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Why did Bioware stop detailing missions and assignments?


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#76
Farbautisonn

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You moan too much. Check out the cool omniblade and barrel rolls....

/duck.

#77
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Mich-cz wrote...

You actually have to listen to what characters has say to find those items now, no problem for me. You have to pay a little more attention to game, that's all.

But I am still curious why this design change was made, if any of devs can bring more insight to this feature, please tell us.

Edit: I agree with others on Kasumi mission, it seems little tedious.



   Listening to the characters and hearing everything that they say is hard to do when the game does not even initiate a proper dialogue segment with these characters. Once you eavesdrop on the character, what he or she says isn't even noted in the journal in case, you know, your memory is a bit fuzzy after accumulating 20 side quests while strolling through the Citadel. What you get instead is a vague description of what you have to do. Completely unacceptable and feels like laziness on Bioware's part.

#78
Doctoglethorpe

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This has been bothering me too, both the lack of details for quests and no seperation between the main quests and the fetch assignments. DA2 of all games actually had the best system for all that stuff, having everything separated into categories with good step by step details. All of that mysteriously vanished in ME3 for what reason?

Now I find myself often checking online details on side/fetch quests to make sure I didn't miss anything before progressing through the main missions in case I end up getting something locked out.

At the very least they could of given us better details on where the fetch quests want us to go. Sometimes they give us the planet name but not the system name, and sometimes you don't even have access to the system when you get the quest, so you end up looking around in every system until everything is 100%, scratch your head and then finally read online that you have to wait until later in the game. .... Come on.

Modifié par Doctor Moustache, 09 mars 2012 - 01:54 .


#79
Mresa

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Joker1117 wrote...

This especially pisses me off during Kasumi's mission. It tells you to look around the embassies but it doesn't update when you have to find the others in different areas. ARRRRRRG.


Yeah, had to bring my laptop next to me so that I would at least some kind of clue where to go.
ME2'a journal system was great. It told me everything I needed. 

If Bioware patches this, I can enjoy the game more.

Modifié par Mresa, 09 mars 2012 - 02:03 .


#80
camo m0nkey

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obie191970 wrote...

Games with quest markers - "Too much hand-holding!!!!! MOAR!!!!

Games without quest markers - "Game unfinished!!!! EAware not what they used to be!!!!"


While there might be some truth to this, people are not asking for little arrows telling them where to go. All we want is an actual useful quest journal so that in time of trouble we can refer back to it and get a beeter understanding of what were supposed to do.

I wish I played on the PC so I could just mod this -_-

#81
nevar00

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Joker1117 wrote...

This especially pisses me off during Kasumi's mission. It tells you to look around the embassies but it doesn't update when you have to find the others in different areas. ARRRRRRG.


Oh good god don't remind me.  I spent a good half hour wandering around that small room wondering how I could have possibly missed something.  This isn't even a huge deal, why would they not have this in!?  Why take back something that was working so well?

It reminds me of the people wondering if the Prothean would be an actual squadmate to talk to or would it be more like Kasumi and Zaeed.  Ha!  Well Bioware sure showed us: Prothy does speak like everyone else... and they all talk like Kasumi and Zaeed.  I've had two cut scenes with Liara, one with everyone else, and now they all just make offhand comments about past missions like the DLC characters did.  Why?!  Was putting in a little dialogue bar really that hard?  They were in the other two games... why remove something like that?  

I love the game so far but why remove all these little things?

#82
bboynexus

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Jesus BSN, crawl out of the pit and work things out for yourself.

You know, just a little bit.

#83
MattFini

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Yeah, this is a HUGE oversight. It makes navigating the Citadel a cluster**** ... especially because a lot of the quests come to you when you're just walking by someone. I don't even realize I've got a quest added half the time.

C'mon, Bioware. This was a staple of the first two games. Why in the hell would you suddenly decide it's not needed?

#84
Doctoglethorpe

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nevar00 wrote...

Joker1117 wrote...

This especially pisses me off during Kasumi's mission. It tells you to look around the embassies but it doesn't update when you have to find the others in different areas. ARRRRRRG.


Oh good god don't remind me.  I spent a good half hour wandering around that small room wondering how I could have possibly missed something.  This isn't even a huge deal, why would they not have this in!?  Why take back something that was working so well?

It reminds me of the people wondering if the Prothean would be an actual squadmate to talk to or would it be more like Kasumi and Zaeed.  Ha!  Well Bioware sure showed us: Prothy does speak like everyone else... and they all talk like Kasumi and Zaeed.  I've had two cut scenes with Liara, one with everyone else, and now they all just make offhand comments about past missions like the DLC characters did.  Why?!  Was putting in a little dialogue bar really that hard?  They were in the other two games... why remove something like that?  

I love the game so far but why remove all these little things?


You haven't gotten far in the game yet then.  I've had at least two engaging talks (and I mean far more engaging then the previous stand and talk convos) with each squad mate so far and I haven't even reached Tali yet. 

How many was in the previous games, like 4 or 5 each by the end?  Seems like it won't be any different this time.  Only real difference is that when they aren't ready to have an engaging session yet then they just don't let you try to start one and just make some out of cut-scene gossip instead.  I prefer it this way then having to go through a convo tree just to get "Can it wait for a bit, I'm in the middle of some calibrations" a dozen times. 

Modifié par Doctor Moustache, 09 mars 2012 - 02:20 .


#85
Chromie

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bboynexus wrote...

Jesus BSN, crawl out of the pit and work things out for yourself.

You know, just a little bit.


Did you bother reading the thread? A lot of us are already doing. I have to tab out the game to see where to go next because some the sidemissions GIVE ME NO DETAILS ON WHERE TO GO.

Example

"A Salarian needs a preserved kakliosaur specimen to help the Krogan fight on toxic worlds. Find one and return it to him in the Presidium Commons"

Well gee where the **** am I supposed to go? I look at my galaxy map and NONE of the system I have scanned to 100% have changed so now I have to manually check each system until I hit gold.

#86
bboynexus

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I have no idea what the problem is. All you need to be is attentive, and wait for something new on the map to show up. I've never run into a problem with this.

#87
nevar00

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bboynexus wrote...

Jesus BSN, crawl out of the pit and work things out for yourself.

You know, just a little bit.


Nobody is asking for big bright arrows telling you where to go.

What I don't like is when I get a side quest for a planet I don't even have.  Looking for the Ambassador's son took me a good half hour of wandering around until I finally gave up and looked online (something I despise doing during the first playthrough) and found out the planet had its own side mission.

#88
MaxxFr

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Too much text confuse the derps i guess.

#89
nevar00

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Doctor Moustache wrote...

nevar00 wrote...

Joker1117 wrote...

This especially pisses me off during Kasumi's mission. It tells you to look around the embassies but it doesn't update when you have to find the others in different areas. ARRRRRRG.


Oh good god don't remind me.  I spent a good half hour wandering around that small room wondering how I could have possibly missed something.  This isn't even a huge deal, why would they not have this in!?  Why take back something that was working so well?

It reminds me of the people wondering if the Prothean would be an actual squadmate to talk to or would it be more like Kasumi and Zaeed.  Ha!  Well Bioware sure showed us: Prothy does speak like everyone else... and they all talk like Kasumi and Zaeed.  I've had two cut scenes with Liara, one with everyone else, and now they all just make offhand comments about past missions like the DLC characters did.  Why?!  Was putting in a little dialogue bar really that hard?  They were in the other two games... why remove something like that?  

I love the game so far but why remove all these little things?


You haven't gotten far in the game yet then.  I've had at least two engaging talks (and I mean far more engaging then the previous stand and talk convos) with each squad mate so far and I haven't even reached Tali yet. 

How many was in the previous games, like 4 or 5 each by the end?  Seems like it won't be any different this time.  Only real difference is that when they aren't ready to have an engaging session yet then they just don't let you try to start one and just make some out of cut-scene gossip instead.  I prefer it this way then having to go through a convo tree just to get "Can it wait for a bit, I'm in the middle of some calibrations" a dozen times. 


I perfer the other way actually but I hope you're right about there being the same amount of conversations.  

#90
maxulic

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ReveurIngenu wrote...

In ME2 (don't remember for ME1), you had Missions and Assignment tabs.  And for each mission, you could expand it to see exactly at which step of the mission  you were at.  For example, for a fetch quest, you'd have: "Go talk to X".  Once you'd do so and you'd know what you had to go fetch, the mission would update and the first step would get darkened out and a new step would show up "Go get item Y at Z".  Finally, once you'd get the item, that step would darken out and a new step would tell you to go back to X.  And when you would do so, the quest would end and you'd be able to read about how the quest ended

For other missions where you had a decision to make (kill someone or let live, ect), the mission summary would also tell you what you decided to do ("You killed X" or "You let X go").

However, in ME3, missions are limited to just the objectif ("Find this" etc).  You don't know where you are at in doing the mission.  Mission summaries don't update even once you've finished them.

I remember for a fetch quest, I didn't even know I had gotten the item and was walking around the Citadel when I talked to someone and ended the quest.  I don't think that's normal to not even know you have the item the person is asking for.

I would like to know what reasoning led Bioware to stop making mission summaries as detailed as in ME2.  Time?  Money?  Because people don't care?:blink:  Any answer from a Bioware employee would be greatly appreciated.


Honestly this is mostly annoying with the quests you get on the Citadel. It's not really an issue with the main quest line since you don't really need a journal to keep track of what you are doing, you know why you are here and you keep getting messages on screen to keep you updated on the next objective. And you can still bring this objective whenever you need.

It feels like a complete different team worked on the Citadel quests, the worst part being that there are a bunch of them. Just an example, someone was looking for a poison made by Cerberus targetting Turians to produce an antidote, while doing a mission in a Cerberus lab (not going to spoil!) I find this poison and pick it, all I got was Shepard saying something like "this might be interesting" and that's all, how hard was it to update my quest with "you found the poison, bring it back to the scientist"? Instead my journal was still asking to find it.

And don't get me started with quest summaries that are actually inaccurate. The best example being the Eclipse quest for Aria, your journal tells you to talk to a C-Sec guard in that outpost in the Presidium Commons when you actually need to talk to Bailey.

The problem is that at some point you lose track of what you found through scanning and exploring. I will be honest: I hate the new Citadel and these quests, it makes the whole experience not fun and I seriously hope this will be patched by the time I import more characters because right now I don't feel like going through this nightmare once again.

Modifié par maxulic, 09 mars 2012 - 02:45 .


#91
Darth Asriel

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OP, I noticed this too. If not for the strategy guide some of these quests would easily go unfinished. BW should have done a better job on this.

But that would have meant tKing time away from making heads explode. This along with other issues I'm having, are making me think DA2 on a bigger scale all over again.

#92
2484Stryker

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I seriously had no idea what to do during a certain assignment where you had to find out if a certain individual was indoctrinated on the citadel. The conversations/mission statement gave no indication as to where I was supposed to go. I ended up wondering the Citadel and googling wikis before I realized what exactly I was supposed to do.

#93
Mojenator12345

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I'm enjoying the game quite a lot overall, but the nerfed journal has been a real annoyance. I've started to routinely tab over to the IGN walkthrough to get the details on the side quests that the journal used to have. LOL at the people suggesting that we should keep our own journal with pen and paper. If I wanted to do work, I'd be doing my taxes, not playing a video game.

Agree with the comment that some of these quests (retrieve a book or a flag or whatever) are just absurd given the circumstances. This is a war, and we apparently have one of the only stealth ships capable of penetrating Reaper-occupied space. It should be easy to come up with appropriate side-quests. Deliver weapons/supplies/special ops units to an occupied planet, scan a sector or occupied planet to learn Reaper disposition, attempt to establish short-range radio contact with isolated resistance forces on a occupied planet, ferry important people to safety, etc. The mechanics could be just the same (go to point A, scan and/or probe, return to point B). But it would make a lot more sense than the side quests we're getting, which seem like an enormous waste of an invaluable military asset.

#94
obie191970

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Wow. How did any of you play Baldur's Gate or Morrowind?

#95
hangmans tree

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Now some of the gamers can appriciate a journal like done in The Witcher 2.

Lets see, some 'underdog' can do it right but a giant like BW & EA cant? ...or won't?

And yeah, OP is not the only one to think that some elements were simplified (to say the least).

#96
kalle90

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mcsupersport wrote...

Maybe they did it because of the bad press of DA2 fetch quests, and the fact that you magically know and have a marker to who wants the trinket you just picked up. It is a case of going too far in a direction instead of scaling it back only a bit.


Amen to that, it seems to be the Bioware way:
"Mass Effect 1 inventory is cluttered"  - Solution: Remove it
"Mass Effect 1 weapon mods are unbalanced" - Solution: Remove them
"Mass Effect 1 Mako driving is a chore" - Solution: Remove it
"Dragon Age 1 automatic combat is boring" - Solution: Remove it
"Dragon Age 1 dungeons are dull" - Solution: Remove them

And now it seems Mass Effect 3 is doing complete 180 on many issues ME2/DA2 had. What I'm surprised with is that especially in DA2 romances, including gay ones, were shoved down our throats after 2-3 compliments. It seems ME3 didn't change that at all. For immersions sake I really miss the subtle way ME1/DA1 had.

#97
Metalrocks

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i also have noticed that as well. really annoying when you try to solve a quest. not only it doesnt display the locations properly, but also what to do next is questionable.
-i have no idea what to do next with kasumis quest.
-i have no clue how to free this asari in jail. i went to c-sec and talked to her and now im stuck what i have to do next.
- where is that meeting which the diplomatic turian gave me on the normandy?

so yes, these quests become pretty much unplayable.

#98
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The game is half finished, so EA can take even more money off us for DLC.... from what I've read on here since release in the US, it seems ME3 is a bit of a let down...

#99
Metalrocks

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2484Stryker wrote...

I seriously had no idea what to do during a certain assignment where you had to find out if a certain individual was indoctrinated on the citadel. The conversations/mission statement gave no indication as to where I was supposed to go. I ended up wondering the Citadel and googling wikis before I realized what exactly I was supposed to do.


thats also a mission i have no clue off. can you give me a hint please?

#100
maxulic

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Clearly Balkan wrote...

RocketManSR2 wrote...

Does anybody use the maps? They're much improved over ME2 and tell you in blue if there is an NPC you need to speak with. Something else that might help is a piece of paper. Of course, that takes too much damn work. It's much better to just come here and b**** about it, am I right?


Finally. Writing down small quest things on a paper helps a lot.


It was maybe fine 10 years ago but today I shouldn't need a paper to tell me which items I found.