Every single one of them, and I mean every one felt completely contrived with it's only purpose was to tug at the heartstrings in some fashion. The problem though is that almost everything about them is out of sync and they all fail because either cues are missed or the wrong music plays at the wrong time. It also doesn't help when character actors are only allowed to give around half of the amount of time necessary to convey true emotion as though they are speed reading their lines.
Honestly, the opening sequence to ME2 had more impact than everything combined in this game so far, and we already knew it was going to happen anyway. It was still just the perfect example of how you should do scenes like that. The inside jokes, or references to the previous games however were done rather well. It's just when the "serious factor" is turned on, the scene just falls off a cliff.
Modifié par Graunt, 09 mars 2012 - 08:23 .





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