Axelstall wrote...
titusrsoooooo1337 wrote...
SLonergan wrote...
I'll give you an example. Instead of the ending that Return of the Jedi had, when the Death Star 2.0 explodes, so does the galaxy. EVERYONE dies. The entire fleet is decimated. Everyone you've grown invested in is dead. Yeah, the Empire is gone, but it doesn't matter because everyone else is gone too. Then you see C-3PO on a planet with R2-D2, no one else around.
Credits.
Oh, and this takes place over the course of 2 minutes.
The point is, the ending directly contradicts the entire plot, You're there to SAVE humanity, not destroy the infrastructure of the Galaxy.
You, along with 95% of BSN, miss the theme of the series ENTIRELY. It is a DARK sci-fi trilogy, not a hollywood fairytale land like starwars. Ending on the note it did was exactly what I was expecting it to do. Sure...the game could use an added ending or 2 giving some glimmer of hope to those who can't comprehend grief, sorrow, and depression in a time of extinction...but saying that ALL the endings need to be scrapped and replaced would be a mockery to what the series stood for.
I don't think we're asking for that, as much as vary the endings so they at least seem like one can be a little nicer.
It wasn't even the dark ending that pissed me off, it was the way it seemed like they went.
"Ok so Shepard enters the Citadel and kills the elusive man, speaks with Anderson one last time and Boom, the kid from the beginning is now the evil mastermind and the three options he gives you are pretty much the same. "
It gave me the feeling like all my decisions were unmeaningful, killing the awesome feeling the games had given me before.
If a game about making meaningful decisions is making a player feel like their decisions didn't matter, then the designers have failed.





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