Faerell Gustani wrote...
So, what if I want to play a CC styled mage but also want a gameplay challenge?
Make suboptimal build choices and try to compensate with in-game tactics?
I know, I know: heresy.
Faerell Gustani wrote...
So, what if I want to play a CC styled mage but also want a gameplay challenge?
Faerell Gustani wrote...
I suppose I'm just getting irritated with all of the people saying "It's fine" when it really isn't. Those people aren't really Gamers in my opinion. They're just people who would rather read a novel or watch a movie because they don't seem to care about gameplay.
Modifié par Hyunsai, 27 novembre 2009 - 02:46 .
But again, what if I like having a mage in my party? Why are "mage" and "tactical challege" mutually exclusive?Tonya777 wrote...
Tactical challenge? Play on nightmare WITHOUT Wynne in your party
That is no stroll in the park for sure
Kaosgirl wrote...
Faerell Gustani wrote...
So, what if I want to play a CC styled mage but also want a gameplay challenge?
Make suboptimal build choices and try to compensate with in-game tactics?
I know, I know: heresy.
Modifié par FedericoV, 27 novembre 2009 - 07:59 .
Modifié par Elanareon, 27 novembre 2009 - 08:43 .
Elanareon wrote...
Because BM/AW is boring. Though i liked the concept
Besides Mages are supposed to be almighty and alpowerful! It's not about the game mechanics or the game system etc. etc. etc. Its about the "lore"! I ask you why does warrior has to be as powerful as mages whereas mages command the elements and warriors just swings his sword? Its illogical! If playing warrior for you isnt fun then don't play em!
As a side note u don't know why you you are not having fun as a warrior. I think the warrior class in this game is the most fun to play with. Don't get me wrong in all of the RPG's i played i always choose a mage. I was even a mage in WoW. hehe but that didn't last long.
Modifié par FedericoV, 27 novembre 2009 - 09:26 .
Modifié par Red-Cell, 27 novembre 2009 - 10:13 .
Domi-kuin wrote...
JaegerBane wrote...
Speak for yourself. I thoroughly enjoy walking through a cave of uglies and rattling off combo after combo of spells while my mortal sidekicks scramble around finishing off my victims.
Nice, want a medal for that?
Perhaps you should stick to playing hello kitty games, that offer no challenge.
Modifié par JaegerBane, 27 novembre 2009 - 05:23 .
Damiannnnn wrote...
When my mage can tank, heal, and do 96% of the DPS of my group of 4 (all at the same time) then why should I play as anything other than a mage?
Brunopolis wrote...
Here's an easy solution to the mage problem. Rogues(rogues can get a sniper specialization instead) and Warriors get the ranger specialization for free. Sure mages will still be overpowered but the free pet will go a decent way towards making the classes equal in power. 8)
FedericoV wrote...
Kaosgirl wrote...
Faerell Gustani wrote...
So, what if I want to play a CC styled mage but also want a gameplay challenge?
Make suboptimal build choices and try to compensate with in-game tactics?
I know, I know: heresy.
No it's an absurdity. I understand why many Bio fans defends DA:O's rule system no matter what... I'm a Bioware fan-boy too: I will buy every expansion, DLC or game with DA brand on it. I enjoy DA:O a lot and I know that it's a miracle that such a game (for scope, lenght and depth) has reach the market. Thanks Bioware!
But still: a game system where you have to make sub-optimal choices to face a challenge is not an example of great design.
FedericoV wrote...
The lack of balance between classes is not a game balance issue of course. It does not break the game. But it does effect the experience of players nonetheless. Considering that they have 6 years to develop DA, I expected a better system than BG's adaptation of AD&D. Well, it's not the case. Even in AD&D mages were overpowered but they still need a party. That's not really true for DA:O.
Kaosgirl wrote...
FedericoV wrote...
Kaosgirl wrote...
Faerell Gustani wrote...
So, what if I want to play a CC styled mage but also want a gameplay challenge?
Make suboptimal build choices and try to compensate with in-game tactics?
I know, I know: heresy.
No it's an absurdity. I understand why many Bio fans defends DA:O's rule system no matter what... I'm a Bioware fan-boy too: I will buy every expansion, DLC or game with DA brand on it. I enjoy DA:O a lot and I know that it's a miracle that such a game (for scope, lenght and depth) has reach the market. Thanks Bioware!
But still: a game system where you have to make sub-optimal choices to face a challenge is not an example of great design.
Bah. Games should always be balanced according to the average player's character-building skills, not the top elite who *deliberately* (if subconsciously) drop the gameplay challenge rating by only taking the Absolute Best character and party builds.
(With some accounting for expected audience.)
Maybe the mage class doesn't even hit that. But I'm seeing lots of people complaining that the game is "too hard" on normal, and playing with two mages in their party. The people complaining that the mage is "broken" all seem to be either top-tier character builders or devotees blindly following the top-tier builds. These same people literally define doing anything that isn't perfectly Min-Maxed as "retarded" or "absurd." AFAICS, their real problem isn't really that the mage is 'overpowered,' it's that the other classed don't break as easily with a touch of butthurt over the game being balanced with their "lessers" in mind.FedericoV wrote...
The lack of balance between classes is not a game balance issue of course. It does not break the game. But it does effect the experience of players nonetheless. Considering that they have 6 years to develop DA, I expected a better system than BG's adaptation of AD&D. Well, it's not the case. Even in AD&D mages were overpowered but they still need a party. That's not really true for DA:O.
Actually, "need" is debatable in BG, and moreso in BG2 (where you don't have to worry about the typical AD&D "mages are damn near useless in the beginning to make up for being godlike in the endgame" method of balancing the mage.) I've seen plenty a walkthrough with solo mages in BG.
FedericoV wrote...
Elanareon wrote...
Because BM/AW is boring. Though i liked the concept
Besides Mages are supposed to be almighty and alpowerful! It's not about the game mechanics or the game system etc. etc. etc. Its about the "lore"! I ask you why does warrior has to be as powerful as mages whereas mages command the elements and warriors just swings his sword? Its illogical! If playing warrior for you isnt fun then don't play em!
As a side note u don't know why you you are not having fun as a warrior. I think the warrior class in this game is the most fun to play with. Don't get me wrong in all of the RPG's i played i always choose a mage. I was even a mage in WoW. hehe but that didn't last long.
Yep, but if it's a lore thing... they should have penalized MORE mages in terms of RP/Story and the templar specialization should have been more powerful. Choiche and consequences: people hate and fear mages, right? Where are the consequences? C'mon, the lore can't be an excuse for game design choices. A system where you have to resist the urge of using spells/potions to face a challenge in battle is far from perfect.