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Endings was it authentic to the story arc?


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#1
plaguecaller

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I am reading about all the complaints around the endings versions. I see what people want and would like. I think we all hear that. But I have to ask this….
 
If you take a step back and actually reflect on it then…
 
Do you feel the ending is authentic for the game does it ring true?
 
Were the story crafters loyal to the narrative arc and did they deliver an ending that was credible to the story line?
 
Some of us may feel like co-creators in the story because of the participatory nature of getting involved in the game play.
 
This reminds me of how volatile people got over the Soprano’s ending which ended the way it needed to.
 
 
Sometimes we do not get what we want and that’s what makes for a good story even though we resist it. Maybe we got what we need.

Or is this all seperation anxiety happeninig because this is the last installment of game yuou do not want to end?

Feedback ...?
 

Modifié par plaguecaller, 08 mars 2012 - 10:29 .


#2
Taleroth

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I think it's kind of antithesis to the story arc. Mass Effect 2's ending was nothing but proving you could have your cake and eat it too, if you worked hard and planned ahead.

Mass Effect 1 featured sacrifice, sure. But if you go from sacrificing lives to saving everyone, that's called growth. I don't want to trivialize any of the dramatic sacrifices, but if my entire ME2 crew had been around, nobody would have had to die.

Modifié par Taleroth, 08 mars 2012 - 10:36 .


#3
IronHam

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They added a new dimension to the story in the last 10 minutes and didn't really explain it well.

#4
Militarized

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As i've said in other threads, it took what I saw as the idea of Mass Effect and threw it out the window to pidgeon-hole us into a new concept of ME that derailed EVERYTHING you had done in the past, culminating in essentially utter failure even if you succeed at some of the best possible outcomes previously.

#5
Faraborne

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Excellent question and I think that this is the most important point to be brought out about the endings. The answer is a resounding NO. The endings were entirely inconsistent with the story arc, narrative style, and what should be the ultimate message of Mass Effect: through sacrifice, hard work, determination, etc we can prove that we are not determined. Free will is a reality and we can self-determinate. We don't need Reapers or a Catalyst or whatever to clean our mess up. In fact, we like our mess--its our mess.

#6
Someone With Mass

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No.

They tried to add this really weird metaphysical message at the last minute in a game that didn't need it. At all. Choices just for the sake of choices.

Almost everything in Mass Effect 3 was great up until that moment.

#7
Dragoni89

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How is that ending authentic for the game? You gathered all war assets and readiness at 100%, but that all goes down the ****ing drain cause the ending is barely affected by this at all. In some way or form the Reapers Win.

Let me summerise bioware's ending: Humanity Lost in 3 different ways.

All the sacrifices from different characters did nothing, the korgan genophage ending it just doomed your sol system. Tali and her people just got screwed and no home planet for them even though you taken it back. Your crew lands on some random planet with 4 ppl and some how they going to bring back the human population or what ever? Tell that to Prothiens on IIos and laugh straight in your face.

Worst Ending EVER

Mass effect relays gone, humanity gone.

Looks like Bioware Pulled a MASS EFFECT on us.

Modifié par Dragoni89, 08 mars 2012 - 10:42 .


#8
IronHam

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Faraborne wrote...

Excellent question and I think that this is the most important point to be brought out about the endings. The answer is a resounding NO. The endings were entirely inconsistent with the story arc, narrative style, and what should be the ultimate message of Mass Effect: through sacrifice, hard work, determination, etc we can prove that we are not determined. Free will is a reality and we can self-determinate. We don't need Reapers or a Catalyst or whatever to clean our mess up. In fact, we like our mess--its our mess.


The game does have a markedly different tone from the previous ones, and it keeps throwing hints at you about Shepard's ultimate fate. I think a "good" ending like peace between Quarians and Geth would have been crappy, but what worries me right now are the plotholes and the continuation of the franchise.

#9
Mr. Big Pimpin

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No. It came completely out of nowhere.

#10
Vajraja

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For me the message/narrative in Mass Effect was really about overcoming long odds through hard work and determination - there was always larger issues at play. But it was a very personal story of leadership against overwhelming odds - cliched perhaps but it was engaging and the way Bioware delivered it made it incredibly personal. The end philosophical crap about synthetics have to destroy organics and you have these three choices was too forced. Shepard always fights against the long odds and always finds something that avoids the whole pre-determined thing at the end.

I'm not a writer - but the end just felt disjointed and unsatisfying, and besides leaving me VERY depressed. I'm confused - where the hell did this all come from?

#11
Renjin

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I think the IDEA of these endings can work, but they COMPLETELY botched the execution. They "cycle" plot makes no sense without a backstory. So instead of being some revolutionary like: "The Citadel is a VI that controls these cycles because the first race, the builders, saw uprising after uprising of Synthetic life in their time, and so created a way to deal with it."

We get VI kid: "I'm the Guardian! We destroy life over and over because we can't let synthetics win!" Even though he's basically being a hypocrite. You know, Synthetic life destroying all organic life every 50,000 years.

Then of course, there is are the 3 endings. All of which I can work with. Accept the actual endings are all the same... With just slightly different dialog leading up to it, and meaning at the end.

It also raises some questions:
1: How did the crew get back to the ship? They were all on the planet kicking ass with me.
2: Why was joker in FTL running away from the energy thing?
3: Why were the Mass Effect engines on the Normandy Destroyed?
4: Was ALL Mass Effect technology destroyed?
5: What happened to the HUGE FREAKING FLEET that was over Earth? How will they get home?

These are just a few. To sum up, the idea behind the endings could have worked. But in the execution of them, we are left with WAY to many unanswered questions, and no extra story to tell us how the galaxy sorts its self out.

On a side note: I forsee DLC EXPLAINING how it all works out! **** YOU BIOWARE!

#12
Nyaore

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IronHam wrote...

Faraborne wrote...

Excellent question and I think that this is the most important point to be brought out about the endings. The answer is a resounding NO. The endings were entirely inconsistent with the story arc, narrative style, and what should be the ultimate message of Mass Effect: through sacrifice, hard work, determination, etc we can prove that we are not determined. Free will is a reality and we can self-determinate. We don't need Reapers or a Catalyst or whatever to clean our mess up. In fact, we like our mess--its our mess.


The game does have a markedly different tone from the previous ones, and it keeps throwing hints at you about Shepard's ultimate fate. I think a "good" ending like peace between Quarians and Geth would have been crappy, but what worries me right now are the plotholes and the continuation of the franchise.

I'm rather worried about the plot holes as well. I really don't understand how some people can claim that this game resolves everything neatly, as from what I've seen several major problems were left unexplored. Such as the dark energy build up - which seemed quite serious - and as someone else pointed out the ending pretty much invalidated what we had to accomplish in ME1. If the Guardian was always there, why did Sovereign NEED Saren at all? 

Modifié par Nyaore, 08 mars 2012 - 10:42 .


#13
nitefyre410

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No, its not... They were trying to do something but without any basis for it to stand on. They introduce this force "The Catalyst" in to the story this being that for all we can discern started whole deal. Yet what was it? best guess a AI left over from start. The problem none of this is explained, the trying to big ideas but never really dive into and if you going to so something like that...you dance around it. You go straight in full steam or you end up with this...

I have dealt with Shepard making a Heroic Sacrifice, I could have dealt with there is no hope. These ends through just don't make any sense there is no closer. How does My Shepard jumping into green beam... rewrite the basis of all life..

#14
Aesieru

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I think it fit, yes.

#15
plaguecaller

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All the sacrifices from different characters did nothing, the korgan genophage ending it just doomed your sol system. Tali and her people just got screwed and no home planet for them even though you taken it back. Your crew lands on some random planet with 4 ppl and some how they going to bring back the human population or what ever? Tell that to Prothiens on IIos and laugh straight in your face.

Worst Ending EVER

Mass effect relays gone, humanity gone.


A Slav would shrug their shoulders and say "sh*T happens. - move on."

Could this not be the ME3 version of that? In ME3 sh*t happens and no you don't always get the epic endings/failures because of that or actually make a difference.

Welcome to chaos theory I guess. ^^^ hope I articulated that well enough not sure.

#16
LordSnakie

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Well, let me see. Aside from Harbinger shooting at you at the endgame, you never "deal" with him, and he was your primary foe in 2. Dark Energy is never addressed, and a magical god-child linked to the Citadel is discovered to be the originator of the Reapers. Oh, not to mention a Prothean superweapon's blueprints are located on Mars, and we never found them. This plot seems to be completely coherent and within the universe.

This plot was filled with macguffins and ignored too much of the story to even come close to being called "legitimate". It was an easy way out--that or a money grab for upcoming DLC that adds new endings in. Anyone who argues that it stays true to the universe is among the few and the blind.

#17
Dragoni89

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plaguecaller wrote...

All the sacrifices from different characters did nothing, the korgan genophage ending it just doomed your sol system. Tali and her people just got screwed and no home planet for them even though you taken it back. Your crew lands on some random planet with 4 ppl and some how they going to bring back the human population or what ever? Tell that to Prothiens on IIos and laugh straight in your face.

Worst Ending EVER

Mass effect relays gone, humanity gone.


A Slav would shrug their shoulders and say "sh*T happens. - move on."

Could this not be the ME3 version of that? In ME3 sh*t happens and no you don't always get the epic endings/failures because of that or actually make a difference.

Welcome to chaos theory I guess. ^^^ hope I articulated that well enough not sure.


My response to that would be - Well you just lost another customer Bioware. Hey sh*t happens.

Modifié par Dragoni89, 09 mars 2012 - 12:22 .


#18
Stanley Woo

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The endings are already being discussed in other threads. Please join one of them. thank you.

End of line.