Aller au contenu

Photo

so.. the human reaper?


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#26
Argolas

Argolas
  • Members
  • 4 255 messages

ThinkSharp wrote...

I can't remember where I read this--perhaps I just made it up to make myself feel better--but I was under the impression that the form of the ship wasn't going to be human, but rather the core. Outside is the cuttlefish, inside is the core which takes the shape of the pasted species.


Edit:  Answered here. Third question.  Whether you accept that as truth or BS is up to you.


Almost looks like the derelict Reaper was a Leviathan one, or at least from a race that looks a lot like them.

Link

#27
tevix

tevix
  • Members
  • 1 363 messages
The DE plot line suffers for the same reason the current one does:

They both revolve around the reapers destroying us to save us, and, by their very presence perpetuate the problem they're trying to solve. Quick idea of how to retcon it to work (maybe):

1) Humanity isn't special, but a coincidence. The reapers are looking for a certain number of cycles of species harvested to have enough processing power to solve the problem. We just happen to win the 1 millionth customer award.

2) They calculate that dark energy progresses at a constant rate, and thus determine a "deadline" they must complete their task by. So they create a network of technology to hurry races to a state they can be harvested. The mass relays are dark energy "sponges". They stall the advance of DE, but do not stop it.

3) Sovereign, in its reserach of the galaxy observes a few things about humanity. They have adapted to tech faster than others, but are a volatile and unpopular race with extremely limited defensive capabilities. With sovereign's death, the reapers are behind schedule. This cannot be tolerated. They attempt to nina harvest humanity not because it's special, but because it's easier.

4) Keep the crucible, but have it be nothing more than a specialized anti-reaper weapon. Information in the crucible plans suggest something the reapers aren't willing to accept: Their highly specialized eezo cores is actually drawing the DE in faster than it would without them. You are given a choice:

Fire the crucible, weakening the reapers enough to be destroyed conventionally. DE is still a threat, but is slowed to the point it won't be a threat for thousands or millions of years. Potential of multiple endings.

Shut down the crucible, and allow the reapers to harvest two species of your choice. Potential of multiple endings.

Hmm...did I just sort of fix a crappy story line in five minutes?

#28
MattFini

MattFini
  • Members
  • 3 573 messages

Wolfva2 wrote...

The purpose was blah blah blah no the purpose was yadda yadda yadda. No, the purpose was to make a game that we'd buy and play to be entertained. Lessee, they made it, we bought it, we played it, many of us enjoyed it. Nope, not a waste. Could it have been better? I dare ANYONE who says, "Well, it could be better." to tell me something that CAN'T be better. EVERY THING can be better. Saying, 'It could be better" is like standing outside in a rainstorm and saying, "Huh. I'm getting wet'. In other words, D'UH. Talking about what they COULD have done is the true waste of time. Because...they didn't do that. They did THIS. Don't like it? Oh well. Sucks to be you.

I really think way to many people forget that it's just a freaking game. Honestly...we're fighting giant space cockroaches in ships whose drives alter their mass using FTL communication with implants that grant telekenisis. And you want to kvetch about a giant robot fueled by human goo? <blank stare>

Stop overthinking it. Heck, I just saw GI Joe2 on Saturday. I enjoyed it the same way I enjoy ME and other games. First, I checked my brain at the door. I mean, c'mon! It's a GI Joe movie! The LAST thing I expected was real physics, a logical plot, and realistic circumstances/weapons/tactics. I have NO doubt that if I had expected any of that, I'd've been very disappointed. But, I wasn't disappointed; instead I enjoyed the film. Criticize me if you want, but I forked over 12 bucks to be entertained, and I was entertained. I forked over quite a bit more then that for ME2 and it's DLC for the same reason; to be entertained. I was entertained. Mission accomplished.


Sorry but no.

Games like this are written by a team of writiers who spend hundreds of hours hammering out all the details.

Writing is as important as any other aspect of a game and it shouldn't be handwaved away with "blah, it's just a game. it's fun."

People have been discussing literature for hundreds of years, and film for several decades. And you think that we shouldn't hold games to the same standard of criticism?

Why, exactly? Because it's "just a game". 

That does a disservice to all the people who worked on it. It should be discussed, dissected and talked about. Because there's a lot TO talk about, and also because hopefully BioWare will realize some of these flaws and do a little forward planning next time if they want to deliver another ME trilogy. 

Modifié par MattFini, 05 avril 2013 - 12:39 .


#29
Vargeisa

Vargeisa
  • Members
  • 427 messages
They should have had another room in the collector base where they were building a giant surfboard.

#30
Display Name Owner

Display Name Owner
  • Members
  • 1 190 messages
Honestly I think the Human-Reaper makes less sense in the context of the dark energy plot than it does now. Each Reaper having a unique core design seems logical enough to me, maybe they just value individuality. But the Human-Reaper being the Reapers' "saving throw" against dark energy makes no sense. Granted, the plot was never given a chance, so they might have had a brilliant way of explaining it, but as it is it comes off as nonsensical. Plus it plays into the Humans Are Special thing, and I just don't like that.

Modifié par isnudo, 05 avril 2013 - 07:09 .


#31
Afalstein

Afalstein
  • Members
  • 58 messages

tevix wrote...

The DE plot line suffers for the same reason the current one does:

They both revolve around the reapers destroying us to save us, and, by their very presence perpetuate the problem they're trying to solve. Quick idea of how to retcon it to work (maybe):

1) Humanity isn't special, but a coincidence. The reapers are looking for a certain number of cycles of species harvested to have enough processing power to solve the problem. We just happen to win the 1 millionth customer award.

2) They calculate that dark energy progresses at a constant rate, and thus determine a "deadline" they must complete their task by. So they create a network of technology to hurry races to a state they can be harvested. The mass relays are dark energy "sponges". They stall the advance of DE, but do not stop it.

3) Sovereign, in its reserach of the galaxy observes a few things about humanity. They have adapted to tech faster than others, but are a volatile and unpopular race with extremely limited defensive capabilities. With sovereign's death, the reapers are behind schedule. This cannot be tolerated. They attempt to nina harvest humanity not because it's special, but because it's easier.

4) Keep the crucible, but have it be nothing more than a specialized anti-reaper weapon. Information in the crucible plans suggest something the reapers aren't willing to accept: Their highly specialized eezo cores is actually drawing the DE in faster than it would without them. You are given a choice:

Fire the crucible, weakening the reapers enough to be destroyed conventionally. DE is still a threat, but is slowed to the point it won't be a threat for thousands or millions of years. Potential of multiple endings.

Shut down the crucible, and allow the reapers to harvest two species of your choice. Potential of multiple endings.

Hmm...did I just sort of fix a crappy story line in five minutes?


Don't know if you completely fixed it, but it's a nice start.  It doesn't really explain why the Reapers were suddenly afraid of Dark Matter--if it's millions of years in YOUR future, it would be... a LOT longer to them.  They'd have no reason to try to go into hibernation or build a massive supercomputer to solve the problem.  Building up an enormous civilization, or even just creating a clone/conversion cycle would give them the processing power necessary.

And... harvest two species of your choice is kind of twisted, just beause you pick what two races you hate the most.  Maybe harvest everyone except humanity?  That would fit with the "humanity vs. the rest of the galaxy" theme that the other games had.

It definitely seems to have less holes (and be less contrived) than the given ending.  I like it.

#32
Xamufam

Xamufam
  • Members
  • 1 238 messages

Afalstein wrote...

tevix wrote...

The DE plot line suffers for the same reason the current one does:

They both revolve around the reapers destroying us to save us, and, by their very presence perpetuate the problem they're trying to solve. Quick idea of how to retcon it to work (maybe):

1) Humanity isn't special, but a coincidence. The reapers are looking for a certain number of cycles of species harvested to have enough processing power to solve the problem. We just happen to win the 1 millionth customer award.

2) They calculate that dark energy progresses at a constant rate, and thus determine a "deadline" they must complete their task by. So they create a network of technology to hurry races to a state they can be harvested. The mass relays are dark energy "sponges". They stall the advance of DE, but do not stop it.

3) Sovereign, in its reserach of the galaxy observes a few things about humanity. They have adapted to tech faster than others, but are a volatile and unpopular race with extremely limited defensive capabilities. With sovereign's death, the reapers are behind schedule. This cannot be tolerated. They attempt to nina harvest humanity not because it's special, but because it's easier.

4) Keep the crucible, but have it be nothing more than a specialized anti-reaper weapon. Information in the crucible plans suggest something the reapers aren't willing to accept: Their highly specialized eezo cores is actually drawing the DE in faster than it would without them. You are given a choice:

Fire the crucible, weakening the reapers enough to be destroyed conventionally. DE is still a threat, but is slowed to the point it won't be a threat for thousands or millions of years. Potential of multiple endings.

Shut down the crucible, and allow the reapers to harvest two species of your choice. Potential of multiple endings.

Hmm...did I just sort of fix a crappy story line in five minutes?


Don't know if you completely fixed it, but it's a nice start.  It doesn't really explain why the Reapers were suddenly afraid of Dark Matter--if it's millions of years in YOUR future, it would be... a LOT longer to them.  They'd have no reason to try to go into hibernation or build a massive supercomputer to solve the problem.  Building up an enormous civilization, or even just creating a clone/conversion cycle would give them the processing power necessary.

And... harvest two species of your choice is kind of twisted, just beause you pick what two races you hate the most.  Maybe harvest everyone except humanity?  That would fit with the "humanity vs. the rest of the galaxy" theme that the other games had.

It definitely seems to have less holes (and be less contrived) than the given ending.  I like it.

Dark energy not dark matter
Dark matter holds the galaxies together Dark energy has the opposite effect & it's growing, but it will not affect us for some time

Modifié par Troxa, 06 avril 2013 - 09:21 .


#33
Jonathan Seagull

Jonathan Seagull
  • Members
  • 418 messages
Just finished ME2 again, and the human reaper is admittedly pretty ridiculous.  Even assuming it would still get its hard candy shell, I have trouble picturing this thing sitting on the inside.  I think it was a bit of a misstep in terms of design.  Having said that...

Megaton_Hope wrote...
However, you, sir, are why the film Sunshine exists.

Sunshine is a great film.  No, the science does not make any sense at all.  Still great!