For other missions where you had a decision to make (kill someone or let live, ect), the mission summary would also tell you what you decided to do ("You killed X" or "You let X go").
However, in ME3, missions are limited to just the objectif ("Find this" etc). You don't know where you are at in doing the mission. Mission summaries don't update even once you've finished them.
I remember for a fetch quest, I didn't even know I had gotten the item and was walking around the Citadel when I talked to someone and ended the quest. I don't think that's normal to not even know you have the item the person is asking for.
I would like to know what reasoning led Bioware to stop making mission summaries as detailed as in ME2. Time? Money? Because people don't care?





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