They're listening!
#276
Posté 09 mars 2012 - 11:15
#277
Posté 09 mars 2012 - 11:19
#278
Posté 09 mars 2012 - 11:21
Phydeaux314 wrote...
From Michael Gamble's (producer for ME3) twitter account: "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll [sic] - hold onto your copy of me3 forever."
So, something is coming. We don't know what.
But... I'm willing to have faith. This game, aside from the ending, has probably been the best one I've ever played, up there with titles like Half-Life 2 and Portal 2. This is word that we've not been abandoned, and for me at least, that is all I need.
/salute
We eagerly await more information, and for what it's worth... I sympathize. It must be rough seeing all the people come here and and say "THIS IS SO AMAZING BUT THE ENDING RUINS IT FOR ME" when you know you have plans.
Right, because BioWare is completely deserving of my faith after utterly destroying my entire ME experience in 5 minutes with the most blatant IP-suicide endings I've ever seen. After founding the entire series on the premise of choice, and your choices having lasting consequences (and, you know, repeatedly saying how, as the end of the trilogy, the endings could branch off wildly depending on whatever the player's actions instead of railroading it all).
#279
Posté 09 mars 2012 - 11:24
SaltyWaffles-PD wrote...
Right, because BioWare is completely deserving of my faith after utterly destroying my entire ME experience in 5 minutes with the most blatant IP-suicide endings I've ever seen. After founding the entire series on the premise of choice, and your choices having lasting consequences (and, you know, repeatedly saying how, as the end of the trilogy, the endings could branch off wildly depending on whatever the player's actions instead of railroading it all).
That right here.
#280
Posté 09 mars 2012 - 11:26
#281
Posté 09 mars 2012 - 11:29
The physical one would have given me no end of glee - I'd have maybe cooked it in the oven. Threw it off a rooftop. Stomped on it with high heels. Let my cat pee on it. Tied it to the back of a car on a string.
Whatever remains was left, I could have framed and kept on a wall with a big FAIL sign, and kept for eternity.
Yeah.
Now all I can do is uninstall the game.
#282
Posté 09 mars 2012 - 11:29
Phydeaux314 wrote...
From Michael Gamble's (producer for ME3) twitter account: "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll [sic] - hold onto your copy of me3 forever."
...
What do you mean "you people"!?
#283
Posté 09 mars 2012 - 11:31
#284
Posté 09 mars 2012 - 11:34
Until the very, very end. Because those endings good sirs, sucked a great deal. Literally depressed me, and had me frown at the complete lack of options. I was there to destroy the Reapers. They were the enemy. But now I must destroy the Geth as well? I must destroy Edi? I must ruin galactic travel, and kill my character off in the process?
Or take other endings which were equally as unacceptable.
This company just doesn't seem to understand their fanbase.
#285
Posté 09 mars 2012 - 11:35
parrmi22 wrote...
Even if they do listen it would be a long time before we would get a new ending. You've got to call the voice actors back, get the development team back together, put together some cutscenes. If I were BioWare, it wouldn't be worth it. People already bought the game, who cares?
I hope they surprise me though. I would kill someone for a new ending.
You will care when your first DLC is ignored by your fans und your next product will be preorderd like stomach pain.
But then it is to late cause your publisher says: "Its cheaper to cancel the project than to hope that the fans will give it a shot."
My spare time is limited so I have more things that I will do than I can and so lost customers are most likely lost. And a lost customer is lost money for futureprojects.
Simple thing, they listen or nobody will even notice when they disapear.
#286
Posté 09 mars 2012 - 11:36
Modifié par Xellith, 09 mars 2012 - 11:38 .
#287
Posté 09 mars 2012 - 11:37
Imortalfalcon wrote...
Phydeaux314 wrote...
From Michael Gamble's (producer for ME3) twitter account: "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll [sic] - hold onto your copy of me3 forever."
...
What do you mean "you people"!?
What do you mean "you people"?!
But honestly if he thinks he can try to sell me more DLC after what I just saw tonight then he can go to hell, I just saw my favorite series die.
#288
Posté 09 mars 2012 - 11:37
So the rest of the game, where those choices had the result of shaping the narrative and the final conclusions of the various subplots, no longer exists? A system and integration of choices, no less, that surpases any other ME game to date, and arguably the most successful trilogy series to do so?SaltyWaffles-PD wrote...
Phydeaux314 wrote...
From Michael Gamble's (producer for ME3) twitter account: "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll [sic] - hold onto your copy of me3 forever."
So, something is coming. We don't know what.
But... I'm willing to have faith. This game, aside from the ending, has probably been the best one I've ever played, up there with titles like Half-Life 2 and Portal 2. This is word that we've not been abandoned, and for me at least, that is all I need.
/salute
We eagerly await more information, and for what it's worth... I sympathize. It must be rough seeing all the people come here and and say "THIS IS SO AMAZING BUT THE ENDING RUINS IT FOR ME" when you know you have plans.
Right, because BioWare is completely deserving of my faith after utterly destroying my entire ME experience in 5 minutes with the most blatant IP-suicide endings I've ever seen. After founding the entire series on the premise of choice, and your choices having lasting consequences (and, you know, repeatedly saying how, as the end of the trilogy, the endings could branch off wildly depending on whatever the player's actions instead of railroading it all).
Or does 'choice' only matter to you when paired to an epilogue slide at the end?
#289
Posté 09 mars 2012 - 11:40
DiegoProgMetal wrote...
Foulpancake wrote...
Kaidan Fan wrote...
I won't be buying any mp dlc or pre-mission crapola unless I get a different ending dlc first. :-P
^ this too
Same here.
Signed
#290
Posté 09 mars 2012 - 11:45
ChristianTh wrote...
DiegoProgMetal wrote...
Foulpancake wrote...
Kaidan Fan wrote...
I won't be buying any mp dlc or pre-mission crapola unless I get a different ending dlc first. :-P
^ this too
Same here.
Signed
Bioware aint getting any more money from me for a game I'm never gonna touch ever again.
#291
Posté 09 mars 2012 - 11:50
#292
Posté 09 mars 2012 - 11:57
Dean_the_Young wrote...
So the rest of the game, where those choices had the result of shaping the narrative and the final conclusions of the various subplots, no longer exists?
So you know what happend to the Krogan? Or Quarians and their homeworld? The Turian fleet above Earth? How's Garrus and Joker doing?
Choice for the sake of choice is useless if you can't see the consequences.
#293
Posté 09 mars 2012 - 12:02
hismastersvoice wrote...
Dean_the_Young wrote...
So the rest of the game, where those choices had the result of shaping the narrative and the final conclusions of the various subplots, no longer exists?
So you know what happend to the Krogan? Or Quarians and their homeworld? The Turian fleet above Earth? How's Garrus and Joker doing?
Choice for the sake of choice is useless if you can't see the consequences.
Well if any of them were in a system with a relay they are probably dead.
The Quarians are super screwed no matter what, the entire fleet, including the civilan fleet, was at earth and are now stuck there. They can't eat the food and will slowly starve. I'm so glad I helped them recover their homeworld just so I could kill them all myself at the end.
#294
Posté 09 mars 2012 - 12:11
I know the genophage has been cleared or not. I know what sort of leadership the Krogan would be left with. I know the ultimate costs that had to be paid, or didn't have to be paid, for my end state... a number of variations that made it one of the best subplots in the game. Mordina, Wrex, Wreave, what's-her-name, and of course the Genophage or not.hismastersvoice wrote...
Dean_the_Young wrote...
So the rest of the game, where those choices had the result of shaping the narrative and the final conclusions of the various subplots, no longer exists?
So you know what happend to the Krogan?
I have as clear an understanding as any post-game slide show would give.
In mine, the Quarians re-took their homeworld, settling their people there before giving me their fleet. I don't exactly expect the Migrant Fleet to stick around Earth after the end, but the Quarians were going to focus on reclaiming and re-adapting to their world anyway.Or Quarians and their homeworld?
No reason for them to stay above Earth for long. Time for them to make the long trip back home as well, as they can.The Turian fleet above Earth?
They're alive. Past that, I can make of it what I will: no reason to believe they're doomed, as opposed as workings towards their own rescue. If Garrus was romanced, I can see no reason why he wouldn't try and search for Shepard as well.How's Garrus and Joker doing?
It's as open-ended as many of the DA:O slides as to what happens after the last word.
The consequences were what got you to the ending in the first place. The consequences were in the game, shaping the narrative: the consequences were the most interesting part of the game, because of the permutations they put on the various sub-plots.Choice for the sake of choice is useless if you can't see the consequences.
Not, mind you, that we don't get an idea of what's going next: what wasn't laid out in the game itself (such as the racial subplots) was the nature of the Reaper defeat, and that one was pretty clear if short and sweet. Either Reapers fall over dead, abandon the fight at Shepard's command, or people become synthetic. Then those tie in with the other established consequences.
All stories have a point they have to stop talking, or else there would be no end. You might havewanted it to be longer at a certain point, but denying it was there is a lie.
#295
Posté 09 mars 2012 - 12:12
The relays were not going super-nova ALA Arrival.Cody211282 wrote...
Well if any of them were in a system with a relay they are probably dead.
Unless, you know, they use what's on those ships to grow more food. And then fly home via the FTL that still works for everyone.The Quarians are super screwed no matter what, the entire fleet, including the civilan fleet, was at earth and are now stuck there. They can't eat the food and will slowly starve. I'm so glad I helped them recover their homeworld just so I could kill them all myself at the end.
#296
Posté 09 mars 2012 - 12:13
"Make a DLC... with more MAP PACKS! Everyone loves Map Packs! OH! And more weapons! Yeah!"
#297
Posté 09 mars 2012 - 12:14
THANK YOU. I'm glad I'm not the only person that was thinking this at the end.Cody211282 wrote...
hismastersvoice wrote...
Dean_the_Young wrote...
So the rest of the game, where those choices had the result of shaping the narrative and the final conclusions of the various subplots, no longer exists?
So you know what happend to the Krogan? Or Quarians and their homeworld? The Turian fleet above Earth? How's Garrus and Joker doing?
Choice for the sake of choice is useless if you can't see the consequences.
Well if any of them were in a system with a relay they are probably dead.
The Quarians are super screwed no matter what, the entire fleet, including the civilan fleet, was at earth and are now stuck there. They can't eat the food and will slowly starve. I'm so glad I helped them recover their homeworld just so I could kill them all myself at the end.
Thanks for making me go through all that crap to cure the genophage, only to have the leader of Tuchanka get stranded on Earth, if not killed. So much for a Krogan renaissance.
#298
Posté 09 mars 2012 - 12:14
#299
Posté 09 mars 2012 - 12:19
#300
Posté 09 mars 2012 - 12:21
The ME2 Suicide Mission was absoloutely insane. It was unknown, it was worse then war, In war you expect death, in the unknown, thats just it.
Now, taking that into account, in the Suicide Mission, you can survive with no casualities.
I'd just like to point out that in a wartime scenario, it's effective suicide because everyone dies, in some situations, you do too.
/valid point.





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