So We Can't Get the Ending We Want?
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How Would You Have Ended ME3?
This about 'dark' endings in general and how ME3 fits into them, or doesn't. Bioware established a track record with dark endings with DA2, so why does this one stand out?
It's not because people want rainbows and ponies. They might (I personally do like rainbows and can tolerate horses), but audiences show time and again that they'll embrace 'hard' endings when they fit.
People Aren't Afraid of the Dark
Many of my writing students remember the first books that made them cry (often Charlotte's Web, The Day No Pigs Would DIe, or Where the Red Fern Grows) and yet they still love them. The same is true for adult fiction, from Of Mice and Men to Childhood's End to 1984. Audiences screening an early version of Casablanca with a happier ending - Rick flew off to be with Ilsa- actually protested it, demending real sacrifice. People don't want stories to coddle them.
But they do want endings to fit. We accept the loss in The Once and Future King or Flowers for Algernon because the story demands it, and though that may leave us sad, it doesn't leave us feeling sucker-punched. A sad ending suits Romeo and Juliet as much as a happy one does the first Star Wars film. In that movie, it simply wouldn't fit to close with the message that "actually, neither the Force nor your friends offer much against superior firepower. Sorry."
So how does that apply to gaming?
A Good Ending Fits the Story
For Bioware in general and Mass Effect in particular, a good ending must make your choices matter. The ME series thrives on choice: which companion to save, which to romance. Whether or not to continue the genophage. Whether the geth and Rachni can be trusted. Few other series can match the fan devotion to saving a file - or multiple files - of their best decisions, and they do it because they feel their choices affect future events.
'Dark' or 'Rainbow Brite,' a good ending for ME3 needs to reflect your choices. You matter.
A Good Ending Fits the Character
Commander Shepard's tale is an against-all-odds story. Despite all the challenges, roadblocks, and setbacks encountered, Shepard perserves to show that one person can make all the difference. In fact, that's THE driving belief behind the entire story of ME2: "Despite everything, one person can make all the difference."
It's also an essential element for single-player RPG's. I never felt cheated by the successful outcome of Half-Life or Fallout or even DAO, which had more than a serving of bleak elements. When gamers don't care about being The One, they have plenty of MMO's and non-story-based games available. In a single-player RPG, you should matter.
A Good Ending Offers Hope
Stories don't need rainbows and not even necessarily happiness. Orson Scott Card, writing about the duty of fiction writers, notes that people always have suffering in their lives, to varying degrees, and while respecting that doesn't mean always offering happy endings - in fact, readers wi'll reject a falsely happy turn - it does mean that there must be hope.
In the first thread above, some people share fairly personal wounds reopened by the ME3 endings. You can argue that ME3 is "just a game," but that belittles what games and stories can bring to our lives.
What's Next
Bioware knows story matters. Ten years ago, I spoke with folks there about a writing position that I eventually decided not to pursue because my family wasn't ready to relocate to Edmonton, and I was impressed: few gaming companies even had their own staff writers - most were hired on outside contract - and even fewer under one roof. Though my information is out-of-date (I'm still a professional writer, but no longer in the gaming industry), I expect Bioware remains an industry leader with its emphasis on good storytelling.
So I'm going to follow my own advice and keep hope. It's hard to imagine a rewriting of ME3, though such things have happened before.
After publishing The Floating Opera, author John Barth responded to backlash of his bleak ending by taking the criticism to heart. He changed the ending to a more hopeful version not because of the pressure but because he was convinced the new one was better, and that's in editions published today.
For ME3, the equivalent would be a patch allowing achievement of a more hopeful ending. In practice, that's a hard thing to achieve -gaming production costs now rival those in Hollywood - but possible with enough incentive. A paid DLC just might do it.
Or a new Mass Effect story, some years from now. The current ME3 ending offers few obvious routes, but in a world where a dead Shepard can be revived, anything is possible.
Or at the very least, another good Bioware game with smooth gameplay, an engaging universe, a riveting story, and a strong sense that your decisions matter.
That's worth a good bit of hope.
Modifié par CBGB, 09 mars 2012 - 12:45 .





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