OblivionDawn wrote...
Luigitornado wrote...
Olueq wrote...
Are you people really that dense? We arent asking for a fairy tale ending. We are asking for a satisfying ending. None of our choices matter and allt he ending are essentially the same. All of which make absolutles no sense, provide no closure, and so many plot holes. You are happy because the ending was sad. Why not give the player the option? Not every lieks those endings. Even then though, the endings are still terrible. They make no sense.Luigitornado wrote...
I feel the same as you for the most part, but the difference is that I liked the endings. I liked it how it made me depressed, it felt complete, like an actual ending; not hollywood bull-endings that are tested by audiences and then changed so they are better received.
I'm believe in the "eyes of the creator," and I truly believe the ending to be artistic and wonderful.
I'm sorry for those who are really disappointed.
As for that "Michael Bay" comment...Michael Bay would have given you the fairy tale ending you wanted.
I'm not happy because it was sad, I was happy because how it made me feel kind of depressed. I'm fairly confident that's what its intention was, and it feels like closure to me.
Getting to this point was the ride for me. My choices may have not directly affected the ending, but it affected how I played the game and the ride to the finish.
What are the plot holes anyway? I'm hearing ramblings about them, but they don't seem like that big of a deal. I want to think they are being made a big deal because people hate the endings and need something to pick at to make them feel better.
Plotholes like:
How did the Illusive Man manage to get inside the Citadel?
How did my teammates end up on the Normandy?
What are the turians and quarians in the Sol system going to do since there aren't any planets there that are habitable to them?
Why was the AI at the end a kid?
Who the hell was the AI at the end?
Why couldn't he just tell the Reapers to leave? He might as well have considering that the alternative was their destruction.
How did the Citadel get "moved?"
Why does it seem that Shepard has killed more innocent people than any of his enemies during the course of the Mass Effect series?
And much, much more.
The AI at the end wasn't 'a' kid, it was 'the' kid, or at least had the appearence of him, down to the hoodie. I imagine it's something like the Geth, where Shepard is seeing something different so he can understand it easily. Like the kid has been haunting him the entire game, and now he's associating that with the Crucible. Or maybe the Crucible just pulled the image from his mind. Additionally, I suppose it can lead some creadence to the whole hallucination aspect of it all.





Retour en haut








