AlphaJarmel wrote...
This was the initial ending for ME3:
Can I just go on record saying that the original plan for ME3 was pretty much identical to this? Except instead of working to reposition galaxies, the Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy on Haestom in ME2.
The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity (I know, I know) and represented the universe's best chance at stopping Dark Energy's spread.
The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."
It's completely different now, though. All the Dark Energy foreshadowing in ME2 doesn't really go anywhere anymore if I remember right.
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Much better than the current rendition.
With some tweaking, this would have been a vastly superior ending. I don't know why they ditched it - it doesn't make the Reapers look like the "good guys" at all, unless we're all a bunch of Jeremy Bentham's playing the game. Most people aren't Utlitiarian or consequentialist. They'll look at an action and say, "Yeah, I see the end you're trying to get to, but the means suck, so stop it."
It would have complicated our view of the Reapers of course, to see that they weren't just killing to maintain order against chaos (really?), but instead that there was a direction behind all of this. Not to mention it would have allowed for some great DLC, not to mention that the universe continues for a different hero to come about in Mass Effect 4 to solve the dark energy problem.
I'd like to see them bring this back, and truth be told they could do so in theory. It would require them to bring back some voice actors and completely rewire the entire ending; from the moment you're taken up to the top of the Citadel, what the boy says would have to change, as would your options.
In other words, because of how disconnected the ending is to the entirety of the story, they could change back to this (allegedly) original ending, have a few choices and new endings (one where Reapers win and Shepard is assymilated, one where they win and he lives independently of them, one where Reapers lose, but Shepard has to die to accomplish this, and one where Reaper's lose and Shepard now has to tell the council, "Hey brahs, totally fixed the Reaper problem, but 'cha might wanna look into Dark Energy."), and future players who used this ending would never know the difference.
So far I've come across like 7 different ideas on how the game should have ended, and of those 7, about 4 or 5 can actually be put into action from the moment the boy starts talking. In other words, nothing changes before the death of the Illusive Man.