0) Currently in 'MyMod' editing my .lvl file.
1) Add a house to the level
2) Save the level
3) Switch the module to Single Player
4) Reload the lvl file (because switching modules forces you to close all windows)
5) Generate pathfinding, render lightmaps and lightprobes
6) Copy the files from \\\\core\\\\override\\\\toolsetexport\\\\myLevelName to \\\\MyMod\\\\override\\\\toolsetexport\\\\myLevelName
7) Post To Local
8) Switch module to 'MyMod'
9) Open my custom Area
10) Set Area Layout to myLevelName and take a look
The house is NOT there. The 'MyMod' version of 'myLevel' wasn't updated. I'm wondering if using 'Post To Local' while under Single Player only updates myLevel for just that module, not for my own one. To fix the issue I just switch to MyMod (and thus reload the level again) immediately after step 6, rendering lightmaps etc. and copying the files across and do Post To Local from my own Module! Only then will the object show up inside the Area Editor and thus the game when I do 'export without dependent resources'.
Modifié par Bibdy, 09 janvier 2010 - 06:46 .





Retour en haut






