Good game, but everything felt rushed
#1
Posté 09 mars 2012 - 09:39
However, that's the only prop I can muster to give in light of the first two games. I think that a lot of you would agree that the level of interaction between the player and characters have been severely cut back. I don't recall any points of the game where you could interact with a squad mate for random dialog relevant to the current setting. Then there's also the fact that you can only really go to the Citadel outside of the Normandy with no other locations to explore outside of combat. With that said, I dare say that ME3 isn't a role play game at all. Yes, attempts are made to make it feel role play-ish, but it certainly doesn't seem like it.
Then there's the fact that ME1 and ME2 had a lot of situations going on in it that should have been explained in ME3, but was completely omitted. The best example I can give on this front is the Human-Reaper. Anyone that's gone through the game would likely have been quite surprised to see the remains of the Human-Reaper in the Cerberus Base. However, nothing was explained about how Cerberus managed to get the remains ( assuming you destroyed the base in ME2 ), and there was certainly no PDA's, video logs, or even codex entries that went into any sort of detail about the reaper itself. I had somehow expected to find something that explained the construction process, perhaps confirming whether or not the liquefied mass used to create it was used for the physical shell, or if the mass was just a means to transport the minds of the liquefied people.
Then, finally, there was the conclusion of the game. Yes, the conclusion absolutely sucked, and we all know it, so I'm not going to get into detail about how we need better endings. Rather, I can't help but fail at wrapping my head around there being no final conflict, no final boss. In the artbook, it was mentioned that TIM was originally supposed to be the final boss. Also, logic would conclude that if TIM was not the final boss, that Harbinger would be. So what gives? Also, I get a kick out of how Joker randomly decided to use one of the mass relays prior to getting caught in the chain of destruction from the crucible.
I could probably go on for much longer, but before making the post TLDR, I wanted to stop at this point and see what the other players thought of the game, and if they too feel that ME3 seems rushed.
#2
Posté 09 mars 2012 - 10:00
Sure some things are just the result of bad writing and poor choices by the developers, but I think with another few months we would have seen a massively improved game. But that's just the way it is in the entertainment industry these days: make the quick bucks, quality be damned,
#3
Posté 09 mars 2012 - 05:02
#4
Posté 09 mars 2012 - 05:03
Obliterati wrote...
Oh I think it's obvious that the game was rushed to meet unreasonable corporate deadlines. I liked the game overall, a lot, but - the bugs and glitches, the plotholes, the wonky animations, the auto-dialogue, even small details like the Tali Face Fiasco, it all points to a development staff that just didn't have enough resources.
Sure some things are just the result of bad writing and poor choices by the developers, but I think with another few months we would have seen a massively improved game. But that's just the way it is in the entertainment industry these days: make the quick bucks, quality be damned,
Once again corporatism is ruining our world, I think that's the real lesson from ME3. It's not just the entertainment industry, it's all corporate industry. It is US law that companies MUST try and make the largest(and quickest?) profit possible for their shareholders. This is why things with quality are not the norm anymore, ME1 while not looking as polished had quality beyond graphics because they obviously took time to write all that information out.. ME2 obv got streamlined for a wider audience but the hints of it were still there. ME3 was obviously a rush job.
Modifié par Militarized, 09 mars 2012 - 05:06 .
#5
Posté 09 mars 2012 - 05:05
#6
Posté 09 mars 2012 - 05:06
keekee53 wrote...
Eh I don't think the game felt rushed. Those endings were TERRIBLE and ruined the entire series but I don't think they rushed the game.
In light of all the lacking content and lacking acknowledgement of the previous two games, what part of ME3 doesn't feel rushed aside from the gameplay itself?





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