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Bleakness: Doesn't destroying a mass relay annihilate the system itself?


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#1
OkusSuko

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 So if you haven't already hated the Mass Effect 3 endings, how about we throw this grenade into the fire to make you hate them even more.

From the Arrival DLC for Mass Effect 2:

" If asked why destroying a Mass Relay would destroy the system, Kenson will say that they are the most powerful mass-effect engines in the galaxy and the energy released from destroying one would probably resemble a supernova. There are three hundred thousand people on the colony in the system, and the resulting explosion would probably kill them all. "

So, all 3 endings for ME3  - every system with a mass relay are completely destoryed just like from the Arrival DLC.

The Bahak System and all its inhabitants were destroyed. 

CRITICAL FAILURE BIOWARE!

Modifié par OkusSuko, 09 mars 2012 - 11:25 .


#2
Kronner

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To me, it looked like the energy of each mass relay was used to distribute/empower the space magic. So there would be no explosion that would kill the whole system, imho.

#3
kingsims

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They "short out". Instead of blowing up. The catalyst reprograms them. I still have no idea why joker would run away when the entire earth fleet is there and they don't run (Its really out of character from him to do this). We clearly see the destroy ending only affecting syntheics. So FTL, Space Ships, VI are still operational.

#4
Aradace

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First of all, the relays are not destroyed in all three endings. The "synthesis" ending does not destroy them. For those who have yet to finish the game, I wont spoil the details. I havent done the "control" ending yet so I dont know about it, but "destroy" is the only one of the two Ive seen that actually destroys all the relays.  And even then, Id have to see it again to make sure it completely destroys them.

Secondly, the only reason some folks are complaining about the endings is because (as another poster stated in another thread on this similar topic) they didnt get their proverbial "blue babies on a farm and live happily ever after" ending. And after actually seeing how the endings are set up, Im pretty sure there is no way you're going to get a "happily ever after" DLC ending like some are trying to poll for because it would essentially require BW to do one of two things I think; A.) Totally rewrite the ending scenario where you make the choice. or B.) Shoe-horn in a separate "hub" for you to go to instead of the one already pre-written to make different choices. Of the two, scenario A would be the most likely and yet most likely will not happen. Especially after seeing how tali's face reveal was handled heh.

Thirdly, speak for yourself. I actually think the endings were rather "appropriate". Appropriate is the selling point for me when it comes to an ending. A happily ever after ending just would not have been appropriate. In my opinion, it would have cheapened the experience. Remember the folks who complained about a Virmire Survivor DLC and even polled and petitioned for one? Remember how that went? They still didnt get it in the end. Same thing will happen here for those polling for a "separate ending" DLC. Not intending to sound venomous about it, Im just stating that the chances of it succeeding are slim to none.

Modifié par Aradace, 09 mars 2012 - 11:37 .


#5
Kronner

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Aradace wrote...

First of all, the relays are not destroyed in all three endings.


Yes, they are.

#6
SaltyWaffles-PD

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Aradace wrote...

First of all, the relays are not destroyed in all three endings. The "synthesis" ending does not destroy them. For those who have yet to finish the game, I wont spoil the details. I havent done the "control" ending yet so I dont know about it, but "destroy" is the only one of the two Ive seen that actually destroys all the relays.  And even then, Id have to see it again to make sure it completely destroys them.

Secondly, the only reason some folks are complaining about the endings is because (as another poster stated in another thread on this similar topic) they didnt get their proverbial "blue babies on a farm and live happily ever after" ending. And after actually seeing how the endings are set up, Im pretty sure there is no way you're going to get a "happily ever after" DLC ending like some are trying to poll for because it would essentially require BW to do one of two things I think; A.) Totally rewrite the ending scenario where you make the choice. or B.) Shoe-horn in a separate "hub" for you to go to instead of the one already pre-written to make different choices. Of the two, scenario A would be the most likely and yet most likely will not happen. Especially after seeing how tali's face reveal was handled heh.

Thirdly, speak for yourself. I actually think the endings were rather "appropriate". Appropriate is the selling point for me when it comes to an ending. A happily ever after ending just would not have been appropriate. In my opinion, it would have cheapened the experience. Remember the folks who complained about a Virmire Survivor DLC and even polled and petitioned for one? Remember how that went? They still didnt get it in the end. Same thing will happen here for those polling for a "separate ending" DLC. Not intending to sound venomous about it, Im just stating that the chances of it succeeding are slim to none.


No, all of the relays are destroyed or defunct in every ending. You can even see hugechunks of them break off from the relays in the other 2 endings, and one of the important details about the Relays is how they're unbreakable even on the molecular level (without seriously damaging the entire relay itself). In other words, if the relays sustain huge damage like THAT, then they've got a lot more, deeper damage than what appears on the surface.

#7
Aradace

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Kronner wrote...

Aradace wrote...

First of all, the relays are not destroyed in all three endings.


Yes, they are.


Negative ghostrider.  In the synthesis ending they are "disabled" so to speak and not outright supernova Arrival boom.  Hence the genetic re-write instead of all galactic life going bye-bye.  Sorry I was unclear by my meaning in the original post.  They are all, indeed, not functional in all 3 endings.

Modifié par Aradace, 09 mars 2012 - 11:48 .


#8
Kronner

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Aradace wrote...

Negative ghostrider.  In the synthesis ending they are "disabled" so to speak and not outright supernova Arrival boom.  Hence the genetic re-write.


I went for all 3 endings, and the relays exploded in every one of them. :blink:

edit: I even replayed the .bik files to make sure...yes, they explode in all three endings.

Modifié par Kronner, 09 mars 2012 - 11:54 .


#9
Aradace

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Kronner wrote...

Aradace wrote...

Negative ghostrider.  In the synthesis ending they are "disabled" so to speak and not outright supernova Arrival boom.  Hence the genetic re-write.


I went for all 3 endings, and the relays exploded in every one of them. :blink:


Ok, again, I was somehow unclear....I dont use the term "exploded" because to me that implies things dying in this scenario.  So for me, I use the term "disabled" for the Synthesis ending and "exploded" for the other two =]

Edit: Im splitting hairs, I know, but that's what I like to do :alien:

Modifié par Aradace, 09 mars 2012 - 11:56 .


#10
Kronner

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Aradace wrote...

Ok, again, I was somehow unclear....I dont use the term "exploded" because to me that implies things dying in this scenario.  So for me, I use the term "disabled" for the Synthesis ending and "exploded" for the other two =]


 

2:44

I am not sure how you can call it "disabled" when you clearly see an explosion. :D

Modifié par Kronner, 09 mars 2012 - 11:57 .


#11
matthius299

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Aradace wrote...

Secondly, the only reason some folks are complaining about the endings is because (as another poster stated in another thread on this similar topic) they didnt get their proverbial "blue babies on a farm and live happily ever after" ending. And after actually seeing how the endings are set up, Im pretty sure there is no way you're going to get a "happily ever after" DLC ending like some are trying to poll for because it would essentially require BW to do one of two things I think; A.) Totally rewrite the ending scenario where you make the choice. or B.) Shoe-horn in a separate "hub" for you to go to instead of the one already pre-written to make different choices. Of the two, scenario A would be the most likely and yet most likely will not happen. Especially after seeing how tali's face reveal was handled heh.


I disagree, yes some people are upset they don't get their "blue babies" while others like myself feel that the endings were poorly written and executed, especially in a game so reliant on it's story.  I will point out what I personally wanted, what I expected given the overall theme of Mass Effect, and what I feel that I got from the ending.  What I wanted was a large diversity of endings based on my decisions throughout the three games.  I wanted a chance at everything spanning from utter failure to glorious success.  What I expected was a bitter-sweet ending filled with loss and sacrifice but laced with hope for a brighter future.  What I received was a slipshod farce full of gaping plot holes that a thirteen year old Star Trek fan-fiction writer would have laughed at.  

I discuss some of these plotholes here: social.bioware.com/forum/1/topic/355/index/9711921 so I won't bother reposting them

Modifié par matthius299, 09 mars 2012 - 12:00 .


#12
Aradace

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Kronner wrote...

Aradace wrote...

Ok, again, I was somehow unclear....I dont use the term "exploded" because to me that implies things dying in this scenario.  So for me, I use the term "disabled" for the Synthesis ending and "exploded" for the other two =]


 

2:44


Yessssssss you're not showing  me anything I havent already seen.  It's a term preference is what Im trying to tell you.  By all technical aspects, yes, they do explode, I even stated that in my last post and/or eluded to it.  I was simply stating my preference in the terminology.

#13
Aradace

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@Matthius - We'll just have to agree to disagree. Sure, it was a very Deus Ex Machina way of doing things, I wont deny that. But I still didnt hate the endings. My point is, like the endings or hate them, we're stuck with them as the chances of getting anything else, again, is slim to none.

Modifié par Aradace, 09 mars 2012 - 12:04 .


#14
matthius299

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@Aradace: You misunderstand me, I was commenting on your assertion that people are just upset that they didn't get their "blue babies" and your implied derision at them for having that state of mind. I was pointing out that I and others feel that the ending was poorly done and that has nothing to do with a lack of a happy ending. If you feel the ending was appropriate and satisfying then I have no problem with how you feel. I disagree with your assumptions on how others feel about the ending, not how you feel about the ending.

#15
Lugaidster

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Aradace wrote...

Kronner wrote...

Aradace wrote...

Ok, again, I was somehow unclear....I dont use the term "exploded" because to me that implies things dying in this scenario.  So for me, I use the term "disabled" for the Synthesis ending and "exploded" for the other two =]


 

2:44


Yessssssss you're not showing  me anything I havent already seen.  It's a term preference is what Im trying to tell you.  By all technical aspects, yes, they do explode, I even stated that in my last post and/or eluded to it.  I was simply stating my preference in the terminology.


Then you're just being a bottom-orifice.

#16
thoaloa

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Aradace wrote...

Kronner wrote...

Aradace wrote...

Ok, again, I was somehow unclear....I dont use the term "exploded" because to me that implies things dying in this scenario.  So for me, I use the term "disabled" for the Synthesis ending and "exploded" for the other two =]


 

2:44


Yessssssss you're not showing  me anything I havent already seen.  It's a term preference is what Im trying to tell you.  By all technical aspects, yes, they do explode, I even stated that in my last post and/or eluded to it.  I was simply stating my preference in the terminology.


Yeah if you think disabled is equal to exploded then its all fine. Also the lack of light emissions and the dialogs is indicative that the element zero core is consumed/used/etc. somehow do do anything. So "fixing" them is going to be difficult.

#17
OkusSuko

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It still comes down to the fact, unless the rules of the mass effect universe magically changed - destorying a mass relay will cause a super nova and wipe out the system. 

So in the end, Shepard saves the systems without mass relays in them. 

Congrats! You win.

I honestly don't know whom signed off/approved on the endings, but it's pretty clear they never played the Mass Effect Games with their DLC... or they had to split their time working on the MULTIPLAYER MODES. :crying:

#18
Taleroth

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OkusSuko wrote...

It still comes down to the fact, unless the rules of the mass effect universe magically changed - destorying a mass relay will cause a super nova and wipe out the system. 

That's not how explosions work. The efficiency and expression of the energy is variable. The meteor hitting the relay had no control over how that energy was used. Which caused a catastrophe. Clearly the Catalyst can alter the efficiency and expression. It basically built the dang things.

#19
tausra

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Either way the relays are out of the picture, galactic civilization is dead, but at least you stopped the reapers.

#20
siefier25

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I'm not upset about not getting a happy ending. I'm upset about how they just made the entire normandy crew into a bunch of cowards. My wife and I knew that not everyone would survive, or if NO ONE would survive. But both went "WTF is joker doing in the ME relay?", Its out of character. Its bad story telling flat out no matter how you slice it.

#21
SNascimento

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The relays are not destroy like in Arrival, they just blow up.
.
It's like a hydrogen bomb. it can be destroyed without blowing up like the Sun.

#22
Gowienczyk

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When Relay's explode the system goes nova, this was established in Arrival; and I don't understand how people can deny this.

#23
Taleroth

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Gowienczyk wrote...

When Relay's explode the system goes nova, this was established in Arrival; and I don't understand how people can deny this.

Nukes can have selectable yields. Why wouldn't a relay? And reactors can scram.

A meteorite would not have access to either option. The Catalyst should.

Modifié par Taleroth, 09 mars 2012 - 04:18 .


#24
Gowienczyk

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Taleroth wrote...

Gowienczyk wrote...

When Relay's explode the system goes nova, this was established in Arrival; and I don't understand how people can deny this.

Nukes can have selectable yields. Why wouldn't a relay? And reactors can scram.

A meteorite would not have access to either option. The Catalyst should.


This may just be me, but I view them as far more unstable energies; thus why.

#25
GBGriffin

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When I chose synthesis, it showed the Reapers and people on Earth getting hit with the energy waves. I think it was more them dispersing the energy naturally and sending the energy onward rather than having an asteroid slammed into it and destabilizing it entirely.

That, or bad writing.