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Tali: shotgun or pistols? (me1)


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#1
ncknck

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I have enough points to max one of them. (but obviously shotgun costs 6 points more) What are the advantages?

I dont understand what shotguns are good for. AR can do close range, biotics can do crowd control. Master Pistol can do dps. I heard shotguns do double damage in close range?

my Tali so far

pistols 3
shotguns 0
basic armor 3
first aid 0
electronics 12
damping 12
decryption 9
hacking 12
machinist 6

(edit: other points will go into basic armor for protection)

Modifié par ncknck, 08 mars 2012 - 10:01 .


#2
Iceman22012

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I went with shotgun as much as I could with tali. It doesn't seem like allies have the same distant restrictions that we have when use them. Another advantage aside from the massive damage, is giving her the ability to protect herself a little better when enemies get too close. Her armor isn't the easiest to come across, so I wanted her to be able to handle herself if she got into a tight spot.

#3
PsiFive

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ncknck wrote...

I have enough points to max one of them. (but obviously shotgun costs 6 points more) What are the advantages?


In short, Carnage at level 4. I'd have to check but I don't think I maxed out either of ME1 Tali's weapons. Tali was one of my squad's first aiders as well as my main hacker type, so more points went into those areas. For weapons I think I chose a mix where she had enough talent points invested for Advanced Marksman on the pistols, Carnage on the shotties and equppied her with a Geth X assault rifle for when neither were quite right because of its inherent accuracy. I didn't put many points into Basic Armour once First Aid was unlocked because... er, not sure I can say without leaving a spoiler, but lets just say that despite the apparent lack of decent Quarian armour, at least in the basic game, pouring points into the armour talent is not the only option to make Tali more bullet resistant.

Having said all that priorities probably change according to difficulty. I only play games for a good story and tend not to play on the harder difficulties, so everything I've just said might be completely inappropriate for a Hardcore or Insanity playthrough. Or it might be even truer, I wouldn't know.

#4
ncknck

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Not this time hehe, took me like 5 min of reloading with the salarian merchant to get Tali Colossus Viii, and i was like lvl39. The more i look, he more attractive Full Basic Armor becomes. It gives 20% tech protection, biotic protection, damage protection and fully replenishes shields. Which is quite a sizeable chunk of protection. Dunno why people ignore is.

Ignorant theorycrafting:

dual med-X (23% cooldown reduction)

HMWP X (Pistol) with Master Marksman: 441 DPS
HMWSG X (Shotgun): 378 DPS
HMWP X (Pistol): 294 DPS

Our talents are on 45sec cooldown. 45s *0.77 *0.77=26.68 cooldown

Marksman has 16sec duration
Carnage is 0.8sec duration

=>
Every 27sec of firing would give
with pistols: 11sec*294dps + 16sec*441dps=10.3k damage/27= 381dps
with shotguns: 26.2sec*378+ 0.8 *(378*2.5)=10.7k/27= 395dps

Carnage is probably a mess i know, cant be bothered though, for simplicity sake. So seems about the same, no?

#5
ncknck

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well i did some tests on a room full of husks. Grouped them all in a corridor. I lifted, and Tali did the shooting part, with a 7pt 300dps shotgun(80accuracy), and a 6pt 240dps pistol(73accuracy). No weapon talents.

close range the shotgun outperformed slightly, but visibly. But with a distance being more than a point blank, and it was a lucky deal, could go full damage, or just a bit. Long range, meh. Tried a 12pt master marksman pistol, and it was pretty cool. Not saying she wiped the floor with them, but it was very acceptable. Faster than my AR adept.

Pistols it is. And 6 free skillpoints dont hurt either. win/win :D Still dunno what shotguns are good for.