ME3 is ridiculously hard! Agree?
#76
Posté 09 mars 2012 - 12:03
#77
Posté 09 mars 2012 - 12:06
#78
Posté 09 mars 2012 - 12:08
suntzuxi wrote...
It really depends on your team structure. if you have a well balanced team with appropriate character builds, the game can be pretty easy.
I've got a suit of powered armor! That crap should be built in. <_<
#79
Posté 09 mars 2012 - 12:27
I got lit up in the (Spoiler) Academy Atrium
Modifié par DLClol, 09 mars 2012 - 12:32 .
#80
Posté 09 mars 2012 - 12:29
#81
Posté 09 mars 2012 - 02:31
#82
Posté 09 mars 2012 - 03:50
I think they made the campaign way too difficult to figure out. I am doing every single side mission and main mission and my galaxy readiness is only at 50%?
I have a very bad feeling that even after doing all of the missions successfully I will still lose. If that is the case I will want my money back. I understand the whole scenario is supposed to look impossible, but honestly its starting to get to the point of hopeless. I haven't finished the game yet, but I got a feeling that its not going to be a good ending.
As for the combat. For an adept playing on normal and having played both ME1 and 2 I am finding the ability to stay alive very very difficult.
That mission "The Bomb" nearly made me throw my keyboard out of the door. Its not the fact that the actual AI is difficult. Its just the fact that cerberus chronies never seem to die and there are waves after waves of them. Its maddening. Then they farkin hit you from every direction and you don't even know where its coming from.
Then your companions AI are a bunch of idiots by comparison to the enemy AI, I mean find some cover FFS.
I am finding the best and only strategy is flanking the enemy. It seems be about the only way to really have a chance. Beyond that, facing the enemy straight up or running in with shotguns blazing seems to be like the collector base mission. Suicide.
#83
Posté 09 mars 2012 - 04:01
HrzRanok wrote...
I don't think hard is even the word for it. Frustratingly mechanic is more like it.
I think they made the campaign way too difficult to figure out. I am doing every single side mission and main mission and my galaxy readiness is only at 50%?
I have a very bad feeling that even after doing all of the missions successfully I will still lose. If that is the case I will want my money back. I understand the whole scenario is supposed to look impossible, but honestly its starting to get to the point of hopeless. I haven't finished the game yet, but I got a feeling that its not going to be a good ending.
As for the combat. For an adept playing on normal and having played both ME1 and 2 I am finding the ability to stay alive very very difficult.
That mission "The Bomb" nearly made me throw my keyboard out of the door. Its not the fact that the actual AI is difficult. Its just the fact that cerberus chronies never seem to die and there are waves after waves of them. Its maddening. Then they farkin hit you from every direction and you don't even know where its coming from.
Then your companions AI are a bunch of idiots by comparison to the enemy AI, I mean find some cover FFS.
I am finding the best and only strategy is flanking the enemy. It seems be about the only way to really have a chance. Beyond that, facing the enemy straight up or running in with shotguns blazing seems to be like the collector base mission. Suicide.
The galaxy readiness is only affected by MP. It's just a multiplier for your war assets that you pick up. You don't need to play the MP to get the best result. Don't even start. It just gives you a boost. Flanking is a common & reliable military strategy. That surprises you?
#84
Posté 09 mars 2012 - 04:16
but otherwise, i proceed well.
#85
Posté 09 mars 2012 - 04:23
#86
Posté 09 mars 2012 - 04:27
#87
Posté 09 mars 2012 - 08:00
Cody211282 wrote...
schnydz wrote...
So, does it seem you squad mates have better AI in ME3?
Nope, I usualy find my team 3 rooms back just standing around. I yell at them to come to me and they don't, I tell them to go to a location and they till stay in the back room, it's really annoying.
After combat though they don't have a probelm finding their way to were I am, bunch of cowards.
i dont have this issue, they are far better than the one in me2. always in cover, their try to flank, they rarely die..
#88
Posté 09 mars 2012 - 08:07
Take ****in cover and wait for your shot. Also nothing can beat the GRAAL shotgun, nothing. Just crank that **** up and you destroy everything with it, even from long distances, it's a sniper shotgun.
Modifié par Caelistas, 09 mars 2012 - 08:07 .
#89
Posté 09 mars 2012 - 08:16
#90
Posté 09 mars 2012 - 08:26
For instance, take the Mars mission :
Infiltrator with the Mantis sniper, everything dies easily even on Insanity.
Switch to the starting SMG (do not remember the name : the one who fires only 3 bullets at a time) and it becames a lot harder, even just on normal.
Snipers are just overpowered (but it's cool
#91
Posté 09 mars 2012 - 08:29
My adept barely ever fires her gun.... just lift/throw.. lift/throw
Still playing MP for 3 weeks probably geared me up for the faster pace.
#92
Posté 09 mars 2012 - 08:39
#93
Posté 09 mars 2012 - 08:42
Go Soldier class with Widows & Revenants!
Here is to Insanity Achieve all 3 Mass Effects
Modifié par Sainthood85, 09 mars 2012 - 08:42 .
#94
Posté 09 mars 2012 - 08:45
Granted i'm an infiltrator. Not sure how higher difficulties are in this game, but for normal its about as overpowered as it gets. If I have view of a spawnpoint (guys jumping out of a vehicle) they are all dead before they have a chance to fire a bullet.
Even if something actually gets to shoot at you, cloak has such a stupidly low cooldown that they will be dead before it wears off.
Modifié par Wattoes, 09 mars 2012 - 08:46 .
#95
Posté 09 mars 2012 - 08:56
Wow, I had the same exp yesterday. but my mistaka as an infiltrator was to bring EDI on a mission to try her out. Shes good in stripping down barriers but dies quickly... I tried that room with pond/lake at least a dozen times always died just outside the doorAnakronist wrote...
I found normal to be too easy so I put it up to hardcore, regular packs I still breeze through, but the circular room at the biotic student academy (think its grissom academy) was fricking tough as a vanguard fully specced into charge, nova, melee and with the reckoner knight armor (more melee damage). Engineers and turrets... Turrets... They do so much damage its unbelievable. Anyway that is the only room I haven't been able to, just about, charge, melee, nova, nova, charge, melee etc inI like the difficulty, eventhough it sometimes seems like the AI can shoot through walls
.
#96
Posté 09 mars 2012 - 09:04
#97
Posté 09 mars 2012 - 09:10
#98
Posté 09 mars 2012 - 09:11
Armor-piercing ammo goes through Guardian's shields.
#99
Posté 09 mars 2012 - 09:14
but then again playing as a vanguard, they are sort of OP in me3.
only some cerberus fights are a bit annoying (like the one in grissom academy) and only because i have to play it conservatively and not charge mindlessly.
#100
Posté 09 mars 2012 - 09:16
I was worried the combat would be hard this time around, but I'm not having any trouble on the second-lowest difficulty (with the easiest one being Story mode).





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