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Why did Bioware stop detailing missions and assignments?


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174 réponses à ce sujet

#1
ReveurIngenu

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In ME2 (don't remember for ME1), you had Missions and Assignment tabs.  And for each mission, you could expand it to see exactly at which step of the mission  you were at.  For example, for a fetch quest, you'd have: "Go talk to X".  Once you'd do so and you'd know what you had to go fetch, the mission would update and the first step would get darkened out and a new step would show up "Go get item Y at Z".  Finally, once you'd get the item, that step would darken out and a new step would tell you to go back to X.  And when you would do so, the quest would end and you'd be able to read about how the quest ended

For other missions where you had a decision to make (kill someone or let live, ect), the mission summary would also tell you what you decided to do ("You killed X" or "You let X go").

However, in ME3, missions are limited to just the objectif ("Find this" etc).  You don't know where you are at in doing the mission.  Mission summaries don't update even once you've finished them.

I remember for a fetch quest, I didn't even know I had gotten the item and was walking around the Citadel when I talked to someone and ended the quest.  I don't think that's normal to not even know you have the item the person is asking for.

I would like to know what reasoning led Bioware to stop making mission summaries as detailed as in ME2.  Time?  Money?  Because people don't care?:blink:  Any answer from a Bioware employee would be greatly appreciated.

#2
Flashlegend

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I have absolutely no idea whatsoever.

#3
Rawgrim

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The selling point was the multiplayer mode. I belive the single player part of the game suffered from it.

#4
gabe2gg

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Bioware seriously did this? This makes no sense at all.

#5
AlphaJarmel

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This is a serious problem with the game that I'm amazed the Q&A guys didn't catch.
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#6
Alchemist4

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BioWare: "MP won't affect the quality of the SP campaign. A different studio will be handling that."

Results; it clearly did.

#7
FlashedMyDrive

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Because guns are cool Bloombloomblamblam
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#8
FlashedMyDrive

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Alchemist4 wrote...

BioWare: "MP won't affect the quality of the SP campaign. A different studio will be handling that."

Results; it clearly did.


Or they could have had both studios working on single player and doubled the man power.

Modifié par FlashedMyDrive, 09 mars 2012 - 01:39 .


#9
Darth Death

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Good eye. I've noticed this myself as well, it's somewhat frustrating. I began to hate doing side quest.

#10
Eterna

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I keep using the internet to help me >.>

#11
Guest_PlainOLJane2_*

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FlashedMyDrive wrote...

Because guns are cool Bloombloomblamblam


lol :lol:

Anyway, I haven't started playing ME3 yet but if what the OP says is true, that's really unfortunate. I'll probably end up with a lot of unfinished side missions because I didn't know what to do next.

#12
Joker1117

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This especially pisses me off during Kasumi's mission. It tells you to look around the embassies but it doesn't update when you have to find the others in different areas. ARRRRRRG.

#13
Rawgrim

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During most of the sidequests I did, I had no clue about what I was doing. I just picked up everything i could when on missions, and checked everyone at the Citadel if I had something they wanted.

#14
Squallypo

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sounds like this is a big FUUUUUUUUUUUUUUUUUUUUUU momment at bioware right? perhaps in a patch theyll add this like alot of other stuff? one can only hope.

#15
Locutus_of_BORG

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I agree - having mission details in the journal helped a lot in the previoius games.

#16
Sebbe1337o

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The game isn't 100% finished imo, but it's still really good.

The first 4 hours are epic as hell. Then I only did sidequests I had accumulated. Those hours sucked. Then I did more important quests and main quests. When I started that, the game rocked again. A lot of bugs, but I hope they sort them out.

#17
ReveurIngenu

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Joker1117 wrote...

This especially pisses me off during Kasumi's mission. It tells you to look around the embassies but it doesn't update when you have to find the others in different areas. ARRRRRRG.


Yeah, I think it's at this mission that I finally noticed that you couldn't expand the mission summaries.

#18
caelan63

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I...live off of my journal. I've a habit of forgetting where I was supposed to go. Go look it up in the journal to see!

OMG! I'm going to get lost!!!!!!

*sniffle* I liked the journal! I don't want to hate it!

#19
Finaldeath1689

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Eterna5 wrote...

I keep using the internet to help me >.>


QFT, the side quests are almost imposible to do with no information at all. Failed several quests in the citadel already because i had absolutly no idea where the item they wanted was at.

Heck one of the quests you do where you get that one item for the engineer on the normandy (don't want to elaborate much more so i don't spoil it) and even looking online didnt help, people said you buy it from the shop in the citadel but no shop had it, at least no shop had the item mentioned by the quest giver/quest log, it had a completely different name.

#20
veramis

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ME3 took many steps backwards from ME2. I blame Canada taking most of the Fukushima fallout.
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#21
Squallypo

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Sebbe1337o wrote...

The game isn't 100% finished imo, but it's still really good.

The first 4 hours are epic as hell. Then I only did sidequests I had accumulated. Those hours sucked. Then I did more important quests and main quests. When I started that, the game rocked again. A lot of bugs, but I hope they sort them out.



ooooooooh no you didnt.. people and bioware are gonna kill you for that comment :P, although why you say that ?

#22
mcsupersport

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Maybe they did it because of the bad press of DA2 fetch quests, and the fact that you magically know and have a marker to who wants the trinket you just picked up. It is a case of going too far in a direction instead of scaling it back only a bit.
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#23
trackboy186

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Finaldeath1689 wrote...

Eterna5 wrote...

I keep using the internet to help me >.>


QFT, the side quests are almost imposible to do with no information at all. Failed several quests in the citadel already because i had absolutly no idea where the item they wanted was at.

Heck one of the quests you do where you get that one item for the engineer on the normandy (don't want to elaborate much more so i don't spoil it) and even looking online didnt help, people said you buy it from the shop in the citadel but no shop had it, at least no shop had the item mentioned by the quest giver/quest log, it had a completely different name.


So true. I picked it up only because it wasn't there before and the description was as vague as the journal is. I preferred the journal from Mass Effect 2 so much more.

#24
Siven80

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Big mistake made here Bioware.

Lets hope for a patch which makes this work like it did in ME2.

#25
BentOrgy

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They were too busy creating unneeded and unasked for mechanics, and hence forgot basic things that they've had since the beginning.

Mission tabs, film grain, dialogue choices, proper face importing, continuity, etc...

As pretty a game as it is, ME3 severely lacks the feeling of ANY proper forethought.