Aller au contenu

Photo

Defend the Missiles Part 2 - Earth (Horrible Level Design)


  • Veuillez vous connecter pour répondre
34 réponses à ce sujet

#1
Aesieru

Aesieru
  • Members
  • 4 201 messages
 I've played some poorly designed or annoying levels before, but this one is almost comparable to the Grade F level design of Resistance...

And that game was terrible.

---

You can not design a level as if it's expected for you to die, when you do you remove any ability of immersion or enjoyment. The constantly respawning Banshees and shielded turians is annoying but bearable, but the beam that ends up hitting you no matter where you go is just stupid.

#2
Xyrm

Xyrm
  • Members
  • 178 messages
The beam doesn't hit you anywhere, if you go in one of the side streets you are safe.

Modifié par Xyrm, 08 mars 2012 - 09:39 .


#3
tankarmarx

tankarmarx
  • Members
  • 267 messages
The only "horrible level design" I encountered was during the part when you storm Cerberus with EDI and you have to go to the second floor to access a console.

Apparently I wasn't supposed to kill the enemies while they were on the second floor so the ladders never dropped for me. I must have reloaded 10 times looking for a way to get upstairs /facepalm.

#4
Aesieru

Aesieru
  • Members
  • 4 201 messages
The ladder dropped immediately after clearing it once, no idea what was with that.

I rushed to the button after but I had 5 phantoms around me and tons of Turian-husks and then magically they were gone and I had 1 health when I pressed that button?

Sorry, immersion broke, horrible design.

---

The fact that no damage ever occurs to reapers and instead you just hit armor and somehow that kills it despite the armor remaining.. that's also stupid but I can excuse that for stupid design.

Modifié par Aesieru, 08 mars 2012 - 09:45 .


#5
Fenwich

Fenwich
  • Members
  • 43 messages

Aesieru wrote...

 I've played some poorly designed or annoying levels before, but this one is almost comparable to the Grade F level design of Resistance...

And that game was terrible.

---

You can not design a level as if it's expected for you to die, when you do you remove any ability of immersion or enjoyment. The constantly respawning Banshees and shielded turians is annoying but bearable, but the beam that ends up hitting you no matter where you go is just stupid.


What's funny about that is that I dragged the beam over the Banshees thinking I was being incredibly clever. Alas, I was not. Turns out Banshees have Reaper beam immunity!

Needless to say, that mission was incredibly painful on Insanity, until I figured out you just have to not die and ended up running around in circles for however long it takes. And yeah, all the enemies going poof is hilariously bad.

#6
tankarmarx

tankarmarx
  • Members
  • 267 messages

Aesieru wrote...

The ladder dropped immediately after clearing it once, no idea what was with that.

I rushed to the button after but I had 5 phantoms around me and tons of Turian-husks and then magically they were gone and I had 1 health when I pressed that button?

Sorry, immersion broke, horrible design.

---

The fact that no damage ever occurs to reapers and instead you just hit armor and somehow that kills it despite the armor remaining.. that's also stupid but I can excuse that for stupid design.


Must have been a silly glitch for me, then.  I was sooooo irritated by EDI's voice by the end of that nightmare. :o

#7
IronHam

IronHam
  • Members
  • 41 messages
Dude, I loved that level! Was playing on Hardcore. Six brutes, thought to myself okay, game must be joking and managed to survive and just as I thought it couldn't get harder....4 banshees drop out of the sky with an assortment of turians. Needless to say it was pretty intense.

#8
Faraborne

Faraborne
  • Members
  • 165 messages

IronHam wrote...

Dude, I loved that level! Was playing on Hardcore. Six brutes, thought to myself okay, game must be joking and managed to survive and just as I thought it couldn't get harder....4 banshees drop out of the sky with an assortment of turians. Needless to say it was pretty intense.


^this

I'm in the 'hated the endings crowd' but this level was kickass awesome.  I loved it.

#9
Raltar

Raltar
  • Members
  • 862 messages
This part kind of serves as the final boss of the game, so of course it should be incredibly difficult. Not that it was, really...but it was more difficult that any other part of the game. As it should be.

#10
SNascimento

SNascimento
  • Members
  • 6 002 messages
No, it's not. I loved that part.

#11
Aesieru

Aesieru
  • Members
  • 4 201 messages
There's a difference between difficult and awesome and just being bad level design. In regards to a level intending you to die to learn your mistakes, that is the worst level design you can get.

You can disagree, but even basic game design theorems prove that.

#12
Mr. Big Pimpin

Mr. Big Pimpin
  • Members
  • 3 310 messages
This is actually the perfect place to stop playing the game. You should just give up and make up what happens afterwards yourself.

I'm actually being serious, btw.

#13
Kmead15

Kmead15
  • Members
  • 515 messages
I had a hard time with this level, but the feeling of relief when it was over was great.

Xyrm wrote...

The beam doesn't hit you anywhere, if you go in one of the side streets you are safe.


Dang, that's clever. Now I feel silly for having spent the whole battle rolling from cover to cover.


Fenwich wrote...

What's
funny about that is that I dragged the beam over the Banshees thinking I
was being incredibly clever. Alas, I was not. Turns out Banshees have
Reaper beam immunity!


I tried that one too, same result. While it would have been fun if the beam had killed everything it touched, I would have lost it and starting strangling people when my squad got themselves killed for the billionth time.

#14
johhnytrash

johhnytrash
  • Members
  • 357 messages
It was crazy intense. I loved it.

#15
Aesieru

Aesieru
  • Members
  • 4 201 messages
The points really just reinforce how terrible level design it really is after reviewing it, no level should even be similar to that, hell ME didn't have one like that in the first part... The second part? Ehh not really, granted difficulty was very poorly done in ME2.

#16
Zhriver

Zhriver
  • Members
  • 206 messages
Theres another spot down in in the Rachni caverns where you get shot as soon as you'r done with the cinematic. Took me 3 reloads before I wasn't instantly blown away by the ravagers.

#17
hawkens982

hawkens982
  • Members
  • 415 messages
The level I found the most annoying was on Grissom Academy. The part where your supposed to head to the shuttle, you come out of the atrium and theres enemies in front of you and when your busy shooting at them a bunch of cerberus engineers on the ramp above you drops a bunch of turrets so you have no where to hide.

#18
Aesieru

Aesieru
  • Members
  • 4 201 messages

hawkens982 wrote...

The level I found the most annoying was on Grissom Academy. The part where your supposed to head to the shuttle, you come out of the atrium and theres enemies in front of you and when your busy shooting at them a bunch of cerberus engineers on the ramp above you drops a bunch of turrets so you have no where to hide.


I didn't find that one difficult strangely, there was no forced death's to learn scenario. Turrets are harder for some than others tho.

#19
IronHam

IronHam
  • Members
  • 41 messages
Grissom Academy was ultimately the toughest level for me. Turrets + engineers + atlases (with engis fixing them) was a huge pain in the ass, especially when guardians flank you from different directions.

#20
Jenaimarre

Jenaimarre
  • Members
  • 416 messages

IronHam wrote...

Grissom Academy was ultimately the toughest level for me. Turrets + engineers + atlases (with engis fixing them) was a huge pain in the ass, especially when guardians flank you from different directions.


Same. I didn't have any trouble defending the missiles. My butt got handed to me nineteen different ways by the atlases/engineers/turret combination at the Academy.

#21
Praetor86

Praetor86
  • Members
  • 42 messages
i was hoping for more levels with you in control of the mech

#22
Jonathan Shepard

Jonathan Shepard
  • Members
  • 2 056 messages
Lol, I'm a vanguard. The laser didn't hit me once. Banshees gave me more trouble than anything. And hey, my first playthrough was on insanity. -shrug- Not that hard of a game. Probably one of the hardest parts was... well, I dunno. Maybe Cronus station, because there are some weird "barriers" that block off areas between doors that don't allow Vanguards to charge through them. That was the only level I had problems charging, which cost me several times.

#23
aim1essgun

aim1essgun
  • Members
  • 90 messages
I enjoyed it, and it was intense. But infinite respawns should never exist in any game, ever.

#24
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages
I agree it's straight up crap design because it's just 'survive these waves'. That's never good design.

#25
Landline

Landline
  • Members
  • 1 612 messages
I don't know. My Revenant with maxed out inferno ammo mowed them down faster then they could pop up and my shield drain ability I got from Tali kept my shields up.

I liked it because it actually made me say "Holly hell this is getting intense"