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Looking back on the story...


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sambshep

sambshep
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 There were a lot of great stories within the game that I thoroughly enjoyed and was happy to see resolution to, my favorites was the Krogan/Genophage and Quarian/Geth storylines. They expounded on a lot and resolved much, unfortunately these are about the only two storylines I could really enjoy in this game.

My gripes:

1. The whole, "You won't get my support unless you can get their support" plots were very redundant and obvious. I could tolerate the redundancy if it wasn't so obvious.

2. I romanced Ashley in ME1, stayed faithful in ME2, and when the time came to be reunited in ME3 she's missing for over half of the game; and nothing special came as a result to staying faithful (by special I mean more in terms of exclusiveness rather than some love scene that you can get with any character you romance).

3. That being said about my disatisfaction with Ashley, the change to the dialogue was very disappointing. It felt so impersonal because I had no choice on where to take the dialogue, it was all done automatically with no input from the player (and given that interactive dialogue where you have a choice in the direction is a major selling point in the ME series, it's quite confusing why you would stray away from it when you promised more indepth and quality relationships).

4. Throughout the game, and especially when I come back to Earth with my team, it was painfully obvious where the end for my character was going; with all my teammates almost flat out telling me that I'm not going to make it, despite my reassurances they more or less stick with that thought and think I wont make it out of this one. I understand that there is an understandable fear that we weren't likely to make it out alive, but this idea that I wouldn't make it out alive seemed too forced.

5. With point #4 being said, when the ending came I just felt so...empty. No matter the choice I made, I was going to die and/or be separated from my friends and Ashley. I felt like nothing was resolved, there were far more questions than answers, and the end itself just seemed so alien compared to the quality of story I've come to expect in ME. Coming back to point #3, and the empty feeling I got when the end did indeed come, is that after carefully making choices through ME1, ME2, and ME3, they're now all irrelevant. The choices you made don't mean squat when it comes to the outcome because the citadel child churns out this plot (which feels like a lazy explanation, or cop out, on the writers part) that just makes the whole game pointless (storyline wise). I mean seriously, the citadel kid tells us that they have to destroy all organics so that synthetics wont kill all organics? That's so extreme on the side of contradictory that among many other plot holes I can see why many customers are just as confused as I am.

If you remember back to ME2, and the suicide mission, I thought that the impact of your decisions would work in a similar way in ME3, but be expounded and improved upon, not recede into what is the final result of ME3.

The gameplay I felt was improved upon and a nice combination between ME1 and ME2 gameplay, so I have no complaints in that area of the game.

Edit: I can appreciate sad/depressing stories, I'm actually a fan, but I just feel like the ending was done haphazardly and the only impression that I got after beating the game was: pointless. I would've been fine with a sad impression, in fact I was expecting it given all the obvious trauma Shep has seemed to have been experiencing throughout the game (can't sleep, dreaming about that kid, etc.), but they just did something so, I dunno, out of character.

Modifié par sambshep, 08 mars 2012 - 08:04 .