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ME3 is ridiculously hard! Agree?


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#51
wrdnshprd

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darkangelvxvx wrote...

The AI isn't typically intelligent enough to counter a flank, or change positions once they've been flanked. It would be a greater challenge if they could assist one another, and as they bantered between themselves (Cerberus) they actually did what they were saying.

I would have always assumed Cerberus under heavy fire would use blind firing techniques. I wouldn't personally, but they're so friggin rich they can afford the extra heatsinks.

Fighting Reaper forces has given me the most challenge (SP AND MP) while Cerberus is marginal and the Geth are.. dare I say lacking.


Just remember to always have a biotic, a physical combat specialist, and a tech specialist in your team and you'll overcome just about anything.  (Soldier  Concussive shot on a flailing burning enemy is  an EPIC way to end a fight.)


gotcha.  the main issue ive found is they like to throw a lot of grenades at you and the smoke bomb is EXTREMELY annoying lol, so its hard to bunker down and stay in one spot.  and getting out of cover is dangerous if you arent a soldier type class IMO.  other than that, not to bad.

#52
Julia343

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Normal...... normal in regular combat is fine. Normal in the mini-boss fights is..... nasty. On normal with the reaper husk fights you get 4-5 of BBBBBS & MMMMMMMMS and on Casual the number drops to 2 each and the battle is done quickly. And they have "Shepard Vision." And Shepard doesn't like to stay in cover. And when you need Cloak it's always recharging even though you didn't use it.

I'm playing an infiltrator and getting my ass handed to me. Casual is too much of a drop in difficulty.

The culprit? All the whining about how "easy insane was in ME2". So they catered to the "1337" gamers. So to play this game I'm constantly toggling back and forth between normal and casual. I played ME2 on Veteran most of the time.

#53
Alien1099

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Engineer turrets are ridiculous. If they catch you in the open they will kill you right quick. Dunno what they were thinking with that. I've died more to turrets than anything else. I am playing on hardcore IIRC (whatever is below the hardest).

I can't believe that in the 22nd century, humans have lost the ability to produce combat optics that can see through smoke (infrared). FFS we have that ability today.

Modifié par Alien1099, 08 mars 2012 - 11:18 .


#54
Duncaaaaaan

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Are you on PC or console?

On PC, the mouse and keyboard set up is ridiculously easy. Might bump it up to the hardcore.

#55
darkangelvxvx

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wrdnshprd wrote...

darkangelvxvx wrote...

The AI isn't typically intelligent enough to counter a flank, or change positions once they've been flanked. It would be a greater challenge if they could assist one another, and as they bantered between themselves (Cerberus) they actually did what they were saying.

I would have always assumed Cerberus under heavy fire would use blind firing techniques. I wouldn't personally, but they're so friggin rich they can afford the extra heatsinks.

Fighting Reaper forces has given me the most challenge (SP AND MP) while Cerberus is marginal and the Geth are.. dare I say lacking.


Just remember to always have a biotic, a physical combat specialist, and a tech specialist in your team and you'll overcome just about anything.  (Soldier  Concussive shot on a flailing burning enemy is  an EPIC way to end a fight.)


gotcha.  the main issue ive found is they like to throw a lot of grenades at you and the smoke bomb is EXTREMELY annoying lol, so its hard to bunker down and stay in one spot.  and getting out of cover is dangerous if you arent a soldier type class IMO.  other than that, not to bad.


It's true, if your a squishy it can get really hairy if you're not paying attention to your surroundings.    If you check your map often (RB for 360)  you can come up with a plan, or even see enemies that you didn't see previously.  If you see a straggler enemy it might be quicker (and safer) to take him out and let him take down your shield than stay where you are.  Always be on the move and looking for a new spot to take cover.  Your shield will break, but if you can find a target while your shield is down, fire a homing projectile attack (Certain biotics/concussive are homing projectiles)

As an adept (and ex-paintball captain), I find myself planning out every inch of cover that comes into my peripheral.  Ask yourself "How long can I stay here before I'll get bum-rushed?"  "Who am I fighting?"  "Are they going to charge me?" "Is there enough cover behind me to shelter me if I storm into the fray?"

Time your cover shifts with their fire-breaks and always be looking for the next safe platform to skip behind.  

Remember you can always pause the game and look at where you're going, it will save your life if you have a plan.


Alien1099 wrote...

Engineer turrets are ridiculous. If they catch you in the open they will kill you right quick. Dunno what they were thinking with that. I've died more to turrets than anything else. I am playing on hardcore IIRC (whatever is below the hardest). 

I can't believe that in the 22nd century, humans have lost the ability to produce combat optics that can see through smoke (infrared). FFS we have that ability today. 

 

The turrets were designed to be murder machines and force you to think proactively, preventing you from Zerging, and they're damn good at what they do.

As for the infared optics; they have.  You have to find it and purchase it.

Modifié par darkangelvxvx, 08 mars 2012 - 11:23 .


#56
PaulSX

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It really depends on your team structure. if you have a well balanced team with appropriate character builds, the game can be pretty easy.

#57
RocketManSR2

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I'm going to begin a new ritual with the games I play. Whenever I hit a tough spot, instead of raging, I'll let myself get killed until it doesn't bother me anymore. In the first Brute battle (not much of a spoiler, so I figured it was okay) I got pissed like you wouldn't believe. It wasn't because I died, it was because it was a f***ing human husk that did it. Little booger snuck up behind me while I was focused on the Brute.

Modifié par RocketManSR2, 08 mars 2012 - 11:41 .


#58
nitefyre410

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no... not once I got into the flow of combat.

#59
crapmonster13

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Im only playing on normal for now, but I haven't found it anymore difficult then ME2. I think the key really is knowing what to use against armor, barriers, and shields. It also doesn't hurt to know how to detonate powers like singularity + warp.

#60
Gnaeus.Silvanus

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I don't think the game is too hard on normal. All it takes is finesse and strategy. You got to use your powers or chain them using your companions. For example there was this one level in which a behemoth came down, I expected to be wiped out the first time but alas I decimated this opponent in less than two minutes.

#61
Volkrex

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I usually play on veteran in my many ME2 playthroughs, the ME3 normal feels slightly harder than that since I get owned when I'm not in cover

#62
Gnaeus.Silvanus

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Volkrex wrote...

I usually play on veteran in my many ME2 playthroughs, the ME3 normal feels slightly harder than that since I get owned when I'm not in cover


I charge all the time and never did I fell once perhaps because I shoot only headshots? Charging against those autocannons is another thing, you got to flank them or concentrate your powers against them.

#63
Repearized Miranda

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I think the problem may be that players didn't do all of these things in the first two games. Some may have just bummed-rushed people in ME or perched like a victim of a super-glue prank in ME2; however, the "flanking" idea is nothing new. It only seems such if you didn't do it in the first or second game.

You can flank, stay down and run-and-gun simultaneously. It's still not as if they making you flank and RAG; it's just not wise to be perched for too long.

Switch it up is what I'm saying I guess and it's more evident now that you need to do that.

Having said this, I'm gonna have hours of fun swearing while playing! *Evil grin*

#64
wrdnshprd

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darkangelvxvx wrote...

wrdnshprd wrote...

darkangelvxvx wrote...

The AI isn't typically intelligent enough to counter a flank, or change positions once they've been flanked. It would be a greater challenge if they could assist one another, and as they bantered between themselves (Cerberus) they actually did what they were saying.

I would have always assumed Cerberus under heavy fire would use blind firing techniques. I wouldn't personally, but they're so friggin rich they can afford the extra heatsinks.

Fighting Reaper forces has given me the most challenge (SP AND MP) while Cerberus is marginal and the Geth are.. dare I say lacking.


Just remember to always have a biotic, a physical combat specialist, and a tech specialist in your team and you'll overcome just about anything.  (Soldier  Concussive shot on a flailing burning enemy is  an EPIC way to end a fight.)


gotcha.  the main issue ive found is they like to throw a lot of grenades at you and the smoke bomb is EXTREMELY annoying lol, so its hard to bunker down and stay in one spot.  and getting out of cover is dangerous if you arent a soldier type class IMO.  other than that, not to bad.


It's true, if your a squishy it can get really hairy if you're not paying attention to your surroundings.    If you check your map often (RB for 360)  you can come up with a plan, or even see enemies that you didn't see previously.  If you see a straggler enemy it might be quicker (and safer) to take him out and let him take down your shield than stay where you are.  Always be on the move and looking for a new spot to take cover.  Your shield will break, but if you can find a target while your shield is down, fire a homing projectile attack (Certain biotics/concussive are homing projectiles)

As an adept (and ex-paintball captain), I find myself planning out every inch of cover that comes into my peripheral.  Ask yourself "How long can I stay here before I'll get bum-rushed?"  "Who am I fighting?"  "Are they going to charge me?" "Is there enough cover behind me to shelter me if I storm into the fray?"

Time your cover shifts with their fire-breaks and always be looking for the next safe platform to skip behind.  

Remember you can always pause the game and look at where you're going, it will save your life if you have a plan.


Alien1099 wrote...

Engineer turrets are ridiculous. If they catch you in the open they will kill you right quick. Dunno what they were thinking with that. I've died more to turrets than anything else. I am playing on hardcore IIRC (whatever is below the hardest). 

I can't believe that in the 22nd century, humans have lost the ability to produce combat optics that can see through smoke (infrared). FFS we have that ability today. 

 

The turrets were designed to be murder machines and force you to think proactively, preventing you from Zerging, and they're damn good at what they do.

As for the infared optics; they have.  You have to find it and purchase it.


pretty much.. good to know there is infrared optics.. will have to look out for those.

#65
beank

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Any tips for an Adept?

Everything is dodging my powers or is immune to them....

My squad mates are worthless... i watched Garrus rush a turret and stand in front of it till he died...

#66
james1976

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I find ME3 an enjoyable challenge at times. But not too hard.

#67
Gnaeus.Silvanus

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beank wrote...

Any tips for an Adept?

Everything is dodging my powers or is immune to them....

My squad mates are worthless... i watched Garrus rush a turret and stand in front of it till he died...


classic. :D

#68
Link Ashland 614

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Barely passed the Palaven Moon. I hate and love Brutes!

#69
havoc373

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 i played the game on insanity and i found it challanging but not overtly hard :(
i died a few times though but thats to be expected

#70
Steingrimur Steingrimsson

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I like it, more checks and more balances. I just thank God, that the husks don't have shields anymore (at least not on Hardcore). Being husk swarmed by shielded husks was by far the hardest part of ME2. (even worse if they were paired with ranged enemies)

#71
Praetor Knight

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Insanity with Adept, it's perfect IMHO. I imported a level 30 ME2 Shep, so I was able to get high ranks in Warp/Throw, initially put one point on Pull, and invested in Biotic Mastery and Fitness early.

From using them in the demo I've come to love combos, and I've spec'd myself for cooldown reductions, so I spam Warp/Throw Combos most of the time with a handful of singularities here and there. And I have three points in Pull for Guardians. I barely ever need to fire my gun with how effective those biotic combos are!

I also flank and advance on the enemy a lot, and I take them out in bunches with the explosions. : )

So at this point, I've died more from my stupid left thumbstick drifting than anything else. Where I roll left instead of get immediately into cover, or lean out of cover to fire off some powers and then I get out of cover because of the drift, it's getting me ticked off (I think I have enough saved to fix the darn thing or just buy a new one this weekend, I know I can't stand it for much longer!!!).

#72
ael00

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I wouldn't say its too hard.

It IS challenging on Insanity .. I experienced that first hand on 30 quickloads on the second mission I went in..

I'm probably one of those crazy bastards who love their arses handed to them, and in this game it pleases me very much .. :)) But then again I started out on insanity, so ..

I think its a challenge in a nice way, I especially love how they introduced enemies throwing grenades to your cover. It makes you move and think. Its kind of punishing on insanity though, where a mere jump can waste you.

On a second note I found normal way too easy, coming from finishing ME2 on insanity with all classes.

I can see the why people feel the increase in difficulty, I do it too.. but again, I seem to like it. You can no longer just hang behind a barrel and wait for your health bar and shields to go up, because a) your health doesn't regenarate once a bar was lost B) because of the grenades that are being thrown at you. This actually made me think and observe all the hiding spots, ability combinations, party member positions, etc .. It's really great.

As far as I'm concerned, best combat experience in the series so far.

Modifié par ael00, 09 mars 2012 - 12:01 .


#73
cipher86

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It does feel more challenging but not in a bad way. Level design has improved so there is more room to move around to flank your enemies, and they can do the same to you. No more "you take cover on this side, enemy takes cover over here, go".  Grenades are deadly.  You really have to keep moving now, you can't just sit in cover for entire battles.  I LOVE how tense the game can be on Insanity, when there are a few waves of troops while you're holding a position and you can't save between.

Combat is far more engaging now and I love it.   On a side note, anyone know why they removed "Veteran" difficulty?

Modifié par cipher86, 09 mars 2012 - 12:00 .


#74
Mr. MannlyMan

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It's challenging at times.

I have to say that the only part that's annoyed me so far has been the Atrium level. Vanguards don't like that level (and squadmates like to die constantly).

Edit: Level 38 Vanguard, and I can steamroll pretty much anything on Insanity. Though you have to bring squadmates that are good at stripping defenses.

Modifié par Mr. MannlyMan, 09 mars 2012 - 12:04 .


#75
Legion64

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When I think about combat in ME3 I think about:
Posted Image
*shivers*