But as I'm playing ME3, I managed to pick up on a few things that could possibly lead be dangling bait (much like Klendagon was in ME1):
-Conventional FTL travel still exists
Yes, it's slow as hell compared to Relays, but it just means it takes months to get somwhere, maybe a year or so (depending on where you want to go) and you have to make stops to refuel and what not.
-QECs still exist
Allers mentions a QEC research facility in UCLA, meaning they're working on popularizing or at least making it easier to make units that can be used to communicate with.
EDIT: The Normandy's QEC connects to both Hackett (whose fate is unknown) and to someplace on Earth (Anderson uses one to talk to the Normandy) so the Normandy isn't completely cut off from the rest of the galaxy
-Asari Cache
The one Matriarch in ME2 whose name eludes me at this moment tells you about the Asari making their own Relays, and we know that the Asari are sitting on a huge stash of Prothean knowledge and tech.
-Leftover Debris
The remains of the the Relays and the Citadel are RIPE for salvage. Especially since prior to this there's been no way to properly look at how a Mass Relay works, who knows what sort of discoveries you could make.
-Normandy's destination
Obviously the Normandy started on Earth, they couldn't have gotten shoved -that- far away, and the Normandy has gotten up from far worse (the beating it took against the Collectors during the Suicide mission) So it's obvious they aren't permanently stuck there.
-Vagueness of the conclusion
Something that always struck me as odd was how the ending doesn't mention the fleet, Earth (beyond whether it survives) or the Normandy's crew. That, and the company telling us we should keep our saves means they likely have something up their sleeves that we might not just be aware of yet.
Modifié par RiouHotaru, 09 mars 2012 - 08:23 .





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