Defend the Missiles Part 2 - Earth (Horrible Level Design)
#1
Posté 08 mars 2012 - 09:37
And that game was terrible.
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You can not design a level as if it's expected for you to die, when you do you remove any ability of immersion or enjoyment. The constantly respawning Banshees and shielded turians is annoying but bearable, but the beam that ends up hitting you no matter where you go is just stupid.
#2
Posté 08 mars 2012 - 09:39
Modifié par Xyrm, 08 mars 2012 - 09:39 .
#3
Posté 08 mars 2012 - 09:41
Apparently I wasn't supposed to kill the enemies while they were on the second floor so the ladders never dropped for me. I must have reloaded 10 times looking for a way to get upstairs /facepalm.
#4
Posté 08 mars 2012 - 09:44
I rushed to the button after but I had 5 phantoms around me and tons of Turian-husks and then magically they were gone and I had 1 health when I pressed that button?
Sorry, immersion broke, horrible design.
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The fact that no damage ever occurs to reapers and instead you just hit armor and somehow that kills it despite the armor remaining.. that's also stupid but I can excuse that for stupid design.
Modifié par Aesieru, 08 mars 2012 - 09:45 .
#5
Posté 08 mars 2012 - 09:48
Aesieru wrote...
I've played some poorly designed or annoying levels before, but this one is almost comparable to the Grade F level design of Resistance...
And that game was terrible.
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You can not design a level as if it's expected for you to die, when you do you remove any ability of immersion or enjoyment. The constantly respawning Banshees and shielded turians is annoying but bearable, but the beam that ends up hitting you no matter where you go is just stupid.
What's funny about that is that I dragged the beam over the Banshees thinking I was being incredibly clever. Alas, I was not. Turns out Banshees have Reaper beam immunity!
Needless to say, that mission was incredibly painful on Insanity, until I figured out you just have to not die and ended up running around in circles for however long it takes. And yeah, all the enemies going poof is hilariously bad.
#6
Posté 08 mars 2012 - 09:51
Aesieru wrote...
The ladder dropped immediately after clearing it once, no idea what was with that.
I rushed to the button after but I had 5 phantoms around me and tons of Turian-husks and then magically they were gone and I had 1 health when I pressed that button?
Sorry, immersion broke, horrible design.
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The fact that no damage ever occurs to reapers and instead you just hit armor and somehow that kills it despite the armor remaining.. that's also stupid but I can excuse that for stupid design.
Must have been a silly glitch for me, then. I was sooooo irritated by EDI's voice by the end of that nightmare.
#7
Posté 08 mars 2012 - 09:54
#8
Posté 08 mars 2012 - 09:56
IronHam wrote...
Dude, I loved that level! Was playing on Hardcore. Six brutes, thought to myself okay, game must be joking and managed to survive and just as I thought it couldn't get harder....4 banshees drop out of the sky with an assortment of turians. Needless to say it was pretty intense.
^this
I'm in the 'hated the endings crowd' but this level was kickass awesome. I loved it.
#9
Posté 08 mars 2012 - 09:59
#10
Posté 08 mars 2012 - 10:08
#11
Posté 08 mars 2012 - 10:10
You can disagree, but even basic game design theorems prove that.
#12
Posté 08 mars 2012 - 10:10
I'm actually being serious, btw.
#13
Posté 08 mars 2012 - 10:11
Xyrm wrote...
The beam doesn't hit you anywhere, if you go in one of the side streets you are safe.
Dang, that's clever. Now I feel silly for having spent the whole battle rolling from cover to cover.
Fenwich wrote...
What's
funny about that is that I dragged the beam over the Banshees thinking I
was being incredibly clever. Alas, I was not. Turns out Banshees have
Reaper beam immunity!
I tried that one too, same result. While it would have been fun if the beam had killed everything it touched, I would have lost it and starting strangling people when my squad got themselves killed for the billionth time.
#14
Posté 08 mars 2012 - 10:27
#15
Posté 08 mars 2012 - 10:28
#16
Posté 08 mars 2012 - 10:35
#17
Posté 08 mars 2012 - 10:43
#18
Posté 08 mars 2012 - 10:45
hawkens982 wrote...
The level I found the most annoying was on Grissom Academy. The part where your supposed to head to the shuttle, you come out of the atrium and theres enemies in front of you and when your busy shooting at them a bunch of cerberus engineers on the ramp above you drops a bunch of turrets so you have no where to hide.
I didn't find that one difficult strangely, there was no forced death's to learn scenario. Turrets are harder for some than others tho.
#19
Posté 08 mars 2012 - 10:46
#20
Posté 08 mars 2012 - 10:53
IronHam wrote...
Grissom Academy was ultimately the toughest level for me. Turrets + engineers + atlases (with engis fixing them) was a huge pain in the ass, especially when guardians flank you from different directions.
Same. I didn't have any trouble defending the missiles. My butt got handed to me nineteen different ways by the atlases/engineers/turret combination at the Academy.
#21
Posté 08 mars 2012 - 10:54
#22
Posté 09 mars 2012 - 12:04
#23
Posté 09 mars 2012 - 12:08
#24
Posté 09 mars 2012 - 12:09
#25
Posté 09 mars 2012 - 12:14
I liked it because it actually made me say "Holly hell this is getting intense"





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