Mass Effect 3: The Biggest Letdown of the Year
#1
Posté 09 mars 2012 - 12:36
#2
Posté 09 mars 2012 - 12:49
Shepard does, in fact, live if you have ~4000 asset points (not "total" but "effective" military strength - though some people have stated that it only needs to be 3500).
#3
Posté 09 mars 2012 - 01:00
Choosing control should of given a option for Shepard to go all Neo, say, "No." and have the Reapers hibernate permanently so the galaxy could remain and the reapers could live without being destroyed. Then of course the option being to maintain control of the reapers and use them as a force to colonize other galaxies to explore the universe.
It was a let down, not major but definitely didn't settle with me. Especially with such a huge emphasis of keeping your romance from ME1 alive and well. Now what is Ashley supposed to do, get with Jersey Shore (Vega)? Hell no, I wanted my Shepard to grow old with the woman and spend life on whatever planet the Normandy managed to crash-land on. Same could go for Liara as well of course for players that stayed with her.
Everything was epic until that final push. Honestly I was expecting a boss fight like ME1 where this time it's Harbinger, who you find out was the Catalyst, and a huge change of scenery so it's not a cut'n'paste Sovereign fight. You beat Harbinger and speak to the kid which turns out to be Harbinger's true form, the Catalyst, in which you have this delightful conversation which leads to better alternative decisions.
I understand ME3 is the end of Shepard's campaign but I'm still not quite sold on being satisfied with it. With the relays gone of course does that mean the only true-option is to take control of the Citadel instead, hard to see a another series in the ME universe get by without the Relays - unless we're expected to take months traveling anywhere with basic FTL.
#4
Posté 09 mars 2012 - 01:01
#5
Posté 09 mars 2012 - 01:05
zeypher wrote...
just tried it with 3500 effective strength, had convo with anderson. No scene of shepard surviving. To get 4000 effective you have to do multiplayer, it is not possible via single player alone
It is possible. You just need to trick the krogan with fake cure, therefore getting Salarian support too. Geth/quarian peace, do all sidequests and you are good to go.
#6
Posté 09 mars 2012 - 01:07
#7
Posté 09 mars 2012 - 01:11
#8
Posté 09 mars 2012 - 01:27
Or you could merge sythetic life with organic. That ending would work for a continuation.Hunter_Wolf wrote...
the only true-option is to take control of the Citadel instead, hard to see a another series in the ME universe get by without the Relays - unless we're expected to take months traveling anywhere with basic FTL.
The only I feel can't work is the "destroy reaper" ending.
#9
Posté 09 mars 2012 - 01:36
addman012345 wrote...
I just beat the game. I am in awe at how bad this game ended up. I was fine with shotty graphics and glitches. I was fine with the loss of RPG elements. I was fine with the cutscene of Shepard romancing Miranda cutting to black at the beginning of it (not really though). But the endings of the game. Good god, they're down right horrible! All three endings end with Shepard dying and the same damn cutscene happening but with different colors and characters! What happen to the "great story-telling"? I mean are you ****ing kidding me?! And to top it off they say that the player should be ready to play some DLC to continue Shepard's "legend". Is this just EA ruining the **** out of such a great game or is this Bioware running out of ideas and ****ing up? I am truly let down. Not only did I have trouble installing everything before even playing, the actual game ended up poorly. Well I guess I have SimCity or Assassins Creed to look foward to.
Stop crying and how did Bioware ruined their game by killing Shepard, please explain.
#10
Posté 09 mars 2012 - 01:50
#11
Posté 09 mars 2012 - 02:00
Or you could merge sythetic life with organic. That ending would work for a continuation.
Well for me that's subjective and completely different depending on how each individual looks at it. Not saying I'm right by any means but I disagree with the idea of changing as opposed to coexisting. I don't mind the option being there but there could of been a second for it being for cohesion.
The only I feel can't work is the "destroy reaper" ending.
We'll have to agree to disagree, figured ME1 and ME2 made it clear that the only way to stop the Reapers cycle was to rid the Galaxy of them. An option to get them to leave permanently would of worked well however. Sort of a, "You've done this long enough and we've gotten this far, the next cycle maybe even more difficult. We've shown that the cycle can be disrupted, now it's time to let the galaxy choose for itself.." Would of been a great option IMO
#12
Posté 09 mars 2012 - 03:16
Yeah, crappy ending. God is a superior little boy. If I do damage to my computer out of nerd-rage, can I sue Bioware? No? This was not worth waiting for. I feel very stupid now, thinking about how I looked forward to this.
#13
Posté 09 mars 2012 - 03:28
Methinks Bioware is going to pull another "ARRIVAL"
#14
Posté 09 mars 2012 - 07:29
SilencedScream wrote...
While I agree that the endings suck, I feel that you should be correct when you say they suck as well.
Shepard does, in fact, live if you have ~4000 asset points (not "total" but "effective" military strength - though some people have stated that it only needs to be 3500).
Wait do you mean to tell me you can't get a perfect ending without using multiplayer! Casey Hudson said you wouldn't have to play multiplayer to get a perfect ending! I am really, really pissed right now!
#15
Posté 09 mars 2012 - 07:33
There is no normal ending for the game.. mass relays destroyed, all of the fleets are screwed etc.. and the normandy stranded on some unknown planet.. stupid ending.
#16
Posté 09 mars 2012 - 08:24
Bioware if you have any respect for your loyal fans give us the happy endings that Shepard deserves. By the way, the mass effect series is nothing without the mass relays, so with each ending you screwed us over twice by killing Shepard then destroying the mass relays.
Here's an idea, try to remember all the possible endings for Dragon Age: Origins, not all endings end with the protagonist dying and there is even a huge celebration at the end, How hard is that.
Modifié par dragonator89, 09 mars 2012 - 08:24 .
#17
Posté 09 mars 2012 - 08:40
#18
Posté 09 mars 2012 - 10:45
#19
Posté 09 mars 2012 - 11:38
#20
Posté 10 mars 2012 - 12:02
#21
Posté 10 mars 2012 - 12:08
#22
Posté 16 mars 2012 - 08:41
addman012345 wrote...
I just beat the game. I am in awe at how bad this game ended up. I was fine with shotty graphics and glitches. I was fine with the loss of RPG elements. I was fine with the cutscene of Shepard romancing Miranda cutting to black at the beginning of it (not really though). But the endings of the game. Good god, they're down right horrible! All three endings end with Shepard dying and the same damn cutscene happening but with different colors and characters! What happen to the "great story-telling"? I mean are you ****ing kidding me?! And to top it off they say that the player should be ready to play some DLC to continue Shepard's "legend". Is this just EA ruining the **** out of such a great game or is this Bioware running out of ideas and ****ing up? I am truly let down. Not only did I have trouble installing everything before even playing, the actual game ended up poorly. Well I guess I have SimCity or Assassins Creed to look foward to.
I agree on the loss of rpg element: No explorable, open-ended dynamics and play-through/ areas, The graphics were indeed just horrible (ex: swarmers and the guts/ green effects and random disappearance...not even a slow ooze-away.) This game was horribly rushed and just a updated, yet still lacking mass effect 2. I even stated some glitches and more examples and am asking the creators to update and expand immediately. This is not something I'm okay with at all, especially for paying $80...how inconsiderate to the fans and gamers. I don't care if they plan on expanding and adding with DLC, if we have to pay for those extras, at least give us the basic expectations and wants towards a new and updated finale
#23
Posté 16 mars 2012 - 08:42
USD for Mass effect three. In the game, the citadel was probably the
only open-ended and explorable area, this isn't what I had expected from
playing mass effect 1 and from an RPG element. I thought bioware and EA
or whoever would fix that from mass effect 2...
Second: When
equiping allies in combat areas/ modes with burst settings (specifically
the argus three-burst) Allies only fire-off one (1) round...not full
auto, or even the three-burst setting required for the specific rifle/
weapon.
Third: Upon returning to the Huerta <-? hospital
area, facing upon the entry/ beginnging of the area, second-door to the
left with the salarian scientist (longer stretched area)...the mission
completion denotes no pop-up or value of a mission reward. The settings
and instance happens when the salarian turns to face shepard, but the
characters out of place with only open space being viewed and looked at
by the salarian. The words and everything works, but when the time comes
for the mission complete and rewards pop-ups, nothing is seen or
happens.
Fourth: Why is the N7 the ONLY customizable armor and piece(s)?
This
game seems rushed and incomplete/ lacking...are the creators coming out
with patches and updates to expand and fix some of the issues?
I'm
just seriously disappointed as of the moment, had I known it'd be a
updated mass effect (2)...I would've never bought it. Does anyone/
anybody know if the creators are fixing and updating/ expanding any of
these and more in the near future?
Again, don't get me wrong
folks. Great game...but not to the achievement and capability it
should've and could've been/ was expected. Especially when paying $80USD
for such a great game and then ending up disappointed and feeling
lacked. PLEASE TELL ME THE CREATORS WILL EXPAND/ UPDATE/
AND FIX THESE ISSUES AND MORE IF PLAUSIBLE!
With much affection and love, David Solus.
Modifié par miloSolus, 16 mars 2012 - 08:45 .
#24
Posté 16 mars 2012 - 08:44
Another issue: Why is my falcon I and Wraith I missing now? Along with a lot of other equipment supplies, etc...as if EVERYTHING WAS RESET ONCE SIGNING UP WITH EA AFTER MY DIGITAL DOWNLOAD AND PLAYINGSOME?! Origin is horrible with issues, if you folks plan on beating Steam, do it right or I'll cry and go waaaaaah
With much ex-affection, yet still some luving for the grooving and still love in general. Meh
Modifié par miloSolus, 16 mars 2012 - 08:53 .
#25
Posté 16 mars 2012 - 02:58
Hunter_Wolf wrote...
I think the only thing that bugs me is Anderson's Route. Why bother helping the Geth at all if this option would just kill them off anyways. This wasn't thoroughly thought through.
Yes it is, not everything is designed to be good for everybody. Having the option to spare a race to attain their war assets and then sacrificing them to destroy the main enemy is not in any shape or form confusing, or lacking in thought. It's much more renegade, but that's the point of making decisions.
There is also the factor of Shepard not being pyschic, how'd they know that saving the Geth would end up with them having to be annihilated for a different reason?
From a story point of view there is nothing wrong with it. Not everything is going to be sunshine and smile for the whole galaxy.
Modifié par Machines Are Us, 16 mars 2012 - 02:59 .





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