Tietj wrote...
Perhaps the idea, like in every Bioware game ever, is "treat people nicely and you will get points." Or did you want to get points for being nice to everyone in the game except the gay guy?
I want to be treated like an intelligent human being and not like a dog. **keypoint** There were not that many "paragon quicktime right-click" events throughout the game. So when you decide to throw a few onto ONE character, it feels like you are trying to bait me into being nice to a gay person, with the added bonus of paragon points, which will in some lame and simple-minded way, reinforce an idea that I may, or may not agree with. 1. How do I know if these paragon points don't put me in a relationship I don't want? Thankfully now that I know that you have to actually say something to him to start the relationship, the second time around I won't be as concerned about my choices I make around him. 2. There should be a separation of "paragon" and "romance" points because of this. 3. In general, they changed the dynamics in this game in regards to dialogue so much, that I found myself continually making errors and having to reload. Only because I assumed they wouldn't change things mid-series. Which btw, they have left the WYSIWYG strategy of the dialogue tree. I swear, I continually said things that I totally did NOT want to say, only because I couldn't surmise what the dialogue option really meant. So I just "winged" it.....
So yes, in general, I want to be more in control over who I am nice to (this goes for anybody, not just Cortez). If you have a paragon quicktime that I don't agree with, you are forcably removing points that I otherwise would have had.... Sometimes giving me renegade points instead. While I like the idea behind this "quicktime" strategy. I believe that it really hurts the player, if there is no forewarning of it coming. Realism is nice to a point. But I believe they could have chosen better places for these 'quicktime' events.
Modifié par darthclide, 07 avril 2012 - 06:24 .