It rather was.Eterna5 wrote...
People thought the Mass effect 2 ending was bad too.
How is 60-80% of the galactic population dead a "happy ending" by any stretch of imagination?
#51
Posté 09 mars 2012 - 04:42
#52
Posté 09 mars 2012 - 05:01
That it took a century or more to mop up the Protheans doesn't matter.
Loss of life is not linear in a situation like that. In a post agrarian world. Even today over 75% of the population in modern advanced western countries lives in cities. In a fictional highly advanced setting this % would be even higher.
In the first 24 to 48 hours you would be looking at a MINIMUM of 25% of the total population being killed. This is a suprise attack into highly populated, DENSELY populated centers. There would be no warning, it would be shooting fish in a barrel.
It is far more likely that casualty rates in targetted major urban population centers would be above 80%.
After that initial onslaught, it becomes more of finding a needle in a haystack. Populations would disperse. They would break down into small, sustainable groups. The rate of killing would drop off massively.
In effect, the ability to resist, and the fundamentals of whatever civilization existed would be wiped out along with the majority of its population in days, not weeks. Stamping out all the scattered coals would take decades, if not centuries.
With the current ending, any way you spin it, you are looking at a galactic reboot. Obviously not to the level that the Reapers would have carried on, but nonetheless, relays are lost. The technology to reconnect the galaxy has to be relearned in an environment where what very well could be irrepairable damage has been done to the infrastructure of said civilizations. Without a gimmick, it would probably take thousands of years to homegrow the relay system.
#53
Posté 09 mars 2012 - 05:14
Mercb3ast wrote...
If anyone actually thinks 5% or less of the galactic population slated for the Reapers was killed you're not thinking.
That it took a century or more to mop up the Protheans doesn't matter.
Loss of life is not linear in a situation like that. In a post agrarian world. Even today over 75% of the population in modern advanced western countries lives in cities. In a fictional highly advanced setting this % would be even higher.
In the first 24 to 48 hours you would be looking at a MINIMUM of 25% of the total population being killed. This is a suprise attack into highly populated, DENSELY populated centers. There would be no warning, it would be shooting fish in a barrel.
It is far more likely that casualty rates in targetted major urban population centers would be above 80%.
After that initial onslaught, it becomes more of finding a needle in a haystack. Populations would disperse. They would break down into small, sustainable groups. The rate of killing would drop off massively.
In effect, the ability to resist, and the fundamentals of whatever civilization existed would be wiped out along with the majority of its population in days, not weeks. Stamping out all the scattered coals would take decades, if not centuries.
With the current ending, any way you spin it, you are looking at a galactic reboot. Obviously not to the level that the Reapers would have carried on, but nonetheless, relays are lost. The technology to reconnect the galaxy has to be relearned in an environment where what very well could be irrepairable damage has been done to the infrastructure of said civilizations. Without a gimmick, it would probably take thousands of years to homegrow the relay system.
You're forgetting that the Reapers don't just kill they harvest, the killing is just to destroy the military resistance at first, then they make a point to indoctrinate or harvest every single one, that takes a lot of time.
#54
Posté 09 mars 2012 - 07:52
#55
Posté 09 mars 2012 - 12:04
Xeos Celeres wrote...
Let's be clear here. People aren't just upset about a sad ending - which is fine. It's just that ME3 punched more holes into the entire storyline. For example, why does a reaper attack the Citadel in ME1 then they defend it in ME3? Doesn't make sense.
To be honest, after you charge the beam and black out that whole scenario to me was "This is a dream right?" As I continue along I realize "Oh god no, this isn't a dream".
The ending is in my opinion worse than the Kotor 2 ending hatchet job (not done by Bioware).
First my armor suddenly changed. Second where is my squad. Third, how did my entire squad get back on the Normandy. Fourth, why is Joker in using a relay when the most important battle in galactic history is going on over Earth? These are just the most minor complaints.
It's like Bioware had one game and ending in mind. Shifted the entire game halfway through production but didn't finish a new ending so slapped the old ending on the new concept. It is disjointed and doesnt fit.
#56
Posté 09 mars 2012 - 12:20
Aesieru wrote...
RiouHotaru wrote...
I think everyone is jumping the gun. Again. We jumped the gun over Multiplayer, we jumped the gun over the characters, and now we're jumping the gun over the endings.
Seriously, why is it folks have this need to have knee-jerk reactions over every thing they dislike?
How are we jumping the gun? The game is released, beaten by many people... there's really no "jumping" going on.
I think a major part of "gun-jumping" has to do with misinformation and lack of information.
I hated the end, and clearly voiced it. I then found out that it IS possible to unite geth and quarian, then I liked it some more. Then I found out there's the merge ending, and I was mainly indifferent. Then I found out that you CAN see what happens after the Normandy opens up, and I felt closure. Then I found out Shepard can live, and I realized "oh boy, they wouldn't add a cliff hanger in a sh** ending if they weren't going to continue," so I then became excited as to what BW has to offer, as long as it's NOT an MMO.
#57
Posté 09 mars 2012 - 12:27
#58
Posté 09 mars 2012 - 12:38
- leaves tons of questions unanswered
- makes no sense
- wipes all of ME 1 to 3 and makes everything you did meaningless
....doesn't make it a "dark" ending. It makes it a poorly written, crappy ending.
#59
Posté 09 mars 2012 - 12:48
#60
Posté 09 mars 2012 - 01:02
Therefore in trying to save the Earth, Shepard in reality destroyed it and the galactic fleet simultaneously with any ending with the possible excepting of the synthesis ending which also has major flaws both practical and philosophical.
#61
Posté 09 mars 2012 - 01:20
Even if the magic color waves did nothing the lack of long distance FTL basically isolates every system and any civilization with distant colonies is doomed as the homeworld systems are likely too developed to provide enough resources to be self sustainable in a disconnected galaxy.
So basically wait for a couple thousand years and then maybe everything will be a little better. In the process you would likely have killed civilizations and countless colonies from the isolation alone. Yay super fridge horror and inverse hope.
Planets that depended on regular supplies from colonies for food and materials are going to be screwed. Colonies will also be screwed as they don't have the resources to rebuild anything and will remain disconnected forever.
#62
Posté 09 mars 2012 - 01:21
knightnblu wrote...
The destruction of the relays produces an energy roughly equivalent to a supernova. Any star system that finds itself in the path of such an energy wave is destroyed (remember Arrival?) Therefore, the destruction of the Reapers with the possible exception of the Synthesis ending, means that anyone that was living in that star system is dead. Those who argue this is not so provide no proof in canon to back up their assertions.
Therefore in trying to save the Earth, Shepard in reality destroyed it and the galactic fleet simultaneously with any ending with the possible excepting of the synthesis ending which also has major flaws both practical and philosophical.
The only actual proof I have that could dispell your theory, is that the explosion in Arrival was an uncontrolled explosion. But the ones in ME3 are controlled, apart from that, your right, there's absoloutely no evidence to say that the entire Universe didnt just crap itself. I guess we'll find out when the next game is released. It may not be ME4, but there will be another one in the ME universe.
#63
Posté 09 mars 2012 - 02:07
where are you getting those numbers from? lolSilencedScream wrote...
Not to mention the millions - possibly billions - of aliens that have now been displaced in the Sol system
You're such a hero, Shepard.
Even the biggest ships only carry thousands of people.
#64
Posté 09 mars 2012 - 02:12
1. To open the Relay. It was explained in ME1. Did you play it?Xeos Celeres wrote...
why does a reaper attack the Citadel in ME1 then they defend it in ME3? Doesn't make sense.
2. Its the seat of their Master AI. So once they have it why wouldn't they defend it?
#65
Posté 09 mars 2012 - 03:37
Yeah but think about it this way. Better that this happened instead of the cycle continuing where everyone in this cycle would've been killed. At least there is a future for this galaxy now.thoaloa wrote...
FTL Is still comparatively very slow compared to the gates and uses fuel which many systems likely relied on other systems for which are now disconnected. The whole galactic economy is just screwed.
Even if the magic color waves did nothing the lack of long distance FTL basically isolates every system and any civilization with distant colonies is doomed as the homeworld systems are likely too developed to provide enough resources to be self sustainable in a disconnected galaxy.
So basically wait for a couple thousand years and then maybe everything will be a little better. In the process you would likely have killed civilizations and countless colonies from the isolation alone. Yay super fridge horror and inverse hope.
Planets that depended on regular supplies from colonies for food and materials are going to be screwed. Colonies will also be screwed as they don't have the resources to rebuild anything and will remain disconnected forever.
#66
Posté 09 mars 2012 - 04:22
atheelogos wrote...
1. To open the Relay. It was explained in ME1. Did you play it?Xeos Celeres wrote...
why does a reaper attack the Citadel in ME1 then they defend it in ME3? Doesn't make sense.
2. Its the seat of their Master AI. So once they have it why wouldn't they defend it?
Thanks for replying
Here's the disconnect:
1. In ME1 the citadel was to be a mass relay that will bring all the reapers in. If the master AI is there, then can't it just open itself?
2. Not only that, why shoot it, then send Saren in and destroyed alot.
3. I understand the part the reaper had to defend it - which is fine. But don't you find it contradicting when a reaper was attacking it at the beginning (ME1)?
#67
Posté 09 mars 2012 - 08:00
1. Probably serves more as a hiding space. If it was able to control the Citadel then people would find out about it eventually.Xeos Celeres wrote...
atheelogos wrote...
1. To open the Relay. It was explained in ME1. Did you play it?Xeos Celeres wrote...
why does a reaper attack the Citadel in ME1 then they defend it in ME3? Doesn't make sense.
2. Its the seat of their Master AI. So once they have it why wouldn't they defend it?
Thanks for replyingYes I played ME1, read all the books too. Genuine question or patronizing me?
Here's the disconnect:
1. In ME1 the citadel was to be a mass relay that will bring all the reapers in. If the master AI is there, then can't it just open itself?
2. Not only that, why shoot it, then send Saren in and destroyed alot.
3. I understand the part the reaper had to defend it - which is fine. But don't you find it contradicting when a reaper was attacking it at the beginning (ME1)?
2. & 3. Errr...I don't recall Soveriegn ever actually attacking the Citadel itself. It was attacking the fleets. On top of that the Citadel isn't destroyed easily so it can take some hits from a reaper and still be fine and then get repaired in the future.
#68
Posté 10 mars 2012 - 05:04
"Genuine question or patronizing me?" A lil bit of bothXeos Celeres wrote...
atheelogos wrote...
1. To open the Relay. It was explained in ME1. Did you play it?Xeos Celeres wrote...
why does a reaper attack the Citadel in ME1 then they defend it in ME3? Doesn't make sense.
2. Its the seat of their Master AI. So once they have it why wouldn't they defend it?
Thanks for replyingYes I played ME1, read all the books too. Genuine question or patronizing me?
Here's the disconnect:
1. In ME1 the citadel was to be a mass relay that will bring all the reapers in. If the master AI is there, then can't it just open itself?
2. Not only that, why shoot it, then send Saren in and destroyed alot.
3. I understand the part the reaper had to defend it - which is fine. But don't you find it contradicting when a reaper was attacking it at the beginning (ME1)?
1. That is a good question, though I have to assume it can't. I'm guessing what the protheans did to the keepers they also did to the Master AI
2. Certain parts can be rebuilt. As long as they don't hit anything vital I don't see why they would care. The important stuff is really deep down too, so I doubt they worry about.
3. Again no I don't. They were attacking it before, but only to cease control of it.
Modifié par atheelogos, 10 mars 2012 - 05:04 .
#69
Posté 10 mars 2012 - 05:28
Aesieru wrote...
MakeMineMako wrote...
I would've liked a bittersweet happy ending. It was well deserved after all that death and destruction, not to mention the effort Shep put in to stop it.
But above all, you are forced into admitting that the Reapers were right all along. Which goes against everything Shepard stood for and fought against.
In Merge and Control, you are basically acknowleding that the Catalyst is right. Which is a load of crap. There should have been a classical persuasion option.
In Destroy, you beat the Reapers. But commit genocide and murder in the process (Geth and Edi). That's no real victory, and you are still forced to acknowledge that the Catalyst is right. Which, once again, is a load of bullsh*t.
You want to persuade an unknown entity that has watched this 400+ times and therefore knows for certain it is right?
Sorry that doesn't make sense.
Dude, I have like 100 Paragon!
But no, seriously, only the 'destroy' ending even acknowledges he's right anyways.





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