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Why did Bioware stop detailing missions and assignments?


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174 réponses à ce sujet

#151
Bonaven

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It's kinda wierd that i completed all the side missions just checking that all the system were always at 100%. Only thing i had to do was to follow the markers in the map and that's it

I got all the side quests doing that...

It remind me a lot to DA2

#152
Anonymis

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EPIC failure by whoever chose to scrap the detailed Missions and Assignments. Many missions have several steps, and its easy to get mixed up when the details of your mission never change. The least they could do is throw a couple bullets in there and maybe some separation between the types of missions. Not that they care since sales will still be through the roof. How does that saying go....If it aint broke, dont fix it. Epic Fail!

#153
Psychlonus

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This is the first RPG (or technically 'RP-like game') I've ever heard of that as a rule doesn't direct you on missions.

#154
witlessrogue85

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In the in-game manual it even mentions consulting your journal for updates. So. Yeah, I hope they fix that sooner than later.

#155
BobbyDylan

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Yeah, I'll add my voice to this chorus of baffled ME fans.

It also doesn't help than most of the quests are completly interchangeable.
Overhear X comment.
Go you Y location to scan,
Collect Z.
return to X.

In most cases, what you're doing and why seems to be totally unimportant, and often doesn't even makes sense. In one of these random "missions" I have to go collect the "rosetta stones for prothean" cos the scientest dont understand the language.
"Hey," I thought to myself "I have a real life prothean on my ship, you wanna speak to him? No? Ok, I'll try search the galaxy for an unpecified planet in the hop of turning up your stone.



Lame, and feels week. The game suffers because of this weak journal and lackluster RPG elements.

#156
houldendub

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Signed to say that the journal is crap.

Nothing that can't be fixed either, chop chop Bioware.

#157
Nathan Redgrave

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Rawgrim wrote...

The selling point was the multiplayer mode. I belive the single player part of the game suffered from it.


That has nothing to do with it. They wanted to make the Journal/Codex more compact, so they minimized the amount of information each mission gave you and put it all under one tab. Which would have worked, as there isn't any mission in the game that's complicated enough that you NEED more than one bullet-point to know what you're doing. But sometimes side-quests aren't specific enough in their descriptions, particularly when it comes to PLANETS, SYSTEMS, CLUSTERS, and WHAT PART OF THE CITADEL THE PERSON YOU'RE FETCH-QUESTING FOR HANGS OUT IN.

#158
SloppyFarts

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I haven't read the entire thread, but I'll chime in that I miss the old journal. I noticed early on that there were no progress points checked off and then got used to using the map, but the "finish the quest before meeting the person" problem takes you out of the story and detracts from the RPG'ness of the game.

Like so many others, I had to check a wiki to find out where to go for a specific SQ

#159
HozzMidnight

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The journal is SO bad in ME3...its really one of my only gameplay criticisms, that and the way War Assets are dependent on Galactic Readiness.

I really dont get how its so objectively...worse...than the journal in either of the first two games.

#160
vware

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The one thing I missed in this game.

#161
InvincibleHero

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As long as there is enough info to go by then I'll be fine. It seems in some quests there needs to be more prompts or clarficiation though. I doubt they would wholesale patch in a similar journal to ME2 but maybe fix a few and it'll work out.

#162
SloppyFarts

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It doesn't really hurt functionality . . .

I bet all of the journal updates were written and exist, but were simply not included. Its possible it could be added to the game, but I seriously doubt it will be. Actual technical functionality (for a few things) needs to be restored which is likely going to get most of the cycles early.

#163
Fliprot

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You should see the Skyrim journal. Try remembering what you had to do on a quest you picked up and half did 50 hours ago when all it says about the quest is the name of the quest ans "Talk to X".

#164
LyletheBloody

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This was definitely a huge misstep and seems really lazy to do this for the last game of the trilogy.

#165
cypherhalo

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Yeah, seems like they got distracted adding some features people weren't really interested in and forgot a few basics. A lot of the changes were great, don't get me wrong, but the little touches help too. I'm cool that they streamlined some of the RPG elements from ME1 to ME2 and 3 but I don't get how getting rid of the journal is a positive streamlining that makes the game easier. . . What were they thinking?

#166
ssgt thompson1

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Its simple the game turned bad when EA took over thats the only reason, mass effect 1 had weapons and armour around every corner, hundreds of pieces of armour and hundreds of gun but now its less than 10 pieces of armour and less than 40 guns, great job with the RPG element, maybe EA should consider buying the COD franchise those games are bad as it is and you really couldnt ruin them anymore.

#167
Mirajin

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Fliprot wrote...

You should see the Skyrim journal. Try remembering what you had to do on a quest you picked up and half did 50 hours ago when all it says about the quest is the name of the quest ans "Talk to X".


QFT

Skyrim was a massive hit, and it shipped with soooo many annoyances and problems. Either we'll learn to accept ME3's flaws (or not), or they'll be fixed. In any case, people will stop b*tching eventually.

On topic, the journal is annoying. It was only when I realized that the "side-quests" were simple planet scanning tasks that I stopped caring. The journal tells you nothing useful in this game anyway, just use your maps.

#168
Anonymis

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ssgt thompson1 wrote...

Its simple the game turned bad when EA took over thats the only reason, mass effect 1 had weapons and armour around every corner, hundreds of pieces of armour and hundreds of gun but now its less than 10 pieces of armour and less than 40 guns, great job with the RPG element, maybe EA should consider buying the COD franchise those games are bad as it is and you really couldnt ruin them anymore.



Exactly!!!!!!!!

#169
SomniariKess1124

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I actually ended up writing the quest log down on paper. And filled up a college spiral in the process. Hell, i even had to write down each planet on where to find extra war assets! What happened, EA?



#170
Linkenski

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lol :lol:

Anyway, I haven't started playing ME3 yet but if what the OP says is true, that's really unfortunate. I'll probably end up with a lot of unfinished side missions because I didn't know what to do next.


Also, instead of failing specific quest objectives that can only be optained during obscure parts of a main mission, the failed quest will appear as unfinished forever. ME3 is gonna grind your gears. It's terribly unpolished.

#171
Tonymac

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Also, instead of failing specific quest objectives that can only be optained during obscure parts of a main mission, the failed quest will appear as unfinished forever. ME3 is gonna grind your gears. It's terribly unpolished.

 

I know that this is a necro-thread and all, but not having a quest log that updated and all was part of why the game felt rushed.  Even ME1 for all of its "Old game" feel had assignable powers to number slots (ME3 MP does not have this and its a pain to deal with), and it had a quest log that actually worked.  ME2 went another step further and even gave you percentages of planets that you had been to per system and per cluster.  In ME1 I had to write them down.  I hated it, but I did it because I am a completionist.  In ME3 I didn't have to write the stuff down to keep track of it, but I hated the fact that I had to look at the log and find that it offered me no help at all.


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#172
SNascimento

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This is such a minor thing. ME3 secundary missions were no more complex than listen to a conversation, scan a planet and get back. I kind just did everything and never even opened the Journal.


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#173
dreamgazer

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Also, instead of failing specific quest objectives that can only be optained during obscure parts of a main mission, the failed quest will appear as unfinished forever. ME3 is gonna grind your gears. It's terribly unpolished.


You know why that is, right? You can go to the Spectre Terminal and purchase the missed items to finish those minor sub-quests, making it so you won't miss the resulting story elements. I don't consider that "terribly unpolished".
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#174
StarcloudSWG

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It wasn't until my *fourth* playthrough that I discovered that you have to use the map function on the Citadel to see where the NPC markers were, for the 'turn this in' fetch quests.

 

And it wasn't until then that I realized there were little arrows on top of the map that let you see the maps for other sections of the Citadel than the one you're in.

 

This wasn't exactly a failure of the journal system. This was a failure of documentation; this system was new to Mass Effect 3 and should have been more notable than a single quickly skipped line of pop-up dialog.


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#175
Larry-3

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Mass Effect does not even need multiplayer. If I need to skirmish with something outside of singleplayer, then I can just purchase one of the other hundred shooter games all ready on the market. I only like singleplayer anyway.