I HAVE THE ANSWERS! (snerk)Okay, I've stated that I accept the ending mostly as written, but for me, the glaring problem with the ending are the holes not explained in the script. So, I've come up with the following that does make the ending come together, but Bioware/EA utterly failed to flesh it out in how the story is told.
Issue #1 - Shepard has to die.
The man was hit with a Reaper death ray. NOBODY survived the assault other than Shepard and Anderson. Sheppard (arguably) survived because he's a cyborg after being resurrected by Cerberus. Even then, his weapons and armor are gone, he has no special skills/powers and he is barely able to walk toward the conduit. Anderson survives (debatably) because he was behind Shepard, took cover, survived the blast but didn't advance until he saw someone else make it through.
That there is a surprise "best" ending where Shepard revives in the wreckage of the Citadel is the writers throwing the fans a bone...giving some hope of a fantasy ending where Shepard's rescued from the wreckage, gets to a hospital and gets to live out the rest of his/her life in relative peace and happiness. Otherwise, we get the glorious self-sacrifice ending that is typical for most epic heroes.
Issue #2 - Only three options?
Agreed, this type of ending is a classic rehash of what's been done in other games. However, but what else could you expect? What is Shepard supposed to be able to do? By the point where Shepard meets the avatar of the Catalyst, he/she is already at death's door and slowly bleeding out. Bioware/EA COULD have made an ending where if you managed to Paragon/Renegade TIM every time it's offered, then Anderson survives, comes up with you and if you pick the destroy the Reapers option, he sacrifices himself while you radio a shuttle to pick you up, but then the story becomes about Anderson's sacrifice and not Shepard's. It also would render the point of YOU having a choice meaningless as Anderson outranks you and would insist on the outcome of HIS choice.
We go into the final mission knowing of only two options...destroy the Reapers or control them. We learn that either choice has broader consequences. It won't just deal with the Reapers, but it will address the whole system that created the Reaper threat. No more Reaper threat, but no more Citadel and no more mass relays. Even then, if you went in prepared enough, you are offered a surprise third option...synthesis.
I feel this was a brilliant plot twist because if your choice only impacted the Reapers, the choice would be simple...destroy them. Instead, any choice you make will deprive the galaxy of the status quo it had grown accustomed to...giving YOU the option to choose whichever you want knowing that maintaining the status quo is not going to be an option. The creators of the Reapers were the only ones who held the power to end the Reaper threat forever. Building the crucible opened the path because it could generate the power (it's basically a giant mass effect power core with a drive system), but the creators still were the only ones with the means to channel that power into an outcome.
Issue #3 - Level 12 shockwaves
To make the final scene with the Normandy make sense, there has to be many presumptions that Bioware/EA utterly fails to set up in the story but once put into place, makes the scene make sense.
1. According to the best endings, the energy pulse from the Citadel is not fatal to organics and may/may not be harmful to synthetics. It makes no sense for the exploding relays to emit an energy wave that will kill/destroy what they come into contact with.
2. That said, the Normandy clearly is in danger by an energy wave catching up with it.
3. Even a benign energy form, when pumped up to high enough magnitudes, would be fatal to anything it hits.
4. The energy beam shot out by each relay would be super intense and automatically fatal to any ships traveling through a relay at the time it was pushed through.
5. HENCE, the Normandy was in flight through a mass relay and not regular FTL flight when the Citadel sends the colored pulse that destroys the mass relay network. Joker was trying to get out the other end of the relay path before the pulse caught up with the ship and destroyed it.
Now, why was the Normandy fleeing the battle? Again, this only makes sense if you presume the following but Bioware/EA utterly failed to flesh this out in the story.
1. The Normandy's stealth drive makes it the only ship of significant size capable of getting to Earth's surface without being gunned down by the Reapers.
2. When Shepard is hit with the Reaper death ray, the battle is considered lost...or at the very least those left over are forced to regroup and reconsider if a second assault has any chance of succeeding. REMEMBER, until Shepard opens the Citadel's arms, nobody knows that anyone got there and that there was hope of the mission continuing forward. We must also presume that all of Shepard's teammates WERE NOT part of this final push to the conduit when the death ray hit.
3. DURING THIS TIME (probably while Shepard is still unconscious), the powers that be (Anderson and Shepard not being around to give orders) decide to use the Normandy to evac every soul they can grab in an effort to get them out of the battle zone so at least SOME humans survive. This explains Shepard's teammates being on the Normandy, and it would resolve the obvious flaw in that the skeleton crew of the Normandy (during the game) is not large enough to provide a DNA base that could repopulate a virgin world. However, the Normandy IS more than large enough to hold enough refugees to make this possible.
4. The Normandy was fleeing the Sol system loaded with every person they could pack on board to evacuate them from the fight as ONE SHIP has no chance against the Reapers. The Normandy's best use at this point was to ferry survivors off world.
With these presumptions, it makes sense as to why Joker was taking the Normandy through the relay network, trying to outrun the energy pulse, and how there are future generations telling the story of Shepard to their descendants when throughout the game there were so few people on the Normandy.
Modifié par zer0netgain, 12 mars 2012 - 11:18 .