Why did Bioware stop detailing missions and assignments?
#101
Posté 09 mars 2012 - 02:48
#102
Posté 09 mars 2012 - 02:52
imagine the uproar if they told you they reduced this part of the game to a "go fetch doggy" mini game.
after the 10th time being sent out to fetch a bone you gets a treat..
woof woof
#103
Posté 09 mars 2012 - 02:57
obie191970 wrote...
Wow. How did any of you play Baldur's Gate or Morrowind?
You must have not played either. There was enough information from the quest log that you could figure out where to go.
Talthanar wrote...
Much as I hate to say it go play old games, you know the kinds that don't have an ingame journal. Yes once upon a time you snot rags would have to write BY HAND where everything was. That said atleast back then the descriptions of where stuff was, was half way decent.
What does that matter? This isn't Wizardy 1 games have evolved.
Modifié par Skelter192, 09 mars 2012 - 03:01 .
#104
Posté 09 mars 2012 - 03:00
Skelter192 wrote...
obie191970 wrote...
Wow. How did any of you play Baldur's Gate or Morrowind?
You must have not played either. There was enough information from the quest log that you could figure out where to go.![]()
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and back then we didnt have the t`internet to keep googling.
btw,thanks for the screeny,nostalgia galore
#105
Posté 09 mars 2012 - 03:01
Skelter192 wrote...
obie191970 wrote...
Wow. How did any of you play Baldur's Gate or Morrowind?
You must have not played either. There was enough information from the quest log that you could figure out where to go.![]()
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These are examples of good journals. You know who you talked to, you know what they need, you know where you need to go to find what they are looking for.
And as a matter of fact, I can remember my quests getting updates in Morrowind as I was going through the quest line.
People can find all the excuses they want it just shows that this game is unfinished, really how hard is it to get an update when you find the item you were sent to retrieve?
Modifié par maxulic, 09 mars 2012 - 03:06 .
#106
Posté 09 mars 2012 - 03:03
#107
Posté 09 mars 2012 - 03:09
BentOrgy wrote...
They were too busy creating unneeded and unasked for mechanics, and hence forgot basic things that they've had since the beginning.
Mission tabs, film grain, dialogue choices, proper face importing, continuity, etc...
As pretty a game as it is, ME3 severely lacks the feeling of ANY proper forethought.
If you ask me, they were too busy creating crappy CGI ads and sending copies to space.
Everytime a feature recedes in terms of quality from the previous games or it just gets removed, people here are still going to say "never mind, I didn't use it anyway".
Then you realise that so much stuff has been removed, rushed and dumbed down that there's no way you can defend anything anymore.
The most outstanding sign showing that they don't even pretend they're trying anymore is the stock photo photoshopping.
#108
Posté 09 mars 2012 - 03:10
Quoted for truth. I completely agree. Although I must admit I grew fond of the new battle mechanics, in the process of implementing it they removed features that are essential for proper player experience. Mass Effect 1/2 style journal is only one thing they axed, and I don't see the reason for that decision, especially since no-one complained of it. In this game you have a whole galaxy of quests, and so far the current journal is not up to its primary task: keeping them well organized. To put it simply, it is a step back in every way, and I would appreciate if BioWare would find the time to address its shortcomings.BentOrgy wrote...
They were too busy creating unneeded and unasked for mechanics, and hence forgot basic things that they've had since the beginning.
Mission tabs, film grain, dialogue choices, proper face importing, continuity, etc...
As pretty a game as it is, ME3 severely lacks the feeling of ANY proper forethought.
#109
Posté 09 mars 2012 - 03:15
Again, I don't feel I'm doing side quests with at least a tiny plot, I'm mining for war assets, that's it.
Bioware friends, if you are going to handle the side quests like this, AT LEAST, make a better journal.
And fix the freaking hanar diplomatic quest!!!!
#110
Posté 09 mars 2012 - 03:24
Skelter192 wrote...
You must have not played either. There was enough information from the quest log that you could figure out where to go.
"A new medi-gel formula has been recovered from Sanctum. Find someone on the Citadel who can use it"
How is that different from those descriptions.
#111
Posté 09 mars 2012 - 03:25
FlashedMyDrive wrote...
Alchemist4 wrote...
BioWare: "MP won't affect the quality of the SP campaign. A different studio will be handling that."
Results; it clearly did.
Or they could have had both studios working on single player and doubled the man power.
Too many cooks spoil the broth. You must have the right people. The MP is excellent and they may even do a better job on SP, but accommodate the wrong people and soon enough gay marriage is forced upon you
#112
Posté 09 mars 2012 - 03:29
#113
Posté 09 mars 2012 - 03:35
#114
Posté 09 mars 2012 - 03:43
obie191970 wrote...
Skelter192 wrote...
You must have not played either. There was enough information from the quest log that you could figure out where to go.
"A new medi-gel formula has been recovered from Sanctum. Find someone on the Citadel who can use it"
How is that different from those descriptions.
How about this.
Citadel:Kakliosaur Fossil
"A Salarian needs a preserved kakliosaur specimen to help the Krogan fight on toxic worlds. Find one and return it to him in the Presidium Commons"
Now tell which star system am I supposed to travel to? I had to google to find out because like I said before I had scanned every possible system to 100% and it DIDN'T UPDATE to show me which system I could find the fossil.
http://masseffect.wi...kliosaur_Fossil
Modifié par Skelter192, 09 mars 2012 - 03:46 .
#115
Posté 09 mars 2012 - 03:46
Skelter192 wrote...
How about this.
Citadel:Kakliosaur Fossil
"A Salarian needs a preserved kakliosaur specimen to help the Krogan fight on toxic worlds. Find one and return it to him in the Presidium Commons"
Now tell which star system am I supposed to travel to?
Pretty obvious to me, you just need to travel to the system where the Kakliosaur Fossil is.
#116
Posté 09 mars 2012 - 03:46
Poor journal: Mission for investigating the hanar diplomat on the citadel. If you skip a step, the mission can't be completed. Further, you don't know that you broke it or that you need to leave the embassy to investigate other terminals. (I had to reload a save from 2 hours previous to get this right.) The journal is profoundly unhelpful here.
Poor mission flow: I got a mission to save a Shadow Broker team in the Dranek system and was told I needed to hurry or they'd be wiped out. Hmm, can't get to the Dranek system because I haven't progressed the main story far enough.
Poor mission flow: On Eden Prime, there's a side quest you apparently must complete while you're on the planet. If you complete the main quest on the planet but didn't complete the side quest, it's stuck as active in your log BUT you can't return to the planet to complete it. Frustrating!
I'm loving the main story, loving the dialog with characters from previous games, etc. and actually like the combat. However, the side quests are just sloppy - I'm starting to feel that they should have just dropped the concept from ME3; after all, the galaxy is being destroyed, so running some of these just doesn't feel right anyway.
#117
Posté 09 mars 2012 - 03:47
#118
Posté 09 mars 2012 - 04:08
Skelter192 wrote...
Citadel:Kakliosaur Fossil
"A Salarian needs a preserved kakliosaur specimen to help the Krogan fight on toxic worlds. Find one and return it to him in the Presidium Commons"
Now tell which star system am I supposed to travel to? I had to google to find out because like I said before I had scanned every possible system to 100% and it DIDN'T UPDATE to show me which system I could find the fossil.
http://masseffect.wi...kliosaur_Fossil
LOL. Yeah, I've had the experience a couple times where I've had to look one of these things up in a walkthrough only to realize that I've already picked up the item (in one case only after I had flown back to the system to scan the planet then saw that I had already cleaned out that system). Unless I've missed it, there's no way to review your inventory of random knick-knacks retrieved via planet scanning.
#119
Posté 09 mars 2012 - 04:10
I agree that the journal got progressively worse from 1 to 2 and now to 3 but to be honest there's so much story going on that the little fetch quests are not worth the disc space. I'm ok with the new fetch quests not having any dialog options because frankly what are you going to say other than "I'll keep an eye out for that heat dampener..." They've never been enthralling in the previous games so I like that they didn't waste memory on them any more than they needed to. These are not the true sidequests, those include the characters from ME2.
#120
Posté 09 mars 2012 - 04:28
Even worse is sometime's quest turn ins dont turn up on the map (where it lists names and the area they are in). This has led to me running through the entire citadel several times now.
For something so simple and so basic to be overlooked is very dissapointing. Whats even worse is the quests themselves suck. Its generally just finding something on a mission or scanning a planet, except you have to run into a turn in, unlike the others which just go straight to rewards.
#121
Posté 09 mars 2012 - 04:34
caelan63 wrote...
I...live off of my journal. I've a habit of forgetting where I was supposed to go. Go look it up in the journal to see!
OMG! I'm going to get lost!!!!!!
*sniffle* I liked the journal! I don't want to hate it!
Me too. I've always been a journal fiend when it comes to RPGs. I love tracking my progress, organizing what quests to do next. But you can't do that with ME3. You get a vague entry that never changes, even after you finish the quest. I am disappoint. It doesn't break the game for me, but it makes you wonder what were they thinking?
#122
Posté 09 mars 2012 - 04:41
Rawgrim wrote...
The selling point was the multiplayer mode. I belive the single player part of the game suffered from it.
No it wasn't and the multiplayer team had nothing to do with the singleplayer team.
#123
Posté 09 mars 2012 - 04:46
Skelter192 wrote...
You must have not played either. There was enough information from the quest log that you could figure out where to go.![]()
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The only thing that made those quest journals awkward was that quests were listed by date and there was no way to quickly get a bulletpoint overview of which quests you still had open (basically the difference between the quest log in Morrowind and Skyrim).
The quest descriptions and updates of quest stages however were fine. That's where ME3's journal fails bigtime.
Modifié par Amarinth6, 09 mars 2012 - 04:47 .
#124
Posté 09 mars 2012 - 06:09
#125
Guest_casa de morte_*
Posté 09 mars 2012 - 06:17
Guest_casa de morte_*
So let me get this straight. They streamlined from ME1 to make the game more accessible to new gamers/the fps crowd and people are lazy because they don't want to use pen and paper to know what they are doing? So they remove a lot of the RPG elements, but they make people go back to the days of Wizardry to know where they need to go? The game is made for lazy people. They apparently streamlined so much that they streamlined it right back to a game for pen and paper. The inventory was too much of a hassle but pulling out pen and paper is even more user friendly.brunomalta wrote...
RocketManSR2 wrote...
Does anybody use the maps? They're much improved over ME2 and tell you in blue if there is an NPC you need to speak with. Something else that might help is a piece of paper. Of course, that takes too much damn work. It's much better to just come here and b**** about it, am I right?
You are totally right. They are too lazy....





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