If this has been touched on already, I apologize, but I don't have time to do a search atm.
Anyways, I recently started a rogue and found myself going insane during character creation. Given only one point to spend on skills for a class that has at least five necessary skills seems a bit harsh to me. I won't even be able to get coersion which i believe to be a very rogue skill cause I felt I needed to be able to detect traps more.
I would either suggest two skill points instead of one cause of the number of skills we need or place the improved detection of traps along with the power that gives you lockpicking and trap removal. I really wouldn't take trap creation if not for that detection aspect. Based on my playthrough as a warrior and mage, there are just to many instances when you just don't have time to lay a trap before hand.
Rogues should have more skill points
Débuté par
Erucolindo
, nov. 26 2009 04:07
#1
Posté 26 novembre 2009 - 04:07
#2
Posté 26 novembre 2009 - 04:30
It'd be nice if you actually played the game before coming with suggestions or complaints on improvements. Now, I'd say that rogues and anyone else are all just as strapped for skillpoints, be it Survival, Traps, Poison, Coercion or Combat.
Regardless, rogue gets a skillpoint every second level. Everyone gets a skillpoint every third level.
By level 20, rogues have gotten over 10 skillpoints. In other words, they can max out an entire extra line of skills, or more.
Regardless, rogue gets a skillpoint every second level. Everyone gets a skillpoint every third level.
By level 20, rogues have gotten over 10 skillpoints. In other words, they can max out an entire extra line of skills, or more.
#3
Posté 26 novembre 2009 - 04:32
i have feel the same way, but i found out awhile ago that rogues have the most skill points out of every class, rogues get a skill point every 2 lvls as for warriors and mages they get a skill point every 3 lvls. Thats not even counting the books that you can get
#4
Posté 26 novembre 2009 - 04:37
I think it might be useful to read this thread http://social.biowar...66/index/243304
At least it made me realise I can use my skillpoints differently than I originally thought.
(And, while I'm at it, you might also want to read http://social.biowar...66/index/223777 Cunning rogues are more viable than I thought)
At least it made me realise I can use my skillpoints differently than I originally thought.
(And, while I'm at it, you might also want to read http://social.biowar...66/index/223777 Cunning rogues are more viable than I thought)
#5
Posté 26 novembre 2009 - 04:42
Erucolindo wrote...
I really wouldn't take trap creation if not for that detection aspect.
Turns out Trap-Making doesn't affect trap detection. Each level of Lockpicking increases the trap detection radius by 1m (to a maximum of 14m at Lockpicking 4), but Trap-Making does nothing to help trap detection or disarming as far as I can tell from the code.
Modifié par Discobird, 26 novembre 2009 - 04:44 .
#6
Posté 26 novembre 2009 - 04:43
[quote]Varenus Luckmann wrote...
It'd be nice if you actually played the game before coming with suggestions or complaints on improvements. Now, I'd say that rogues and anyone else are all just as strapped for skillpoints, be it Survival, Traps, Poison, Coercion or Combat.
Regardless, rogue gets a skillpoint every second level. Everyone gets a skillpoint every third level.
By level 20, rogues have gotten over 10 skillpoints. In other words, they can max out an entire extra line of skills, or more.[/quote
Didn't I say i played the game as a warrior and a mage?
While you may be able to max out by the time you reach twenty, will it do you any good by then? You're lvling slows down a bit. For instance I may be able to max out coercion, but by the time I did I would be past the point where there were useful persuade opportunities. I could also get all of stealing, but then there would be little point to it.
As for those books, those things are a little pricey. I know that's to keep us from buying em out at lvl one, but for my mage at least he's kind of strapped for gold for one reason or another. I've even got that dwarven belt on. I can't imagine how anyone gathers enough gold to buy that expensive stuff from the dwarves frankly, but that's another post.
In Neverwinter Nights rogues where given a lot of skill points at first lvl to play with because they had so many skills. Granted that was with a DnD system, but it was made by the same people and they modelled there system for Dragon Age after that system, a little at least.
I did also say that an alternative to more skill points would be to place trap detection under the lockpick/trap removal power. I really don't care about traps that much..
It'd be nice if you actually played the game before coming with suggestions or complaints on improvements. Now, I'd say that rogues and anyone else are all just as strapped for skillpoints, be it Survival, Traps, Poison, Coercion or Combat.
Regardless, rogue gets a skillpoint every second level. Everyone gets a skillpoint every third level.
By level 20, rogues have gotten over 10 skillpoints. In other words, they can max out an entire extra line of skills, or more.[/quote
Didn't I say i played the game as a warrior and a mage?
While you may be able to max out by the time you reach twenty, will it do you any good by then? You're lvling slows down a bit. For instance I may be able to max out coercion, but by the time I did I would be past the point where there were useful persuade opportunities. I could also get all of stealing, but then there would be little point to it.
As for those books, those things are a little pricey. I know that's to keep us from buying em out at lvl one, but for my mage at least he's kind of strapped for gold for one reason or another. I've even got that dwarven belt on. I can't imagine how anyone gathers enough gold to buy that expensive stuff from the dwarves frankly, but that's another post.
In Neverwinter Nights rogues where given a lot of skill points at first lvl to play with because they had so many skills. Granted that was with a DnD system, but it was made by the same people and they modelled there system for Dragon Age after that system, a little at least.
I did also say that an alternative to more skill points would be to place trap detection under the lockpick/trap removal power. I really don't care about traps that much..
#7
Posté 26 novembre 2009 - 06:09
Discobird wrote...
Erucolindo wrote...
I really wouldn't take trap creation if not for that detection aspect.
Turns out Trap-Making doesn't affect trap detection. Each level of Lockpicking increases the trap detection radius by 1m (to a maximum of 14m at Lockpicking 4), but Trap-Making does nothing to help trap detection or disarming as far as I can tell from the code.
Thanks, that was a really big help, but now I gotta go restart my rogue..oh well, didn't get to far.
#8
Posté 26 novembre 2009 - 06:12
Yes, rogues would need more skill points if you want to be rogue-ish. Warriors and mages don't need more, really. Just max the combat tree and coercion..
#9
Posté 26 novembre 2009 - 06:20
I agree there... Rogues could make do with a couple more skill points... Keep in mind this though. You don't need all skills maxed out. For example you can have 1 point in trap making and have another player in the party make traps for the group. Have 1 point in poison making just to apply coatings(unless you wanna add bombs to your playstyle, I think some require higher skill to throw? not sure)... And you can delay your combat skills and focus on rogue ones first... At least that's what I did and was pretty content... Still 1-2 more points wouldn't hurt for a rogue, but consider that there is at least 1(2 I think?) books of skill and sundry around... For now work your way around these...
#10
Posté 26 novembre 2009 - 06:34
You actually do not need to take coercion or lock picking as a Cunning rogue. Sixty four cunning will convince everyone to see it your way and pick every chest in the game. Meaning for efficiency's sake you'd be much better off at lvl 10 with 34 Cunning and two ranks in lock picking and coercion, leaving you another ten levels to max your DEX score out and pick up standard 22 STR.
#11
Posté 26 novembre 2009 - 06:39
Also, by the finish, my rogue had four poison, four traps, four combat, four persuasion and two stealing. There's lots of books.
#12
Posté 26 novembre 2009 - 06:53
Traps and Poison making can be left at lvl1 (so you can use them), make some1 else make them for you.
#13
Posté 26 novembre 2009 - 08:09
use your party members for crafting. zevran is a good one to relegate to poison making. you wont be rocking higher level poison as early but you can save valuable skill points for the MC. right now i have leilana do my stealing but in retrospect i wish i had taken it, i dont always want her in the party and i hate back tracking for loot.





Retour en haut






