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It is REALLY funny observing the optimism gap between the people who have and haven't finished the game


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#1
TheKillerAngel

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Namely, this is observed on the non-spoiler General Discussion and the spoiler-allowed Story discussion. Lots of people are pretty happy  with the game so far, and they haven't finished it. They mostly show up in General Discussion.

However, hordes of pissed off fans, many of whom were not already knowledgeable about the endings, are venting their greviances here. I wonder what it will be like by the time almost everybody has beaten the game and the endings become a regular topic of discussion on General.

Modifié par TheKillerAngel, 09 mars 2012 - 04:04 .


#2
Landline

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I think most people were pretty happy with the game until the ending.

Not perfect, but good.

Then the ending just takes all of those good feelings and crushes them making the bad ending even worse.

It's rather sadistic.

#3
TheKillerAngel

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Landline wrote...

I think most people were pretty happy with the game until the ending.

Not perfect, but good.

Then the ending just takes all of those good feelings and crushes them making the bad ending even worse.

It's rather sadistic.


That's what I'm sensing too. People are beaming about the awesomeness of the game on GD but once they finish I think they're going to move over here and start raging in one of the MANY threads about the endings.

I, for one, haven't finished the game, but I was privy to the leaks so I know where I'm headed.

#4
Faraborne

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Landline wrote...

I think most people were pretty happy with the game until the ending.

Not perfect, but good.

Then the ending just takes all of those good feelings and crushes them making the bad ending even worse.

It's rather sadistic.


I was ecstatic with the game--I couldn't put it down.  Then the final five minutes came... yeah you know the rest.

#5
JrSlackin

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[quote]TheKillerAngel wrote...

[quote]Landline wrote...

I think most people were pretty happy with the game until the ending.

Not perfect, but good.

Then the ending just takes all of those good feelings and crushes them making the bad ending even worse.

It's rather sadistic.[/quote]

Pretty much this.

I loved the game up until the final decisions to make. Going down the path of destroying them, watching it, seeing everything unfold, including shepard breathing again, and then was totatly lost with the thing after the credits only scratching my head and just going. What the what?!

Then I decided to watch on youtube the other endings, I did so, and then came to realization that they're all so similiar that I just kinda felt like the ending had no impact, I didn't feel sad (other then the fact it's the "last" Mass Effect). I just felt kinda empy. What hit me was when Moridin sacraficed himself, that hit home, but this ending, just kinda made me go, ok, so what now?

Modifié par JrSlackin, 09 mars 2012 - 04:15 .


#6
ukd

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ditto.

Its like chasing a girl for 5 years, becoming friends, one drunken amazing night you are about to get it on and BAM! You find out your friend is a pre-op transexual.

Some people may find that metaphor rather crude, but I think it illustrates the fact is no matter how awesome something is, it just takes one IMPORTANT thing to color the impression of the entire thing.

Hence, if I have to take into account the current endings of ME3, I feel like an utter idiot for being such a fanboy.

#7
Warhawk7137

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I already knew about the endings.

I'm optimistic because of a lot of lore-related stuff and some plot details that leave room for interpretation (mostly involving FTL drives, eezo, comm buoys, and QECs).

#8
PsychoticPenguin

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I mentioned it in another thread, but I absolutely loved the game. It tapped into that center which gave me joy just playing, which very few games have been able to do over the years. I stayed up well past midnight every night this week because I was hooked. Just one more mission, one more amazing setpiece in the backdrop of galactic war. They absolutely nailed the desperation of the Reaper invasion. They took you to all the places you wanted to visit (Rannoch, Thessia, etc). They took you back to many poignant locations from the past. They provided appropriate homage to all the characters from the past 2 games, and gave their narratives all necessary development up until the final conflict. The Cerberus/reaper-tech plot-line was a little predictable but definitely fit into within the character model of The Illusive Man. The plot was very linear but honestly I didn't care because it tied up so many loose ends appropriately. Up until the end I kept thinking how I couldn't wait to play it all over again.

Then the ending happened. And it robbed me of all that joy. And robbed me of any desire to replay the game.

#9
ExileArin

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I didn't have it spoiled for me, and the only time I put my controller down for 33 hours was to grab food. I was in fangirl heaven. Then .... the endings. I wish I'd just spoiled myself, because staring at the screen while the credits rolled, I felt like I'd just been knifed in the stomach.

#10
RxP4IN

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It's strange when an ending is so bad, you forget how good the core game was.

I have always enjoyed the combat/gameplay of ME without overvaluing the story. But this, this is just awful. I can stomach the endings, but that catalyst plot.....killed the franchise for me.


Edit: More on topic, I remember avoiding spoiler and doubting the naysayers, but they were right.

If anything, this game is a testement to how bad writing can overshadow the absolutely tremendous job that the rest of the Bioware team did.

Modifié par RxP4IN, 09 mars 2012 - 04:32 .


#11
Dean_the_Young

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TheKillerAngel wrote...

Namely, this is observed on the non-spoiler General Discussion and the spoiler-allowed Story discussion. Lots of people are pretty happy  with the game so far, and they haven't finished it. They mostly show up in General Discussion.

However, hordes of pissed off fans, many of whom were not already knowledgeable about the endings, are venting their greviances here. I wonder what it will be like by the time almost everybody has beaten the game and the endings become a regular topic of discussion on General.

What happened before the general release was that the people who actually completed the game felt satisfied, whereas it was the people who hadn't played it who were the loudest about how bad it was.

The tone has actually died down since, though that could be because of the number of people now playing.

#12
JayTheWolf

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RxP4IN wrote...

It's strange when an ending is so bad, you forget how good the core game was.

I have always enjoyed the combat/gameplay of ME without overvaluing the story. But this, this is just awful. I can stomach the endings, but that catalyst plot.....killed the franchise for me.



I'm with you. Rest of the game was fantastic. Endings and catalyst blew chunks. Like... big chunks. 

#13
Painaid

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ExileArin wrote...

I didn't have it spoiled for me, and the only time I put my controller down for 33 hours was to grab food. I was in fangirl heaven. Then .... the endings. I wish I'd just spoiled myself, because staring at the screen while the credits rolled, I felt like I'd just been knifed in the stomach.

Exactly how I felt, I'm not even sure the knife in the gut metaphor goes far enough. 

I wish I had read the spoilers now before I had bought the game, and I would have canceled my preorder on the spot. At least then I wouldn't have wasted $70, 35 hours of my life, two days of skipping class/work, and incredible heartbreak and utter disappintment.

At least then my naive fanboyish love of Mass Effect would still be in tact.

Modifié par Painaid, 09 mars 2012 - 04:35 .


#14
Wazooty

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The game was amazing up to and including your last talk with Anderson.  It was damn near perfect. The game hit all the emotional peaks that it should have.  Just...amazing.

Everything that happened after was so bad it just...ruins it.

Modifié par Wazooty, 09 mars 2012 - 04:37 .


#15
MrRiadon

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The ending can be compared with getting married after a long relationship, only to find out your wife has a penis on the wedding night.

Modifié par MrRiadon, 09 mars 2012 - 04:37 .


#16
justie

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MrRiadon wrote...

The ending can be compared with getting married after a long relationship, only to find out your wife has a penis on the wedding night.

+1

#17
Xerxes52

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Oh, I think the game is amazing right up until the end.

Everything after the final confrontation with TIM was bad, like Matrix Revolutions bad.


Imagine if Shepard hit that console, and the Crucible-Citadel combo released a pulse that stunned the Reapers and knocked out their shields (like Sovereign) and the Sword fleet exterminated the Reapers (with a special scene showing Joker in the Normandy gut Harbinger with a Thanix shot). On the ground, the husks go catatonic and the Hammer forces move in and wipe them out. No Kid Architect, no illusions of choice.

After that Shep wakes up at Huerta Memorial Hospital and has a few words with their LI, Hackett, Joker, etc. If you brought enough War Assets (enough to trigger the achievement), they show Anderson unconscious, but alive, in the next bed over.

After that, there's an epilogue like DA:O that tells you the state of the galaxy (more War Assets = better epilogue).

That's a happy ending. Sure it's cliché and there's no real choice at the end, but it makes you feel good about yourself and your accomplishments throughout the trilogy.

Modifié par Xerxes52, 09 mars 2012 - 04:43 .


#18
TFulls

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bioware is closing allot of threads either there mad at us for hating the endings, or understand are frustration

#19
Wazooty

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Xerxes52 wrote...

Oh, I think the game is amazing right up until the end.

Everything after the final confrontation with TIM was bad, like Matrix Revolutions bad.


Imagine if Shepard hit that console, and the Crucible-Citadel combo released a pulse that stunned the Reapers and knocked out their shields (like Sovereign) and the Sword fleet exterminated the Reapers (with a special scene showing Joker in the Normandy gut Harbinger with a Thanix shot). On the ground, the husks go catatonic and the Hammer forces move in and wipe them out. No Kid Architect, no illusions of choice.

After that Shep wakes up at Huerta Memorial Hospital and has a few words with their LI, Hackett, Joker, etc. If you brought enough War Assets (enough to trigger the achievement), they show Anderson unconscious, but alive, in the next bed over.

After that, there's an epilogue like DA:O that tells you the state of the galaxy (more War Assets = better epilogue).

That's a happy ending. Sure it's cliché and there's no real choice at the end, but it makes you feel good about yourself and your accomplishments throughout the trilogy.


Eh...Anderson has to die imo.  

His was one of the most emotional losses of the game.  Almost like your dad dying.  

It has to be bittersweet, but have a strong outlook for the galaxys future.

#20
TFulls

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Xerxes52 wrote...

Oh, I think the game is amazing right up until the end.

Everything after the final confrontation with TIM was bad, like Matrix Revolutions bad.


Imagine if Shepard hit that console, and the Crucible-Citadel combo released a pulse that stunned the Reapers and knocked out their shields (like Sovereign) and the Sword fleet exterminated the Reapers (with a special scene showing Joker in the Normandy gut Harbinger with a Thanix shot). On the ground, the husks go catatonic and the Hammer forces move in and wipe them out. No Kid Architect, no illusions of choice.

After that Shep wakes up at Huerta Memorial Hospital and has a few words with their LI, Hackett, Joker, etc. If you brought enough War Assets (enough to trigger the achievement), they show Anderson unconscious, but alive, in the next bed over.

After that, there's an epilogue like DA:O that tells you the state of the galaxy (more War Assets = better epilogue).

That's a happy ending. Sure it's cliché and there's no real choice at the end, but it makes you feel good about yourself and your accomplishments throughout the trilogy.


thats sounds good to me 

#21
Xerxes52

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Wazooty wrote...

Xerxes52 wrote...

Oh, I think the game is amazing right up until the end.

Everything after the final confrontation with TIM was bad, like Matrix Revolutions bad.


Imagine if Shepard hit that console, and the Crucible-Citadel combo released a pulse that stunned the Reapers and knocked out their shields (like Sovereign) and the Sword fleet exterminated the Reapers (with a special scene showing Joker in the Normandy gut Harbinger with a Thanix shot). On the ground, the husks go catatonic and the Hammer forces move in and wipe them out. No Kid Architect, no illusions of choice.

After that Shep wakes up at Huerta Memorial Hospital and has a few words with their LI, Hackett, Joker, etc. If you brought enough War Assets (enough to trigger the achievement), they show Anderson unconscious, but alive, in the next bed over.

After that, there's an epilogue like DA:O that tells you the state of the galaxy (more War Assets = better epilogue).

That's a happy ending. Sure it's cliché and there's no real choice at the end, but it makes you feel good about yourself and your accomplishments throughout the trilogy.


Eh...Anderson has to die imo.  

His was one of the most emotional losses of the game.  Almost like your dad dying.  

It has to be bittersweet, but have a strong outlook for the galaxys future.


I think you're right, but that was wishful thinking on my part. Anderson was just such a badass for staying back on Earth and coordinating the war on the ground.

The rest I still think would have made for a more satisfying ending though.

Modifié par Xerxes52, 09 mars 2012 - 04:48 .


#22
Landline

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TFulls wrote...

bioware is closing allot of threads either there mad at us for hating the endings, or understand are frustration


Their closing of threads seem to be mostly janatorial, they haven't closed any of the major ones yet.

I just think none of the employees wants to stick their neck out since it would be like sticking your hand into a hornets nest if they say the wrong thing.

#23
stwu

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Good till ending then they ruined everything. I don't think I'll ever play the ME series again. I feel like Samara when she kills Morinth "You are a disease to be purged nothing more." I seriously thought about burning my game and posting it on youtube.

#24
Sevrun

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Xerxes52 wrote...

Oh, I think the game is amazing right up until the end.

Everything after the final confrontation with TIM was bad, like Matrix Revolutions bad.


Imagine if Shepard hit that console, and the Crucible-Citadel combo released a pulse that stunned the Reapers and knocked out their shields (like Sovereign) and the Sword fleet exterminated the Reapers (with a special scene showing Joker in the Normandy gut Harbinger with a Thanix shot). On the ground, the husks go catatonic and the Hammer forces move in and wipe them out. No Kid Architect, no illusions of choice.

After that Shep wakes up at Huerta Memorial Hospital and has a few words with their LI, Hackett, Joker, etc. If you brought enough War Assets (enough to trigger the achievement), they show Anderson unconscious, but alive, in the next bed over.

After that, there's an epilogue like DA:O that tells you the state of the galaxy (more War Assets = better epilogue).

That's a happy ending. Sure it's cliché and there's no real choice at the end, but it makes you feel good about yourself and your accomplishments throughout the trilogy.


I'd mentioned something similar in another thread about feeling like I'd just completely FAILED after having decided to destroy the Reapers and watching Joker running... not for his life, but for EDI's.  Once it was all said and done I just shut the game down. first in the series to make me do that.  I've grown attached to these guys, yeah.  And It felt like I'd let them down.  But I don't see how any of the other endings would have been any better.

Your idea, devoid of this illusion that robs all victory from the destruction of the Reapers, is far preferable.

#25
NoDebate2

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stwu wrote...

Good till ending then they ruined everything. I don't think I'll ever play the ME series again. I feel like Samara when she kills Morinth "You are a disease to be purged nothing more." I seriously thought about burning my game and posting it on youtube.


This is definately the metaphor that best describes the situation. Samara respected Morinth and loved her as a daughter (much as the fans have loved the seres) and yet, when push comes to shove, what Morinth became (a frenzied murdering Ardat-yakshi), much similiar to the "finale" for ME3, is a monster that must be destroyed.

Modifié par NoDebate2, 09 mars 2012 - 05:02 .