I'm sure there have been dozens of threads on this already, but this is something that BioWare can not hear enough in my opinion.
The ending of this game is not just bad. It is so bad that it actively detracts from the experience of having played the entire trilogy. It killed my enthusiasm for a series that I've enjoyed so much that I installed Origin to play the last game. I played ME and ME2 three or four times, and I'm probably never going to touch them again because I can not be bothered to give a damn about any of the plot.
It's not that the ending isn't happy. A happy ending was never on the table anyway - billions of people had already been killed, including some awesome characters (Thane, Mordin, Legion). The ending is bad on many different levels that have nothing to do with being cheerful or depressing. Take the gameplay, for instance! Instead of battling the avatar of Space Cthullu or single-handedly taking down a reaper in the middle of the Galaxy as we did at the ending of the first two games, we get to limp very, very slowly, for.. a while. Then we get to watch a crapload of cutscenes. Then limp some more. Then watch more cutscenes. Or take the crucible itself as another example. If you feel you've written yourself into a corner, saying, " a wizard did it, the end," is not much of a solution. I realize that science fiction is often unrealistic to the point of essentially being fantasy, but the last two games (and much of the third) at least adhered to a set of rules established in the setting.
The worst of it really is the miserable narrative failure, however. Again, I don't necessarily mind the non-happiness ending. It's the fact that robot god comes out of nowhere and tells us that everything we've done in the last 100 or so hours of gameplay and story was utterly pointless and we say, "yeah, cool, let's destroy galactic civilization as we know it because PHILOSOPHY!" Where the hell does that even come from? A victory mitigated by loss is one thing, but cashing in all of a viewer's (I'd say player, but it isn't a game anymore at this point) emotional investments in the story by destroying them is not powerful or deep. It's confusing and lazy. It is as though someone wanted the story to have some kind of truly insightful meaning or thought-provoking relevance but could not be bothered to make the story about that. At least not until the very end, at which point everyone who has appreciated the story so far is told to go screw themselves because the entire premise was a huge waste of time.
And what is truly disappointing is that the backdrop of impending galactic extinction of all advanced organic life creates a huge amount of potential for insightful, thought-provoking and emotionally powerful dramatic elements on just about any scale that do not rely on random creepy serene machine children and godlike plot nukes. Why the hell not make it about fighting the reapers or the unification of the galaxy.. y'know, like the rest of the game? You really can do a lot with that. You can even make it mean something if you want to.
Seriously, BioWare?
Débuté par
asd0
, mars 09 2012 10:17




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