The endings were all centered around shepard and what happened to him, and in a narrow classic style of game that has little character development these endings would of been acceptable. This was the biggest problem with the endings, now i get it. We all knew that we would not have a walt disney ending to shepards final goal, but to have no options to die with your LI, no codexs, or further cutscenes explaining what happened in the aftermath. This is just unprofessional and writers should of known the fans would reject this style of endings they decided to choose.
Now it is their story we are playing, but the fans buy the game, we expect certant things to satifiy ourselves. A 3 way depressing ending, that no matter what you choose cripples the galaxy or just conforms with the reapers is just bad writing. None of us were expecting to have so many unanswered questions after we invested so much time, and more importantly emotional investment in the game. As a writer i would never do this to my fans. It just isn't right. I defiantly think this is how it is to grab more money in a DLC, but Bioware should of respected us more, if they just would of had more acceptable endings this game would of been a blast and a real thrill ride. Most of us will now buy the DLC they will make to fix this if it ever comes. I will most likely buy it, because i want to see real story book endings that have more closure to the Mass Effect Universe. As fans we didn't ask for much in an ending, we just wanted to close the book feeling happy with our choices and sacrafices we made. The Bioware team might of written this, but they are not even as near involved in the emotional experience they create, in the end its a job to them. They should of known better then to put such poorly implimented endings, with no closure to back them up.
Modifié par OrlesianWardenCommander, 08 mars 2012 - 08:31 .




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