Why did Bioware stop detailing missions and assignments?
#151
Posté 12 mars 2012 - 02:15
I got all the side quests doing that...
It remind me a lot to DA2
#152
Posté 13 mars 2012 - 01:17
#153
Posté 13 mars 2012 - 02:14
#154
Posté 14 mars 2012 - 01:11
#155
Posté 14 mars 2012 - 02:43
It also doesn't help than most of the quests are completly interchangeable.
Overhear X comment.
Go you Y location to scan,
Collect Z.
return to X.
In most cases, what you're doing and why seems to be totally unimportant, and often doesn't even makes sense. In one of these random "missions" I have to go collect the "rosetta stones for prothean" cos the scientest dont understand the language.
"Hey," I thought to myself "I have a real life prothean on my ship, you wanna speak to him? No? Ok, I'll try search the galaxy for an unpecified planet in the hop of turning up your stone.
Lame, and feels week. The game suffers because of this weak journal and lackluster RPG elements.
#156
Posté 14 mars 2012 - 03:41
Nothing that can't be fixed either, chop chop Bioware.
#157
Posté 14 mars 2012 - 03:43
Rawgrim wrote...
The selling point was the multiplayer mode. I belive the single player part of the game suffered from it.
That has nothing to do with it. They wanted to make the Journal/Codex more compact, so they minimized the amount of information each mission gave you and put it all under one tab. Which would have worked, as there isn't any mission in the game that's complicated enough that you NEED more than one bullet-point to know what you're doing. But sometimes side-quests aren't specific enough in their descriptions, particularly when it comes to PLANETS, SYSTEMS, CLUSTERS, and WHAT PART OF THE CITADEL THE PERSON YOU'RE FETCH-QUESTING FOR HANGS OUT IN.
#158
Posté 14 mars 2012 - 04:16
Like so many others, I had to check a wiki to find out where to go for a specific SQ
#159
Posté 14 mars 2012 - 04:18
I really dont get how its so objectively...worse...than the journal in either of the first two games.
#160
Posté 14 mars 2012 - 04:32
#161
Posté 14 mars 2012 - 04:40
#162
Posté 14 mars 2012 - 05:00
I bet all of the journal updates were written and exist, but were simply not included. Its possible it could be added to the game, but I seriously doubt it will be. Actual technical functionality (for a few things) needs to be restored which is likely going to get most of the cycles early.
#163
Posté 14 mars 2012 - 05:22
#164
Posté 14 mars 2012 - 05:34
#165
Posté 14 mars 2012 - 05:37
#166
Posté 14 mars 2012 - 05:42
#167
Posté 14 mars 2012 - 05:56
Fliprot wrote...
You should see the Skyrim journal. Try remembering what you had to do on a quest you picked up and half did 50 hours ago when all it says about the quest is the name of the quest ans "Talk to X".
QFT
Skyrim was a massive hit, and it shipped with soooo many annoyances and problems. Either we'll learn to accept ME3's flaws (or not), or they'll be fixed. In any case, people will stop b*tching eventually.
On topic, the journal is annoying. It was only when I realized that the "side-quests" were simple planet scanning tasks that I stopped caring. The journal tells you nothing useful in this game anyway, just use your maps.
#168
Posté 15 mars 2012 - 02:07
ssgt thompson1 wrote...
Its simple the game turned bad when EA took over thats the only reason, mass effect 1 had weapons and armour around every corner, hundreds of pieces of armour and hundreds of gun but now its less than 10 pieces of armour and less than 40 guns, great job with the RPG element, maybe EA should consider buying the COD franchise those games are bad as it is and you really couldnt ruin them anymore.
Exactly!!!!!!!!
#169
Posté 25 janvier 2015 - 08:09
I actually ended up writing the quest log down on paper. And filled up a college spiral in the process. Hell, i even had to write down each planet on where to find extra war assets! What happened, EA?
#170
Posté 25 janvier 2015 - 02:20
lol
Anyway, I haven't started playing ME3 yet but if what the OP says is true, that's really unfortunate. I'll probably end up with a lot of unfinished side missions because I didn't know what to do next.
Also, instead of failing specific quest objectives that can only be optained during obscure parts of a main mission, the failed quest will appear as unfinished forever. ME3 is gonna grind your gears. It's terribly unpolished.
#171
Posté 25 janvier 2015 - 02:57
Also, instead of failing specific quest objectives that can only be optained during obscure parts of a main mission, the failed quest will appear as unfinished forever. ME3 is gonna grind your gears. It's terribly unpolished.
I know that this is a necro-thread and all, but not having a quest log that updated and all was part of why the game felt rushed. Even ME1 for all of its "Old game" feel had assignable powers to number slots (ME3 MP does not have this and its a pain to deal with), and it had a quest log that actually worked. ME2 went another step further and even gave you percentages of planets that you had been to per system and per cluster. In ME1 I had to write them down. I hated it, but I did it because I am a completionist. In ME3 I didn't have to write the stuff down to keep track of it, but I hated the fact that I had to look at the log and find that it offered me no help at all.
- DeathScepter aime ceci
#172
Posté 25 janvier 2015 - 07:46
This is such a minor thing. ME3 secundary missions were no more complex than listen to a conversation, scan a planet and get back. I kind just did everything and never even opened the Journal.
- pdusen aime ceci
#173
Posté 25 janvier 2015 - 08:07
Also, instead of failing specific quest objectives that can only be optained during obscure parts of a main mission, the failed quest will appear as unfinished forever. ME3 is gonna grind your gears. It's terribly unpolished.
You know why that is, right? You can go to the Spectre Terminal and purchase the missed items to finish those minor sub-quests, making it so you won't miss the resulting story elements. I don't consider that "terribly unpolished".
- Naphtali aime ceci
#174
Posté 25 janvier 2015 - 11:00
It wasn't until my *fourth* playthrough that I discovered that you have to use the map function on the Citadel to see where the NPC markers were, for the 'turn this in' fetch quests.
And it wasn't until then that I realized there were little arrows on top of the map that let you see the maps for other sections of the Citadel than the one you're in.
This wasn't exactly a failure of the journal system. This was a failure of documentation; this system was new to Mass Effect 3 and should have been more notable than a single quickly skipped line of pop-up dialog.
- chris2365 aime ceci
#175
Posté 26 janvier 2015 - 05:05





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