www.officialplaystationmagazine.co.uk/2012/01/26/mass-effect-3-bioware-are-making-it-up-as-they-go-along/
The story and its climactic "ending" were not planned in advance. Is this lack of a clear theme to blame for how far off the conclusion was from what came before in ME1? I'm not sure anything can make sense of the ridiculous kid device that ruined ME3 or why it's a wonderful idea for the Normandy to be stranded no matter what the player does, but this article might explain why the writing went so far awry... The ending stinks because they pulled it out of their *****.
Horrible Ending Due To Lack of Planning? <LINK TO ARTICLE>
Débuté par
recentio
, mars 09 2012 04:27
#1
Posté 09 mars 2012 - 04:27
#2
Posté 09 mars 2012 - 04:31
It would certainly help explain, but it's no excuse.
#3
Posté 09 mars 2012 - 04:31
WELL that certainly explains a thing or two.
#4
Posté 09 mars 2012 - 04:31
Could have bee EA's tight leash on the release of content.
#5
Posté 09 mars 2012 - 04:36
There are many topics discussing these same points.
End of the line.
End of the line.
#6
Posté 09 mars 2012 - 04:36
I want to blame this on TOR taking attention away from Karpyshyn writing ME3 properly.




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