I've been following the conversations you're having on twitter regarding the endings, and I'm posting here because my thoughts are too long for a twitter post.
It took me roughly 30 hours of play time to beat Mass Effect 3 for the first time. For roughly 29 hours and 55 minutes, I was experiencing one of the most brilliantly written and enjoyable pieces of art I've ever seen. There were so many moments in the game that just felt like a kick in the gut. "Had to be me. Someone else might have gotten it wrong." "His wish was for you." "I know Tali, but thank you. Keelah Sa'lai." "You did good child. You did good. I'm proud of you." "I ah... what do you need me to do." I'm not usually all that emotional watching a movie or playing a game, but this one reduced me to tears so many times I lost count.
Then the platform floats up, and we meet the catalyst, and the catalyst presents us with three options. The Catalyst starts going on and on about how the created will always kill the creator. The most critical moment in the game, and yet, there's no option to jerk that kid up by his holographic hair and say, "Bulls***! Look out there. Geth and Quarian, fighting side by side. Look at the Normandy, look at Joker and EDI. We're making it work. Maybe it will last, maybe it won't, but who the f*** are you deny us the chance to try?"
Maybe we can talk the Catalyst into destroying the Reapers, or deactiviting them, and maybe we can't. Maybe we have to order the Normandy to destroy the Catalyst by doing a suicide run on the Crucible.
If you wanted your players to be satisfied with your endings, you should have given them the option to find their own path, rather than simply submit to the paths offered. That's where the endings go wrong.
Though I will admit, I really did want the "Little blue babies" ending.
A few words for Mike Gamble regarding the endings
Débuté par
CrazyCatDude
, mars 09 2012 09:38




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