Thre's a workaround for the problem preventing water meshes from appearing in-game.
To post a level with a water mesh and have the water mesh appear in-game:
1 - switch your module to "single player" using Manage Modules
2 - post your level normally
3 - go to My Documents/Dragon Age/packages/core/override/toolsetexport/ and copy the directory with your level's posted files out of there and into your addin's override directory.
It turns out that the toolset only properly posts level layouts to the single player module. And it turns out that our internal toolset has the same problem - it was concealed by the fact that we've got a different workflow in here, when our level artists post levels they go straight into Perforce via a different mechanism. The flaw is apparently a tricky one to fix so it likely won't be repaired in the next toolset patch, but hopefully this workaround is simple and straightforward enough to tide everyone over until a toolset patch after next one.
How to make water planes appear in-game
Débuté par
BryanDerksen
, nov. 26 2009 06:07
#1
Posté 26 novembre 2009 - 06:07





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