The Mass Effect 3 Motivational Thread! (De/Motivational Posters ONLY!)
Débuté par
Ashira Shepard
, mars 09 2012 12:30
#4076
Posté 29 août 2012 - 07:46
I'll say that reminds me of "Death becomes her".
No offense meant.
No offense meant.
#4077
Posté 30 août 2012 - 08:42
#4078
Posté 31 août 2012 - 01:26

Did you think Leviathan could be anyone else?
:innocent:
#4079
Posté 01 septembre 2012 - 03:48


And since bioware drove us into narrow confines of their intestines-like maps, here some open-world image. Just to lift up the mood.
#4080
Posté 02 septembre 2012 - 01:52
#4081
Posté 02 septembre 2012 - 02:19
#4082
Posté 02 septembre 2012 - 09:30
KenLyns, thanks, you remind me of this:


#4083
Posté 03 septembre 2012 - 07:26
Since making screenshots in ME3 is PITA and I basically hate origin, I decided to use more user-friendly ME2&Steam bundle. I hope that'll save my bollocks from Ashira's kicking, if she decide to return and reprimand me for that. And since my speech skill sucks I better hope for my reflex saves.
Read with that idiotic omnipresent announcer voice: "All those years one problem bothered him more than most".





Read with that idiotic omnipresent announcer voice: "All those years one problem bothered him more than most".





Modifié par Rudy Lis, 03 septembre 2012 - 07:51 .
#4084
Posté 04 septembre 2012 - 04:04
Maybe the walls you see inside the elevator are walls of the elevator shaft? SR1's elevator was like this.
#4085
Posté 04 septembre 2012 - 08:56
Tried. Can't.
Ehm, sorry. I mean I thought about that, but I don't think that is the case:
- SR1 elevator had floor, ceiling, four columns/pillars at corners, two double guard railings between them at port/starboard sides (obviously), two sliding inner (and outer) doors and controls mounted near one of of pillars (front-right IIRC). Elevator's floor and ceiling pads looked relatively symmetric.
- SR2 elevator has floor, ceiling, four columns/pillars at corners. There are no side guard railings (yes, Adams said something about "Cerberus" and "Safety" doesn't getting along well, but they may not be needed if elevator's cage actually has inner walls), controls mounted on opposite wall and I'm not sure about inner door - their thickness apparently standard all over Normandy, so it is safe to asume those doors we have are single (unless ALL doors on SR2 are double) and belong to each deck, not elevator's cage (according to that "Deck #" text above door, visible from inside elevator's cage; it looks painted, not being "holographically" projected). As for rear wall, where control mounted - why mount controls on something what belongs to wall, plus moves (relatively of cage, of course), even having "Cerberus" and "Safety" relations in head? And final note - look at floor and especially ceiling (better seen on Deck 3, due better lightning). They are not symmetrical, on each deck same pattern went toward doors. Plus the way junction between ceiling and "Rear wall" (where controls are) made doesn't suggests rear wall is part of shaft.
Ehm, sorry. I mean I thought about that, but I don't think that is the case:
- SR1 elevator had floor, ceiling, four columns/pillars at corners, two double guard railings between them at port/starboard sides (obviously), two sliding inner (and outer) doors and controls mounted near one of of pillars (front-right IIRC). Elevator's floor and ceiling pads looked relatively symmetric.
- SR2 elevator has floor, ceiling, four columns/pillars at corners. There are no side guard railings (yes, Adams said something about "Cerberus" and "Safety" doesn't getting along well, but they may not be needed if elevator's cage actually has inner walls), controls mounted on opposite wall and I'm not sure about inner door - their thickness apparently standard all over Normandy, so it is safe to asume those doors we have are single (unless ALL doors on SR2 are double) and belong to each deck, not elevator's cage (according to that "Deck #" text above door, visible from inside elevator's cage; it looks painted, not being "holographically" projected). As for rear wall, where control mounted - why mount controls on something what belongs to wall, plus moves (relatively of cage, of course), even having "Cerberus" and "Safety" relations in head? And final note - look at floor and especially ceiling (better seen on Deck 3, due better lightning). They are not symmetrical, on each deck same pattern went toward doors. Plus the way junction between ceiling and "Rear wall" (where controls are) made doesn't suggests rear wall is part of shaft.
Modifié par Rudy Lis, 04 septembre 2012 - 09:08 .
#4086
Posté 04 septembre 2012 - 04:54
^. Art
#4087
Posté 04 septembre 2012 - 09:19
Steelcan wrote...
^. Art

That's double pun for people from Very Eastern Europe.
#4088
Posté 06 septembre 2012 - 06:59

#4089
Posté 06 septembre 2012 - 08:02
Logan is a crappy car. Trust me, I'm an engineer ( romanian ).
#4090
Posté 06 septembre 2012 - 08:12
Luxure wrote...
Logan is a crappy car.
I'm not that far from you (and I won't debate, but what you expect for those money - let's say "thanks" for wheel and seats being standard, not optional), but it wasn't about car, it was about name. Just read that and image practially bursted into my mind. Dreadnought fleet. 4 dreadnought to pierce through capital Reaper shields? No problem!
Luxure wrote...
Trust me, I'm an engineer ( romanian ).
Sorry, positively couldn't resist. No offense meant.
#4091
Posté 09 septembre 2012 - 04:57
#4092
Posté 09 septembre 2012 - 05:34
That info would have helped a lot when i was trying to save Lillith from mushification.
Modifié par fainmaca, 09 septembre 2012 - 05:35 .
#4093
Posté 10 septembre 2012 - 03:57
For all ARTISTS and/or GRAPHIC DESIGNERS that are interested....
http://social.biowar...87/blog/221194/
http://social.biowar...87/blog/221194/
#4094
Posté 10 septembre 2012 - 10:46
*Lilalcor mode on*: "Boring, boring, BORING!"


And little nod to most liveliest character in the ME3.



And little nod to most liveliest character in the ME3.

#4095
Posté 12 septembre 2012 - 07:36
#4096
Posté 18 septembre 2012 - 03:07
#4097
Posté 19 septembre 2012 - 08:43
If onions are the only vegetables that makes you cry, apparently you never being hit in your face by melon.
#4098
Posté 19 septembre 2012 - 09:09
^If a melon hits Chuck Norris in the head, the melon will bleed.
No idea what would happen if Chuck Norris kicked a Nokia phone into a Toyota pickup. Maybe an explosion to kick-start the next global extinction event.
No idea what would happen if Chuck Norris kicked a Nokia phone into a Toyota pickup. Maybe an explosion to kick-start the next global extinction event.
Modifié par KenLyns, 19 septembre 2012 - 09:11 .
#4099
Posté 19 septembre 2012 - 09:25
KenLyns wrote...
^If a melon hits Chuck Norris in the head, the melon will bleed.
Melon is not idiot, he would carefully skirt Chuck Norris around, wish him safe travels, and even tip hat off, as sign of respect.
KenLyns wrote...
No idea what would happen if Chuck Norris kicked a Nokia phone into a Toyota pickup. Maybe an explosion to kick-start the next global extinction event.
Remember physics from school? They will fly back in opposite directions as "perfectly elastic bodies".
I think we need to rephrase old anecdote: amateurs made many good games. Professionals created ME3.
Beautiful is beautiful, not when she has cleavage, lot of make-up and tight pants.

In reaction on recent news to continue to milk franchise before it will be sent to slaughterhouse:

Modifié par Rudy Lis, 19 septembre 2012 - 10:22 .
#4100
Posté 20 septembre 2012 - 12:41





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