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Why did Bioware stop detailing missions and assignments?


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#126
Neverwinter_Knight77

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There were a few instances where I felt like the quest gave me zero direction, and I had to look up a walkthrough.

#127
malkuth74

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 Yea this was a huge oversight by the devs.  My side missions usually go like this.

Walk through every square inch of citadel until a interact market pops up and you found one of your side missions.  Lol.

#128
Niddy'

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I really love when game devs make something that is very useful and informative and change it needlessly for the worse.

Honestly, why remove the step by step outline of missions/quests. Fire whoever decided it should show less information.

#129
Raizo

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Flashlegend wrote...

I have absolutely no idea whatsoever.


Same here. I've been wondering about this as well.

#130
chris2365

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I hope they put it back to the way it was in ME2, either as a DLC or Patch. I hate having to open the web browser just to figure out where to go.

#131
Chromie

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chris2365 wrote...

I hope they put it back to the way it was in ME2, either as a DLC or Patch. I hate having to open the web browser just to figure out where to go.


Bioware would never do that.

#132
EuroDatamancer

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I hope there's some sort of response from Bioware to this thread, because the new journal system is just completely baffling in it's broken primitiveness, it's like something you'd expect from an rpg twenty years ago or more. I'm going to have to break out the scratch paper, something I haven't done for ages in an RPG (Certainly in a Bioware RPG, i'm a little more used to doing it in JRPGS), and start making my own notes, just to keep track of it all, and glare at the journal entry that is misleadingly still as it was when the quest began. The complete lack of on-screen indicators to highlight that you've received new information to an existing quest you're working on is also just irritating. We're not looking for hand-holding, the new map is great and most of the places i've guessed that I have had to go to have been logical, but it would be nice to see updating side-mission information in the journal, something that I thought they would have considered a 100% basic necessity when they started working on ME3.

I really can't believe they sat down and agreed that this was a good way forward and after the massive amount of patch work Bethesda have done on bringing Skyrim up to spec in a very short time, Bioware have no excuse not to be able to patch in a better journal system, something at least as good as the 5+ years old ME1. Shameful.

That's also what came to mind when my journal started filling up with overheard side-quests that i'd feel railroaded into doing, 'Oh god, not like Skyrim, please! D;'

Modifié par EuroDatamancer, 11 mars 2012 - 12:10 .


#133
Chromie

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EuroDatamancer wrote...

That's also what came to mind when my journal started filling up with overheard side-quests that i'd feel railroaded into doing, 'Oh god, not like Skyrim, please! D;'


Hell Skyrim at least gives you a marker telling you where to go.

#134
Indylavi

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This is a minor annoyance for me as well. It's not just a matter of paying attention. Without spoiling anything. I got a quest to help an Elcor. Unlike the other fetch quests where I get some trinket. This one sounded serious. Yet, I have no idea what system or cluster the planet is in. The Elcor didn't tell me and it doesn't appear on my map. I had to go one by one to each system and cluster to find it. After about 20 minutes I had to just google it. If they aren't going to give us journals at least have the quest given tell me what system it's in so I can write it down

#135
maxulic

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Indylavi wrote...

This is a minor annoyance for me as well. It's not just a matter of paying attention. Without spoiling anything. I got a quest to help an Elcor. Unlike the other fetch quests where I get some trinket. This one sounded serious. Yet, I have no idea what system or cluster the planet is in. The Elcor didn't tell me and it doesn't appear on my map. I had to go one by one to each system and cluster to find it. After about 20 minutes I had to just google it. If they aren't going to give us journals at least have the quest given tell me what system it's in so I can write it down


I think I see which quest you are talking about, is it the one in the Embassy? The worst part is that I actually saved these elcors by scanning the system before getting this quest, so I went back to the planet thinking that maybe now I'd need to land or something just to find out that actually I just needed to talk a second time to the elcor to complete the quest.

Why? Why didn't I get a quest telling me to go to the Citadel and look for an ambassador that might be interested by the fact I saved a squad (you know like a bunch of other quests)? Why didn't that elcor have a line when I talked to him acknowledging that I saved a squad and instantly completing the quest?

Simply, why did this elcor give me a quest to save them when I already did it?

Modifié par maxulic, 11 mars 2012 - 03:57 .


#136
AshenSugar

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I'm going to have to break out the scratch paper, something I haven't done for ages in an RPG


Hehe, beat you to it. I got my papare already, with locations, and sequences written down.
Basic way forward for me is, alt+tab to Google, look up the quest on a walkthrough, write down location, and the stage within the game I can complete it, in a notebook along with any notes such as whether or not it can expire.

Never, in a million years, thought I'd ever have to do this 'retro' stuff in a Bioware game. It's like going back in time to an adventure game from 1994!

It's kind of ironic too.. we have the most sophisticated unified source of information, and largest data resource within the known Galaxy right here on the Normandy, in the form of the Shadow Broker... and for all that, nobody can tell you which star systems the various fetch items are located within.....:unsure:

Modifié par AshenSugar, 11 mars 2012 - 04:20 .


#137
pipda

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Here is a trick I figured out near the end of my play through. At first I was having to write down what I needed to do with quests on a pad of paper since I had like 20 something at the same time going. At one point I figured out that your citadel quest objectives appear on your map. Not their exact spot but the general section of an area they are in.

This is true for consoles you need to hack and for people you need to turn stuff into.   So after a trip through the galaxy that I did a few missions, picked up a bunch of stuff during a mission or scan when I got back to the Citadel, I popped open my map and just went from deck to deck dropping everything off.  You will have to run in circles in those areas to find the people sometimes since the quest doesn't always tell you who or what the turn in person is.

The ones I had to look up where scan missions on specific planets since I don't know what system and cluster cluster each and every planet is in.

There are also a number of specific quests that require items you have to buy from vendors. Also keep checking the Specter office...both terminals...lots of "content" there.

O and yes, its a terrible design.

Modifié par pipda, 11 mars 2012 - 04:26 .


#138
AshenSugar

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I'm aware of the map system for finding the relevant NPCs, that's fine. I soon learned to check each level of the Citadel for various objectives (such as the terminals etc.) and for a reminder of the NPCs to hand the quests in to.

The main problem with the journal is something like the following scenario:

- W. Wonka wants you to collect a baffle sprocket from Loompaland.

- - Only the name of the planet (Loompaland) is given in the journal, no other details. This means you are forced to trawl through each cluster, star system, and planet individualy in the hope of finding the relevant planet. In some cases, the systems are too dangerous to access due to reaper activity from earlier scans, so you must wait until another mission has been completed.

--- In many cases, the relevant cluster/star system/ planet is not on the Galaxy map, indicating that some kind of pre-requisite is required to unlock that particular area. No indication of this is given within the journal, nor any hints about the pre-requisite activity that is needed. or how to get it.

---- In some cases, the assignment must be completed during a particular time frame. Leaving it until after you have completed a Priority mission causes it to expire. There is no clue given about which Priority missions are 'safe' to do, this places me into a permenant state of ultracautiousness, checking and double checking everything before launching a priority mission.

----- Once you have completed a planet-based mission, there is no method of re-visiting the planet later  if you missed the quest objective, as the land option is disabled. (fortunately you can usually buy the item from the Spectre store).

------ Once you have located the Baffle Sprocket, no updated information is given within the journal, there is no 'quest complete' text, or any follow up text, such as "You have located a Baffle Sprocket, return it to W. Wonka in The Citadel" This results in a journal full of quests, all jumbled together, with no real indication of which ones you have completed, and which ones are still awaiting completion.

#139
hawat333

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Rawgrim wrote...

The selling point was the multiplayer mode. I belive the single player part of the game suffered from it.

Sadly, I have to agree with that.
There are major content that was obviously cut (like Omega. It's not really a spoiler, instead it's a lack of Spoilers, because you won't even see Omega), and they have basics of those storyline set up in the game. You just never get to the actual storyline.
I don't know how much time and resources it would have needed to be finished, but I'd rather have those than a multiplayer. That could easily be added via DLC. And then my first playthrough would felt more complete.
I liked the SP very much (and do enjoy the MP), but there was a chunck that was simply missing.

#140
Dansayshi

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Wait, theirs a multiplayer?

#141
xrogaan

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I really don't care. In fact, I like it this way. The first hours were disturbing 'cause I didn't knew what to do. A quest pointer vanished and I didn't knew where to go next. And then, I started "exploring", finding stuff and more quests and even more stuff. And all this without being assisted by the game. It's refreshing.

I like searching, keeping tracks of what I do. Without intrusive the help from the game, you just need to get a notepad and write down the little things you need to remember.

#142
The Spamming Troll

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xrogaan wrote...

I really don't care. In fact, I like it this way. The first hours were disturbing 'cause I didn't knew what to do. A quest pointer vanished and I didn't knew where to go next. And then, I started "exploring", finding stuff and more quests and even more stuff. And all this without being assisted by the game. It's refreshing.

I like searching, keeping tracks of what I do. Without intrusive the help from the game, you just need to get a notepad and write down the little things you need to remember.


yuck, dude!

.....or the journal could just be a little bit more informative.

#143
jeweledleah

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Rawgrim wrote...

During most of the sidequests I did, I had no clue about what I was doing. I just picked up everything i could when on missions, and checked everyone at the Citadel if I had something they wanted.


pretty much.  it doesn't even update the journal when you aquire the item.  half the time, it doesn't even tell you where you should go to get that item.  but if you accidentaly aquire it, at least the npc's show up on a map... sorta... general viscinity.  still...  I'm guessing they were goingfor organic and ended up with completely confusing.

#144
DenizYe

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I agree. At first it was a bit weird that there aren't that much information. But playing a couple of hours I got used to the system and enjoy it. But yea some more informations for quests concerning planets in specific clusters would be nice :)

#145
Triple0

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bioware made a third person shooter instead of an RPG.

Modifié par Triple0, 11 mars 2012 - 05:16 .


#146
jeweledleah

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AshenSugar wrote...

I'm aware of the map system for finding the relevant NPCs, that's fine. I soon learned to check each level of the Citadel for various objectives (such as the terminals etc.) and for a reminder of the NPCs to hand the quests in to.

The main problem with the journal is something like the following scenario:

- W. Wonka wants you to collect a baffle sprocket from Loompaland.

- - Only the name of the planet (Loompaland) is given in the journal, no other details. This means you are forced to trawl through each cluster, star system, and planet individualy in the hope of finding the relevant planet. In some cases, the systems are too dangerous to access due to reaper activity from earlier scans, so you must wait until another mission has been completed.

--- In many cases, the relevant cluster/star system/ planet is not on the Galaxy map, indicating that some kind of pre-requisite is required to unlock that particular area. No indication of this is given within the journal, nor any hints about the pre-requisite activity that is needed. or how to get it.

---- In some cases, the assignment must be completed during a particular time frame. Leaving it until after you have completed a Priority mission causes it to expire. There is no clue given about which Priority missions are 'safe' to do, this places me into a permenant state of ultracautiousness, checking and double checking everything before launching a priority mission.

----- Once you have completed a planet-based mission, there is no method of re-visiting the planet later  if you missed the quest objective, as the land option is disabled. (fortunately you can usually buy the item from the Spectre store).

------ Once you have located the Baffle Sprocket, no updated information is given within the journal, there is no 'quest complete' text, or any follow up text, such as "You have located a Baffle Sprocket, return it to W. Wonka in The Citadel" This results in a journal full of quests, all jumbled together, with no real indication of which ones you have completed, and which ones are still awaiting completion.


this post describes the issue perfectly.

#147
Indylavi

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maxulic wrote...
I think I see which quest you are talking about, is it the one in the Embassy? The worst part is that I actually saved these elcors by scanning the system before getting this quest, so I went back to the planet thinking that maybe now I'd need to land or something just to find out that actually I just needed to talk a second time to the elcor to complete the quest.

Why? Why didn't I get a quest telling me to go to the Citadel and look for an ambassador that might be interested by the fact I saved a squad (you know like a bunch of other quests)? Why didn't that elcor have a line when I talked to him acknowledging that I saved a squad and instantly completing the quest?

Simply, why did this elcor give me a quest to save them when I already did it?


Yep, that's the one. It would be nice if they would tell me where it was. Or like you if I already did it then give me an update to talk to the ambassador about his people. It's all just a mess and very hard to keep track even if you write it down on paper

#148
Chromie

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AshenSugar wrote...

I'm aware of the map system for finding the relevant NPCs, that's fine. I soon learned to check each level of the Citadel for various objectives (such as the terminals etc.) and for a reminder of the NPCs to hand the quests in to.

The main problem with the journal is something like the following scenario:

- W. Wonka wants you to collect a baffle sprocket from Loompaland.

- - Only the name of the planet (Loompaland) is given in the journal, no other details. This means you are forced to trawl through each cluster, star system, and planet individualy in the hope of finding the relevant planet. In some cases, the systems are too dangerous to access due to reaper activity from earlier scans, so you must wait until another mission has been completed.

--- In many cases, the relevant cluster/star system/ planet is not on the Galaxy map, indicating that some kind of pre-requisite is required to unlock that particular area. No indication of this is given within the journal, nor any hints about the pre-requisite activity that is needed. or how to get it.

---- In some cases, the assignment must be completed during a particular time frame. Leaving it until after you have completed a Priority mission causes it to expire. There is no clue given about which Priority missions are 'safe' to do, this places me into a permenant state of ultracautiousness, checking and double checking everything before launching a priority mission.

----- Once you have completed a planet-based mission, there is no method of re-visiting the planet later  if you missed the quest objective, as the land option is disabled. (fortunately you can usually buy the item from the Spectre store).

------ Once you have located the Baffle Sprocket, no updated information is given within the journal, there is no 'quest complete' text, or any follow up text, such as "You have located a Baffle Sprocket, return it to W. Wonka in The Citadel" This results in a journal full of quests, all jumbled together, with no real indication of which ones you have completed, and which ones are still awaiting completion.


This explains what's wrong perfectly.

#149
AkiKishi

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My cynical side says it's to make you waste a lot of time looking for things that may or may not exist at that point of the game. Case in point I got a bug that cost me around 400 assets so I restarted to an earlier save. Because I knew exactly where I was going I arrived at the same point 2 hours earlier.

There are many times you get sidequests for areas that don't appear or for NPCs that don't show up until later. Throw in the potential for bugs and it's all a bit of a mess.

#150
Indylavi

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BobSmith101 wrote...

My cynical side says it's to make you waste a lot of time looking for things that may or may not exist at that point of the game. Case in point I got a bug that cost me around 400 assets so I restarted to an earlier save. Because I knew exactly where I was going I arrived at the same point 2 hours earlier.

There are many times you get sidequests for areas that don't appear or for NPCs that don't show up until later. Throw in the potential for bugs and it's all a bit of a mess.


Exactly, I've even gotten a quest in a system that hadn't appeared yet. When I did a mission the area was unlocked. Then the side quest I was given for that system was now expired because the game registered that I did a main mission before completing it. I had to reload a save and come back to get the side mission later. It's all just a complete mess somethings