well be true that, for example, the (formerly) dextros can now eat levo food so the quarians and turians won't suffer food shortages and potentially starve in Sol. Maybe they won't even need to eat at all.
Maybe the Normandy crew won't die of old age, or maintaining genetic diversity is no longer a major concern to viable populations so species like the elcor won't die out. Maybe even due to mutual synthetic lineage species can actually crossbreed like the asari, so Garrus and Tali could potentially have a kid. Heck, peace between the quarians and geth yield the secondary consequence of geth boosting quarians' immune systems allowing the quarians to live without their suits in months when otherwise it would have taken generations to reacclimate.
Hell, considering asari (and prothean) ability to share knowledge and memories, a consequence of synthesis could be that consciousness is somehow networked or networkable, allowing the species to pool knowledge, resources and intellect to build their own mass relays (or discover alternate routes of FTL) and rebuild galactic civilization in years rather than centuries or millenia. Maybe they won't even need to, if they can build something similar to the prothean communications system or use QEC to project consciousness or up/download into synthetic bodies.
The point is, there are a lot of implications of the merge ending that aren't discussed to necessarily rule it out one way or another as an unhappy ending.
#93
Posté 09 mars 2012 - 10:33
But for me, the synthesis ending was explicitly proposed by the Catalyst as a solution to an inevitable synthetic-organic conflict. Yet I didn't feel that was a problem in the Mass Effect universe. I'd made peace between the Quarians and the Geth, (and it was the Quarians who had started both wars, the Geth were just acting in self-defence). I'd seen EDI grow as a person and start a relationship with Joker. To me, synthetics and organics were getting along just fine.Given that, synthesis felt unnecessary and worse, deciding the fate of others when freedom was what I was fighting for.
#94
Posté 09 mars 2012 - 10:48
Glondor wrote...
@humes spork Yeah I can't argue with what you say, there may be several upsides to the synthesis.
But for me, the synthesis ending was explicitly proposed by the Catalyst as a solution to an inevitable synthetic-organic conflict. Yet I didn't feel that was a problem in the Mass Effect universe. I'd made peace between the Quarians and the Geth, (and it was the Quarians who had started both wars, the Geth were just acting in self-defence). I'd seen EDI grow as a person and start a relationship with Joker. To me, synthetics and organics were getting along just fine.Given that, synthesis felt unnecessary and worse, deciding the fate of others when freedom was what I was fighting for.
That is what makes this all so frustrating. The final choice is presented in a bubble from the rest of your choices. Here is this god Ai telling me that I have to choose from three options because of something that has always occurred, until now. The very fact that Shepard is presented with that choice shows that there was a monumental shift in the cycle, so why couldn't that AI be persuaded that maybe the cycle was already over and didn't need some sort of weird input? Just stop the Reapers, end of story.
#95
Posté 09 mars 2012 - 11:05
Personally, I don't really think that Synthesis (forcibly convert everything to green husks to avoid destruction by synthetics) is much better than the original plan (forcibly convert everything to blue husks/goo to avoid destruction by synthetics). Either way you're forcing a superior evolutionary stage (that's the phrase Catalyst used) on others.
Further, wouldn't we sacrifice what makes us human and what we're fighting to save by picking Synthesis?
Or maybe the plot holes and silly technobabble was just too much, breaking my suspension of disbelief.
Modifié par AlexMBrennan, 09 mars 2012 - 11:17 .
#96
Posté 09 mars 2012 - 11:34
AlexMBrennan wrote...
@Glondor: More to the point, Catalyst had convinced TIM that he could control the Reapers, and since we all know how well that turned out I'd have thought that Shep would be a bit more careful when Catalyst presents a persuasive argument for not destroying Reapers.
Yeah and it seemed really odd to present control as an option when I just spent 5 minutes trying to convince TIM that controlling the Reapers was a bad idea, no matter who's controlling them.
#97
Posté 09 mars 2012 - 11:46
1. Destroy - Wipe out the Reapers, end the cycle, but potentially commit two acts of genocide (Reapers, Geth) and one act of murder (EDI) in the process.
2. Synthesis - Force a merger of all organic and synthetic life into new, cyborg lifeforms. Force is the operative word. No one is asked if this is what they want. How does this differentiate you from Cerberus and its processing station on Horizon? And how are you not sacrificing the Galaxy's diversity when you do this (We are the borg; your culture will adapt to service us)?
3. Control - You take control of the Reapers. Who's to say that you won't ultimately become the next Guardian?
#98
Posté 09 mars 2012 - 11:54
Glondor wrote...
For goodness' sake, really, really, really don't believe any unsubstantiated claims by the chief antagonist, whom you've only just discovered existed in the concluding scene[/list]Case in point: Catalyst said Shepard would die if he chose destruction, but he didn't
By that token, you also shouldn't believe that you were actually going to destroy the reapers if you went for any of them.
You also probably shouldn't have trusted that the prothean schematic was a weapon and not a Reaper trap.
Although I would be amused with an ending ofShepard just stands at the Crucible until dying while the Reapers continue the cycle
#99
Guest_PDesign_*
Posté 09 mars 2012 - 11:58
Guest_PDesign_*
Control - Happy Ending
Destroy - Bad Ending
#100
Posté 10 mars 2012 - 12:00
Except Destroy doesn't destroy the CitadelPDesign wrote...
Merge - Perfect Ending
Control - Happy Ending
Destroy - Bad Ending





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