Aller au contenu

Photo

Autodialogue: your thoughts?


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
lookingglassmind

lookingglassmind
  • Members
  • 420 messages
There have been times in ME1 and ME2 that I have felt the jarring interuption of auto-dialogue. It doesn't take over often in those two games, but when it does, it is blatant. In ME3, I felt as though auto-dialogue happened more than player control over the options, which may (tentatively) be explained by the unilateral subject matter. However, even given that, it seems as though it serves as evidence of an a priori intent by the writers.

From very early on in the dialogue of the game, it seemed evident that the player was not being allowed the same amount of narrative freedom and personality development as in the other two games. It could be argued that ME3's plot demands this by sheer mechanics: does one have time for any sort of choice in war? In some senses, the auto-dialogue seemed to help the narrative. If I chose to surrender myself to BioWare's endings and restrictive cannon, then the auto-dialogue makes sense. But if the game was supposed to still be about player autonomy and actualization, then I'd argue that it failed at this miserably.

I'd like to know your thoughts on this subject. Did the auto-dialogue take you out of immersion? Did it help you headcannon, perhaps?

Thank you.

#2
Rawgrim

Rawgrim
  • Members
  • 11 532 messages
I hated it. I picked 1 line at the beginning of a conversation, and had to watch my Shep say tons of stuff during the conversations that i would never have chosen myself. I felt (in ME3) that Shep wasn`t longer my character at all, but the main character in a movie i was watching. Not being able to import Shep`s face from ME1 and ", didn`t help either. i had to recrate the face as best I could, and it ended up very different from my original shep, no matter how i did it.

#3
Aesieru

Aesieru
  • Members
  • 4 201 messages
Not as common as I feared but annoying when it did occur in most circumstances other than a few.

#4
lookingglassmind

lookingglassmind
  • Members
  • 420 messages

Rawgrim wrote...

I picked 1 line at the beginning of a conversation, and had to watch my Shep say tons of stuff during the conversations that i would never have chosen myself. I felt (in ME3) that Shep wasn`t longer my character at all, but the main character in a movie i was watching.


This is the sensation I frequently got, as well. I feel as though it conflicts with BioWare's stated ideals for the game, never mind the series. Glad I'm not the only one who feels as though many things were said in-game that were not implied in the dialogue wheel choices. It helps me gain an objective analysis.

#5
Pasicrates

Pasicrates
  • Members
  • 65 messages
I, honestly, wasn't turned off by the auto-dialogue, but I will admit there was too much of it. I felt that the ability to add auto-dialogue kind of added to Shepard's character. I really never considered Shepard to be an independent character until this game, it made him feel like a living breathing person. Maybe it wasn't the best choice for a Mass Effect game, but it did not ruin / take away from my experience. However, when we do get to make choices there are only 2 options opposed to the typical 3 and only ever one investigate option. Do you want up or down or do you want to ask one question then choose up or down. It has been the Mass Effect flaw for some time and it was exemplified here.

Something that did bother me was the lack of Crew Conversations or how all side quests are over heard. A little off the point, but still. When there were crew conversations they were not in chat form they were simply in the overworld and you weren't sure if you were going to be involved or not. I would much have preferred the method for crew dailogue of the past two games, where you would do a mission, unlock something a conversation, rinse and repeat. Though I really liked the new Citadel and how you could run into your crew there.

Modifié par Pasicrates, 09 mars 2012 - 02:50 .


#6
Rawgrim

Rawgrim
  • Members
  • 11 532 messages
Truth be told, i thought something had gone wrong with my game. I remember reading about rp-mode, story-mode and all that. I thought the RP mode was switched to something else in my game, since I didn`t have as many choices (at all) as I did in the previous games.

#7
Aesieru

Aesieru
  • Members
  • 4 201 messages
I still had quite a lot of choice sand a lot of the dialog felt more genuine, that being said, in some points I did want to make a decision other than the auto.

#8
RazorrX

RazorrX
  • Members
  • 1 192 messages
IMO Bioware has moved from a real RPG in ME3 into a more 'chose your path' story. Shep was not really "My" shep as he was someone I was given control of at times. In a way it seems to be moving more toward more standard TPS games vs a TPS-RPG. Sad really, as I love RPGs most.

#9
Rulycar

Rulycar
  • Members
  • 307 messages
Acceptable:
... makes the final episode of this trilogy more cinematic/heroic.

Though,
... would have been better to give us control during the story,
... then present the cinematics as prologue to our choices throughout the series.

Modifié par Rulycar, 09 mars 2012 - 03:08 .


#10
Qutayba

Qutayba
  • Members
  • 1 295 messages
I just wish Bioware would just drop the whole silly binary light/dark options in their games. Not all choices are moral choices. Just give us a couple dialogue options that would be human responses to what's going on. It ends up giving much more freedom to both the writers (who won't feel they have to come up with a "good" and "evil" response to every situation) and the players.(who won't feel pressured to meta-game with their alignment meters).

#11
KingDan97

KingDan97
  • Members
  • 1 361 messages
I was bothered by it until I realized I almost always pick the paragon option anyway so this just saved me some button presses. All in all I'd say it matched what I would have said pretty well since it even seemed to have thrown in some renegade phrases among all my paragon-y goodness.

#12
Hexxys

Hexxys
  • Members
  • 248 messages
Hated it.

#13
Storenumber9

Storenumber9
  • Members
  • 357 messages
I didn't mind it that much, honestly.

I wish there was more options dialog wise, but it didn't affect the game as a whole for me.

#14
Paparob

Paparob
  • Members
  • 498 messages
It was alright. A few times it annoyed but most of the time it wasn't that big a deal, just seemed to speed up the process.

#15
Icinix

Icinix
  • Members
  • 8 188 messages
There were only a few times it really bugged me - generally though most of the dialogue is stuff I'm happy with my shep saying.

My bigger issue is the longer connected not necessarily related cutscenes that flow on. Seriously - at one stage I think I watched about 5 minutes of cut scenes and without dialogue choice in it - that just feels like an eternity.

#16
RxP4IN

RxP4IN
  • Members
  • 526 messages
I didn't think it was going to bother me, and it didn't for the most part. It did cause Shepard to contradict himself a couple of times. I remember choosing to tell Garrus that he can't blame deaths or mistakes on himself, then later in the game Shepard automatically starts beating himself up over similar circumstances. I can't remember the exact moment, might have been around Thessia.

Modifié par RxP4IN, 09 mars 2012 - 03:35 .


#17
KingDan97

KingDan97
  • Members
  • 1 361 messages

RxP4IN wrote...

I didn't think it was going to bother me, and it didn't for the most part. It did cause Shepard to contradict himself a couple of times. I remember choosing to tell Garrus that he can't blame deaths or mistakes on himself, then later in the game Shepard automatically starts beating himself up over similar circumstances. I can't remember the exact moment, might have been around Thessia.

Well it's one thing to tell someone not to blame themselves, but another entirely to actually be able to take your own advice.

#18
Vikali

Vikali
  • Members
  • 490 messages

Rulycar wrote...

Acceptable:
... makes the final episode of this trilogy more cinematic/heroic.

Though,
... would have been better to give us control during the story,
... then present the cinematics as prologue to our choices throughout the series.


This.

#19
Tazzmission

Tazzmission
  • Members
  • 10 619 messages
i found it to be alright it makes sence this is a universal war story

#20
Landline

Landline
  • Members
  • 1 612 messages
Not a step in the right direction. I thought the story was about my Shepard, not Biowares Shepard.

Not a deal breaking thing, but not something that I'd want to see more of, assuming I ever buy something else from Bioware after this.

#21
Ji99saw

Ji99saw
  • Members
  • 227 messages
This is why I will not purchase anymore bioware games because if it's all auto dialogue, then what separates them from any other game (certainly not story and combat)

#22
BadlyBrowned

BadlyBrowned
  • Members
  • 567 messages
It honestly didn't bother me until the endings when I couldn't tell the RGC to GTFO.