Bio ware. you tricky bastards i love you
#1
Posté 09 mars 2012 - 06:57
#2
Posté 09 mars 2012 - 06:59
#3
Posté 09 mars 2012 - 06:59
#4
Posté 09 mars 2012 - 07:00
#5
Posté 09 mars 2012 - 07:00
#6
Posté 09 mars 2012 - 07:01
Option 1 - Edi and all other synthetics die, Crew is stranded, relays and citadel gone. It's insinuated that the cycle will start again later. Without peaceful geth or Edi, next synthetics will take over.
Option 2 - Shepard Dies, Crew is stranded, citadel and relays gone, and Joker is green. Peace.
Option 3 - Shepard Dies, crew is stranded, citadel and relays are gone. Peace.
Shepard NEVER sees his love interest or crew ever again.
Modifié par Iztiak, 09 mars 2012 - 07:04 .
#7
Posté 09 mars 2012 - 07:01
Have you... beaten the game yet?
No offense, but it seems like you just went to some sort of online guide or literally just finished and came here to post this without reading how all 3 endings are the same.
#8
Posté 09 mars 2012 - 07:01
#9
Posté 09 mars 2012 - 07:02
#10
Posté 09 mars 2012 - 07:03
Iztiak wrote...
You're ****ing retarded. I had 6600 points +100% readiness on my first playthrough and every option was still horrible.
Option 1 - Edi and all other synthetics die, Crew is stranded, relays and citadel gone
Option 2 - Shepard Dies, Crew is stranded, citadel and relays gone, and Joker is green.
Option 3 - Shepard Dies, crew is stranded, citadel and relays are gone
Shepard NEVER sees his love interest or crew ever again.
We do not tolerate name calling on BSN. Regardless of how you feel towards someone and/or what they've posted be it correct or incorrect information this is not the proper way to handle it. Warning.
#11
Posté 09 mars 2012 - 07:04
#12
Posté 09 mars 2012 - 07:05
Modifié par eurohunk2, 09 mars 2012 - 07:10 .
#13
Posté 09 mars 2012 - 07:08
#14
Posté 09 mars 2012 - 07:11
eurohunk2 wrote...
with this logig it would be impossible to have the super happy fun time ending without playing multiplayer and that would not be a nice thing to do.
I was around 4300 without even planet scanning or doing multiplayer. I did every optional quest that showed up on the galaxy map but the planetary scanning would have gotten me a great deal more.
Modifié par fluffyburrito, 09 mars 2012 - 07:11 .
#15
Posté 09 mars 2012 - 07:15
#16
Posté 09 mars 2012 - 07:18
Cherie Bombe wrote...
Confirmation, TheJoker? I'm still holding out hope!
..despite the responses in this thread and the entirty of the forums saying otherwise? >_<
#17
Posté 09 mars 2012 - 07:20
fluffyburrito wrote...
Cherie Bombe wrote...
Confirmation, TheJoker? I'm still holding out hope!
..despite the responses in this thread and the entirty of the forums saying otherwise? >_<
What can I say? I'm an eternal optimist.... To a fault, obviously.
#18
Posté 09 mars 2012 - 07:22
fluffyburrito wrote...
eurohunk2 wrote...
with this logic it would be impossible to have the super happy fun time ending without playing multiplayer and that would not be a nice thing to do.
I was around 4300 without even planet scanning or doing multiplayer. I did every optional quest that showed up on the galaxy map but the planetary scanning would have gotten me a great deal more.
now is this 4300 with the 50 percent reduction of actual military strength? cause I did almost everything and have 6800 but I didn't do multiplayer so its only 3400 effective strength
#19
Posté 09 mars 2012 - 07:24
#20
Posté 09 mars 2012 - 07:25
There is no super happy fun time ending. There isn't even a moderately happy ending. You get to choose between three different coloured lights to destroy the mass relays and yourself with. All multiplayer will get you is that one of the three lights won't kill you; but you'll still be stranded from your entire crew, probably forever. Oh and that ending will also kill EDI and all the geth.eurohunk2 wrote...
with this logic it would be impossible to have the super happy fun time ending without playing multiplayer and that would not be a nice thing to do.
#21
Posté 09 mars 2012 - 07:29
Anderson dosen't live you just get to speak to him before he dies. You stop TIM from killing him but he dies anyway.
#22
Posté 09 mars 2012 - 07:31
Mr. Big Pimpin wrote...
There is no super happy fun time ending. There isn't even a moderately happy ending. You get to choose between three different coloured lights to destroy the mass relays and yourself with. All multiplayer will get you is that one of the three lights won't kill you; but you'll still be stranded from your entire crew, probably forever. Oh and that ending will also kill EDI and all the geth.eurohunk2 wrote...
with this logic it would be impossible to have the super happy fun time ending without playing multiplayer and that would not be a nice thing to do.
ya I know I beat it i'm just saying to the op that if bioware was to give us the happy ending, to get enough effective military strength to accomplish it, it would require multiplayer and not accomplishable with just single player
#23
Posté 09 mars 2012 - 08:05
1. Destroy synthetics, maybe survive long enough to starve while Normandy is stranded in another end of the galexy.Relays blow up.
2. Control Reapers, Shep dies, Normandy still crashes out of system. relays blow up.
3.Synthesis. Shep dies, normandy crashes, Everyones's eyes glow. Relays still blow up.
To my knowledge there is no "hidden 4th ending" there is only the slight alteration to the "destroy synthetics' ending.(you hear Shep inhale) If there were some ending that magically fixes all the things that bring down these three, I imagine it would be all over the forums and websites and what have you. I could be wrong though, If you find this magic fourth ending, everyone would like to know. =b
I also never find out what happened to Samara/Jack/Miranda/Wrex/Jacob/Grunt/Zaeed/Kasumi who all survived and made it to the fight on earth.
My squadmates ostensibly went back to the Normandy while I played around on the Citadel, and are apparently all stranded with the Normandy in each ending, but it is not revealed what happens to any of them.
It seems like the writers were having so much fun writing the story that they forgot they had to give it an ending until they were hitting deadlines, so they had to find a way to quickly end the story and didn't have enough time to let the ending flow like they would have wanted.
I think some more epilogue to flesh out the consequences of Shep's actions as well as the fates fo his companions would go a long ways to improving the ending, The whole "its the legend of the Shepherd " business could work if it were implied or said that this is supposed to be a historical story and not just some random story an old man made up. (I don't think losing the Mass relays made them ALSO lose the ability to write/record information)
Maybe something long the lines of "Hey Gramps my teacher said we were gonna learn about the last reaper cycle." "Oh? Would you like to know the story of the Shepherd, who was responsible for ending that cycle?" "Sure!"
Just my opinion anyhow.
#24
Posté 09 mars 2012 - 08:09
#25
Posté 09 mars 2012 - 08:13
im stil trying to beat it agian plus if you play through the game twice you get a secret endngCherie Bombe wrote...
Confirmation, TheJoker? I'm still holding out hope!





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