Im actually really and truly depressed. I feel like I could and should sue Bioware for emotional duress... that was a joke (BUT NOT REALLY). Staying up til 5am last night to finish the game because once I got to Thessia, I just couldn't put it down. The game was a masterpiece, the greatest gaming experience I've ever had. I thought the writers were geniuses, the way they were weaving everything together, giving me all the hard choices, making everything feel like it mattered, giving me truly emotional and heart breaking and heart warming moments with these characters I loved, making me relate to Shepard in ways I never had before... and then the final mission, those final moments, those final conversations... literally nothing had felt more perfect, nothing ever had me feeling like more was at stake, nothing had ever got me so caught up in it all... but then I reached "the catalyst" and everything just went so wrong and so quickly and it made no sense and it basically felt like some talentless hack with nothing but audience contempt came in and wrote those last few minutes just to undo everything that had been done. IT WAS A BETRAYAL. Shame on you Bioware.
ITs sad that I will pay anything for DLC that gives us an entirely different ending.
Pleas please pleas Bioware make this.
This time do it right. THat means make it so our choices MATTERED, you know the same way you wrote THE ENTIRE REST OF THE GAME!!!
RE-EXPLAIN!!! REWRITE!!!! RETHINK!!! Actually come up with a scenario and back story for The Reapers, the Cycle, the Catalyst, the Crucible, the Citadel that FITS the lore and core philosophy of what the series is about as it was first introduced in ME1 and then majorly built upon and expanded in ME2.
Remember the conversations with Legion???? The actual end of ME2. The conversations with Sovereign, Vigil, and Harbinger. Especially with all the brilliance and thought provoking material that came from Legion in ME2, it felt like the writers really understood what the series was about and what the Reapers were about. It actually still managed to feel that way through out ME3 until the final minutes.
Mass Effect should be about the Mass Effect tech and what that means for both organics ans synthetics. It was never about organics versus synthetics, except in the Geth/Quarian SUBPLOT because The Reapers are NOT simply machines, they are "sapient constructs." They exist as a way of perserving all organic life by synthesizing it in machine form and creating a single intelligence from "many minds" but those minds are organic. The huskification process is simply a more grim and brutal and less refined version of the process used to create and actual Reaper.
If the dilema is about Mass Effect tech, something that comes from the Reapers, that it is something that pertains to organic life just as much if not far more that synthetics. Organics war with other organics and they can just as easily destroy each other on their own. Just look at the Krogan Rebellions and Rachni War. Both of which came from using tech that was not built but found. This is what Mass Effect is actually about. "You evolve along the pathways we desire" as Sovereign says. Later Legion talks about the fundamental difference between the true Geth and the Heretics is that the true Geth reject the Old Machine's gifts and chose to find their own ways, "Geth must build their own future." THIS IS WHAT ME IS ABOUT!!!!! Organics and Geth or any AI, anything with intelligence ultimately face the same issue. The cycle exists because we ALL fall into the same trap, we use the tech of those left behind rather than develop our own. The Repars can harvest us because we evolved along the paths they designed for us. They are the reason there is a cycle.
The catalyst's explanations ring completely and VERY OBVIOUSLY false to everything except to him (or it) self. He even admits that Shep's mere presence proves he is wrong but his new solutions are EVEN WORSE and make no sense. They do destroy the Mass Relays, but it does so as it its some "after effect" a bizarre consequence, rather than the whole point. Even worse is that the way this happens, in both choices, essentially means an apocalypse for the galactic civilization we know in way that is FAR WORSE than if we waged the war with the reapers for another 400 years. Shep didn't save a dang thing. He ended the cycle (apparently) but all the popel he was fighting for are ven more doomed now than they were before he listened to some idiotic VI. Both choices are the same, whatever their difference is, its nonsensical, meaningless, dumb, and again WAY beyond the point of everything. Mass Effect is not about organic versus synthetics, it never was until the catalyst tried to tell me it was and even then I had so much ammunition to prove him wrong that it was just sad.
Seriously, how are The Reapers a solution to some inevitable annihilation of organics by synthetics? Does that make any sense??? Not only does it not make sense with everything that has ever been said of happened in the 3 games, but it doesn't make any sense on its own.
I know there have been countless cycles before this one, but lets look at this one closely. The only AI or synthetic threat ever presented (besides The Reapers themselves) is the Geth. The Geth were made by the Quarians over 300 years before the games begin. The first war with the Geth left the Quarians homeless but still alive and kicking. Through the rest of the cycle, before and after, not a SINGLE OTHER INTELLIGENT SPECIES WE KNOW OF EVER HAD A WAR WITH AI. But wait, it get even better. THE ONLY REASON THE GETH EVER REAPPEARED TO ORGANICS TO WAGE WAR WAS BECAUSE THE REAPERS ASKED THEM TO.
Now Javik says that The Protheans had their won war with machines, but from what I understood, the organics WON... end of story and that was before The Reapers came along to harvest them. SO same point as before applies, the Reapers dont save organics from destruction by synthetics. In fact its simply the opposite, the Reapers destroy advanced organics and harvest them into synthetic Reaper bodies.
So my point is this whole cycle organics vs. synthetics logic comes out of nowhere and makes no sense with everything before it. Mass Effect is not a carbon copy of the Battlestar Galactica reboot. I mean i felt like the ending was trying to pretend that that it was when really Mass Effect is a very different story about very different things (even if ME is BSG influenced, but its also Star Wars and Star Trek and Aliens influenced). In BSG the show had set its self up right from the very start as being about a cycle of never-ending conflict and new beginnings between creators and the created and so that end made sense, and unlike ME it actually was emotionally satisfying on most levels and gave the characters what they were deserved. ME3's end was anything but that.
Now The Catalyst also talks about cleansing older and more advanced civilizations to make room for new ones. This idea makes a lot more sense, but tis still flawed and full of holes and comes out of nowhere.
Now to me the Crucible itself is a fascinating idea with the exception of its use in the final few minutes. This is especially true if you agree with me on what Mass Effect is actually about philosophically, that its about developing and relying own your own tech versus inheriting and depending on discovered tech. You see as far as we know, The Crucible does not come from The Reapers, but its not of our own design either. It was inherited from The Protheans (hey remember how everyone used to think thats who built and left behind the Mass Relays and Citadel???) and then it turns out that they inherited from those who came before them and that its been slowly designed a little more and more each cycle. This is fascinating. What the Crucible is and what it does and should it be used and will it work and what will it actually happen if its used is a mystery that is very well established and developed and discussed through out the game. It fit so perfectly with what the series is about and it could and should have been the center piece of the end. It was... but it was als not. It wasn't really explained other than it "changed" the Catalyst and offered new solutions, solutions that were arguably easily worse than letting the cycle continue.
Now I know many were not fans of The Matrix sequels, I personally think they are lacking and even boring, as "movies" but in terms of continuing the philosophy and story established in the original (a fantastic and amazing film), the sequels really delivered. I think it should be obvious the similarities and parallells between ME and Matrix trilogy with regards to the events of ME3's ending and the climax of The Matrix Reloaded. The Catalyst is The Architect, Shep is Neo, The Crucible's link to the Citadel is The Source, and their meeting is an unexpected and mind bending twist to what both Shep and Neo assumed would be the end of their fight, organic life in a war with destructive machines and their ultimate victory. Now I could go on and on outlining all the ways these franchises are similar and how their different and so forth, what their philosophies mean and works about them, but thats not the point. The point is "choice" a word very key to both stories. In The Matrix Reloaded, Neo learns the truth about this war with the machines and is given a choice by the architect, he is not the first to be stand there and meet The Architect, in fact it is part of the cycle, but he is the first to be given a "choice," an anomaly resulting from The Oracle's introduction of a love interest for The One, a choice to instead of serving his predefined purpose to serve humanity by rebooting and continuing and beginning a new cycle, he can chose another door and not reboot the system at the consequence of The Machines destroying Zion and eventually the entire Matrix crashing effectively killing everyone. Neo makes that choice opening the door to doing something unknowable and unpredictable to The Architect and leads to the events of The Matrix Revolutions, and ultimately an ending in which Neo breaks the cycle by sacrificing himself and saving the Matrix, the machines, and liberating humanity.
Now in comparison, in ME3, Shep is the first to stand at this place on the Citadel, meet The Catalyst, and be given a choice. The problem is that these choices are silly and come from The Catalyst. There may be a choice, but it would be the same as if The Architect meet Neo and there was only one door as it had been in previous cycles. This is because its playing into the AI's games, playing by its rules, the hero doing something he or she doesn't understand cause the AI in charge told it to do so. Something that makes the entire journey irrelevant and foolish.
Now I dont think a fix ME3 ending should copy The Matrix sequels, at least not any more than it already does. See the main problem I have with the ME3 endings ultimately is that they are entirely emotionally unsatisfying and actually they are a full on F**k You to the player and Shepard and the entire galaxy. With the Mass Relays destroyed, and all the high level species of the Galaxy's military might now trapped on a ravaged Earth, all hope is lost and everyone is trapped. Everything Shep did to unite them and fix their problems, like the genophage, and inspire hope, was for nothing. Shep didn't save anyone. His sacrifice was for nothing. It ended the Reaper threat and the cycle but it destroyed the world of his present and doomed his entire civilization. And this all happened cause he listend to some VI, whom not only clearly did not have his best interests in mind, but also was wrong about everything it said. Neo called The Architect on his bull and in the end proved him wrong, its travesty that Shep didn't do the same.