I've got a 2-hander Warrior, and I'm wondering if there's any point in putting points in dexterity.
I was under the impression that my chance to hit was calcuated based on my dexterity, but I have read that strength has that same effect, but also increases my melee damage.
Is this true? If it is, is there any point in putting any points into dex?
Utility of Dexterity for a Warrior
Débuté par
Jinshifu
, nov. 26 2009 07:21
#1
Posté 26 novembre 2009 - 07:21
#2
Posté 26 novembre 2009 - 07:28
You will dodge more attack
#3
Posté 26 novembre 2009 - 07:32
18 points of Dex minumum for Disengage if you like it (reverse Taunt on half the Cooldown)
#4
Posté 26 novembre 2009 - 07:35
Is that it? I think I'll concentrate solely on Strength with a side of willpower and constitution then.
#5
Posté 26 novembre 2009 - 07:39
It would also boost your Bow damage if you're using bows to pull enemies.
#6
Posté 26 novembre 2009 - 07:54
I switched Oghren to dual wield spec and decked him out with 40 DEX, and his damage is ridiculous and pulls agro non-stop
#7
Posté 26 novembre 2009 - 07:56
Dex : 36
pump everything else into str and a lil into con..
pump everything else into str and a lil into con..
#8
Posté 26 novembre 2009 - 07:58
DEX has limited value for DW warriors (talents) and tanks (+defense). 2H warriors are better off investing in STR (+dmg, +attack) and WIL (+stam) than DEX (+hit, +defense) and CON (+health), let alone CUN and MAG.
#9
Posté 26 novembre 2009 - 08:45
Dex is the best stat you can give a tank warrior once you get past the strength requirements for armor.
More defense > more armor > more HP.
For two handers it's probably a bad idea.
More defense > more armor > more HP.
For two handers it's probably a bad idea.
#10
Posté 26 novembre 2009 - 08:59
I have a 2W warrion on mostly pure dex; looking forward to how it turns out; I have about 45 dex already, with 20 str (thinking to raise it to more for a decent low-str armor). I use daggers. I have done the tower, so far I only "misplaced" one point into cunning and one into strength. You don't need any cunning with 5 bonus from the tower, playing human.
Light armor and 2W mastery should mean I won't need willpower.
I would appreciate insights for armor requirements (ironbark, then dragon scale, perhaps?), and how well dual dagger might turn out.
My idea was for a hard-to hit fighter, but I suppose stun / knockdown effects bring me down anyway.
Light armor and 2W mastery should mean I won't need willpower.
I would appreciate insights for armor requirements (ironbark, then dragon scale, perhaps?), and how well dual dagger might turn out.
My idea was for a hard-to hit fighter, but I suppose stun / knockdown effects bring me down anyway.
#11
Posté 26 novembre 2009 - 09:03
Eh. I would recommend 34 strength and using swords and medium armor instead... I don't think warriors get as much advantage out of rogues from daggers. Part of what makes daggers great for rogues is faster backstabbing.
Light Dragonskin takes 20 str, medium 34.
Light Dragonskin takes 20 str, medium 34.
#12
Posté 26 novembre 2009 - 09:35
If I get the duel weapon mastery and use two longswords, for example, will I still be doing more piercing damage based on my DEX?
#13
Posté 26 novembre 2009 - 09:53
Dex works with Piercing Weapons, aka Arrows and Daggers.
Modifié par T3hAnubis, 26 novembre 2009 - 09:53 .
#14
Posté 26 novembre 2009 - 09:54
No, longswords use strength for damage. The dexterity would only contribute to hit rating and defense.
I guess a warrior dagger build would work, and if that's how you want to play, go for it. It just seems like what with warriors getting the Powerful talent you may as well leverage it with heavier armor, and rogues get backstabbing and flanking bonuses... personally I just don't understand why you would want to make a dagger-based warrior--I don't see any benefit in choosing warrior for that sort of build.
Each to his own, I guess.
I guess a warrior dagger build would work, and if that's how you want to play, go for it. It just seems like what with warriors getting the Powerful talent you may as well leverage it with heavier armor, and rogues get backstabbing and flanking bonuses... personally I just don't understand why you would want to make a dagger-based warrior--I don't see any benefit in choosing warrior for that sort of build.
Each to his own, I guess.





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