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Help me understand the Endings (No bashing please).


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#51
Almostfaceman

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C Trayne wrote...

Luan wrote...

I'm okay with the mass relays/citadel being destroyed because I feel they weren't supposed to be there in the first place and they're a reminder of the Reaper's legacy. Plus we can probably build our own by now.


i haven't seen all the endings but are the mass relays destroyed in all of them?

and if they are how can we rebuild our own if all technology is destroyed?  There wouldn't even be a way to fly up there to start building it cause all the engines in the ships would be cooked.  At least thats the way i interpretted it.


Yes, they're all destroyed, and we have no idea how to rebuild them, and yes it's completely confusing what state technology will be in. The ending(s) are very vague and leave a lot of questions.

#52
zer0netgain

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The_Real_Lee wrote...

I would have liked it better if there was a fourth option, of doing nothing. If you got enough of the Galaxy at War assets then the fleet defeats the reapers. Making unity the force that saves the Galaxy, and giving an option of victory that isn't reliant on Shep.


Not possible....EVER.

The Thannix cannon on the Normandy is the only weapon that MIGHT have the power to do some damage to a Reaper.  When its shields are working, nothing they could throw at Soverign could touch it.  It was only because of some dualistic connection to cyber-Saren that made Soverign's shields go down when Shepard defeated him.

So, from what I gathered, only 1-2 ships had that kind of firepower.

Even then, you are scraping together the remnants of the fleets still around after the Reapers invade.  There was no way to defeat them without lots of preparation BEFORE they arrived.  The answer was to find a new solution.  In a way, TIM thought controling the Reapers was that answer.  He just didn't realize it wasn't the kind of control he thought it would be.

#53
MightyWesley

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I think Shepard got nocked out cold on his way to the beam transfering to the citadel and that he is dreaming. Just think about, every one except for Shepard gets obliterated in the reaper beam. However your squad mates end up on the normandy leaping elsewhere to what appears to be a garden of eden.

Anyway back to Shep, he gets transfered to the citadel to a never known location with only dead bodies which is weird because EDI if I recall correctly said it transfered both alive and dead people. Lets say life and death are both seperate locations shepard still ended up at the "dead" side either indicating he isn't actually alive (Lezarus Project hoax, shepard thought he might be some kind of VI or AI at Cerberus Base checking those vids. Or he thinks he'll die / is dead being nocked out cold.

Lets continue, Anderson somehow managed to get ahead of Shepard even though he got in first. And then once he catches up a altered TIM (The Illusive Man) shows up out of the blue mindcontroling both of them somehow, lets say biotics.

What also doesn't add up is the crucible ... They somehow knew of the existence of the reaper controler inside the citadel. How else did TIM know there was a way to controle them? How did they adjust the crucible to the citadel? Every high-end race participated info before ascended right?

To me it all doesn't end up. Also why add a scene where Shepard is alive if this was to end the Shepard story.

Face it, no shepard, no mass effect.

Also sorry for any typos etc. I'm typing this via phone at 4AM in the morning because the endings bothered the crap out of me.

#54
MightyWesley

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" What also doesn't add up is the crucible ... They somehow knew of the existence of the reaper controler inside the citadel. How else did TIM know there was a way to controle them? How did they adjust the crucible to the citadel? Every high-end race participated info before ascended right?"

Shepard was the first organic to get there.

Sorry for pist couldn't edit from phone.

#55
zer0netgain

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I HAVE THE ANSWERS!

(snerk)

Okay, I've stated that I accept the ending mostly as written, but for me, the glaring problem with the ending are the holes not explained in the script.  So, I've come up with the following that does make the ending come together, but Bioware/EA utterly failed to flesh it out in how the story is told.

Issue #1 - Shepard has to die.

The man was hit with a Reaper death ray.  NOBODY survived the assault other than Shepard and Anderson.  Sheppard (arguably) survived because he's a cyborg after being resurrected by Cerberus.  Even then, his weapons and armor are gone, he has no special skills/powers and he is barely able to walk toward the conduit.  Anderson survives (debatably) because he was behind Shepard, took cover, survived the blast but didn't advance until he saw someone else make it through. 

That there is a surprise "best" ending where Shepard revives in the wreckage of the Citadel is the writers throwing the fans a bone...giving some hope of a fantasy ending where Shepard's rescued from the wreckage, gets to a hospital and gets to live out the rest of his/her life in relative peace and happiness.  Otherwise, we get the glorious self-sacrifice ending that is typical for most epic heroes.

Issue #2 - Only three options?

Agreed, this type of ending is a classic rehash of what's been done in other games.  However, but what else could you expect?  What is Shepard supposed to be able to do?  By the point where Shepard meets the avatar of the Catalyst, he/she is already at death's door and slowly bleeding out.  Bioware/EA COULD have made an ending where if you managed to Paragon/Renegade TIM every time it's offered, then Anderson survives, comes up with you and if you pick the destroy the Reapers option, he sacrifices himself while you radio a shuttle to pick you up, but then the story becomes about Anderson's sacrifice and not Shepard's.  It also would render the point of YOU having a choice meaningless as Anderson outranks you and would insist on the outcome of HIS choice.

We go into the final mission knowing of only two options...destroy the Reapers or control them.  We learn that either choice has broader consequences.  It won't just deal with the Reapers, but it will address the whole system that created the Reaper threat.  No more Reaper threat, but no more Citadel and no more mass relays.  Even then, if you went in prepared enough, you are offered a surprise third option...synthesis.

I feel this was a brilliant plot twist because if your choice only impacted the Reapers, the choice would be simple...destroy them.  Instead, any choice you make will deprive the galaxy of the status quo it had grown accustomed to...giving YOU the option to choose whichever you want knowing that maintaining the status quo is not going to be an option.  The creators of the Reapers were the only ones who held the power to end the Reaper threat forever.  Building the crucible opened the path because it could generate the power (it's basically a giant mass effect power core with a drive system), but the creators still were the only ones with the means to channel that power into an outcome.

Issue #3 - Level 12 shockwaves

To make the final scene with the Normandy make sense, there has to be many presumptions that Bioware/EA utterly fails to set up in the story but once put into place, makes the scene make sense.

1.  According to the best endings, the energy pulse from the Citadel is not fatal to organics and may/may not be harmful to synthetics.  It makes no sense for the exploding relays to emit an energy wave that will kill/destroy what they come into contact with.

2.  That said, the Normandy clearly is in danger by an energy wave catching up with it.

3.  Even a benign energy form, when pumped up to high enough magnitudes, would be fatal to anything it hits.

4.  The energy beam shot out by each relay would be super intense and automatically fatal to any ships traveling through a relay at the time it was pushed through.

5.  HENCE, the Normandy was in flight through a mass relay and not regular FTL flight when the Citadel sends the colored pulse that destroys the mass relay network.  Joker was trying to get out the other end of the relay path before the pulse caught up with the ship and destroyed it.

Now, why was the Normandy fleeing the battle?  Again, this only makes sense if you presume the following but Bioware/EA utterly failed to flesh this out in the story.

1.  The Normandy's stealth drive makes it the only ship of significant size capable of getting to Earth's surface without being gunned down by the Reapers.

2.  When Shepard is hit with the Reaper death ray, the battle is considered lost...or at the very least those left over are forced to regroup and reconsider if a second assault has any chance of succeeding.  REMEMBER, until Shepard opens the Citadel's arms, nobody knows that anyone got there and that there was hope of the mission continuing forward.  We must also presume that all of Shepard's teammates WERE NOT part of this final push to the conduit when the death ray hit.

3.  DURING THIS TIME (probably while Shepard is still unconscious), the powers that be (Anderson and Shepard not being around to give orders) decide to use the Normandy to evac every soul they can grab in an effort to get them out of the battle zone so at least SOME humans survive.  This explains Shepard's teammates being on the Normandy, and it would resolve the obvious flaw in that the skeleton crew of the Normandy (during the game) is not large enough to provide a DNA base that could repopulate a virgin world.  However, the Normandy IS more than large enough to hold enough refugees to make this possible.

4.  The Normandy was fleeing the Sol system loaded with every person they could pack on board to evacuate them from the fight as ONE SHIP has no chance against the Reapers.  The Normandy's best use at this point was to ferry survivors off world.

With these presumptions, it makes sense as to why Joker was taking the Normandy through the relay network, trying to outrun the energy pulse, and how there are future generations telling the story of Shepard to their descendants when throughout the game there were so few people on the Normandy.

Modifié par zer0netgain, 12 mars 2012 - 11:18 .


#56
zer0netgain

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One more thing....

If you think the ending to ME3 bites the hairy one, just imagine what Star Trek fans have had to endure with the release of every Star Trek movie.

Paramount Pictures spends how many MILLIONS on a movie, has all the technical specs ever created for the show and all the scripts for every episode written, but their writers insert gaffs across every movie that any self-respecting Trekkie would spot in 5 minutes as a glaring plot hole.

Compared to some Star Trek movies, ME3's shortcomings really don't even appear as a blip on the radar. (lol)

#57
zer0netgain

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MightyWesley wrote...

" What also doesn't add up is the crucible ... They somehow knew of the existence of the reaper controler inside the citadel. How else did TIM know there was a way to controle them? How did they adjust the crucible to the citadel? Every high-end race participated info before ascended right?"

Shepard was the first organic to get there.


I'd have to pay closer attention on my next play through, but I never got the impression that the Protheans or any prior race KNEW that the catalyst was a reaper controller.  They knew of the "catalyst" but it appeared that it was code for the Citadel itself.  The Crucible is a ginormous mass effect reactor.  The Citadel is a giant mass effect relay.  The idea was to use the power source with the Citadel's relay to do whatever is needed to destroy/control the Reapers.

I don't think any prior race, at least not in what is revealed, figured out that the race/intelligence that created the relays/Reapers/Citadel was manifested on the Citadel itself.  If this information was passed down, it is plausible that TIM got that bit when his agent uploaded what was recovered on Mars, but the Alliance did not recover much beyond the schematics for the Crucible.

The revived Prothean knew little about the Crucible project as he didn't work on it directly, and the Prothean VI from Thessia only revealed that the catalyst was the Citadel.  Either it didn't know more than it told or TIM was more diligent in interrogating it than Shepard was.  Computers have a nasty habit of only answering the exact question you ask of it. (lol)

Each cycle (more or less) had its organics adding to the Crucible, but never finishing it.  This cycle was the first to finish it.  Why didn't the Reapers know what the organics were planning?  Who said they did not?

Okay, look at it this way.  If the indoctrinated organics learned that the Crucible was being built, the Reapers would also know and take action.  Often, the Reapers would just attack the project so it is never completed.  In this cycle, the Reapers learned that the Crucible was completed but that the catalyst was still needed.  An indoctrinated (TIM) learned that the sought after catalyst was the Citadel itself.  Hence, the Reapers moved in and took possession of the Citadel to prevent the Crucible from being used.  When the organics attacked Earth, the Reapers made defending the conduit to the Citadel a priority.  (This works well with the Normandy evacuating people in my prior post...after the first failed attempt, would not the Reapers send more reinforcements to protect the conduit?)

This seems consistent.

But, you ask, "Didn't the Reapers learn all this when they liquefied the Protheans?"

Maybe, but I doubt it.  We do not know WHAT a Reaper really is.  The Catalyst says a Reaper is salvation through ascension, but really, is it?  If you liquefy a human, you don't get anything but a bioslury of DNA.  There is no more individual intelligence, experience or knowledge.  What the end product is...I don't know, and I would not ask the writers to try and explain it (and expect anyone to be satisfied with what they come up with).  A Reaper has a collective consciousness of an entire people, but not their accumulated memories or experience.  I suspect it would be akin to you waking up from a head injury with total amnesia.  You know you are you, but you don't know anything about your past.  A Reaper is probably "born" with a blank slate....a consciousness that represents the
collective consciousness of MILLIONS of people, but none of their collective memory or experience.  It is much like
the Geth with a single platform full of thousands of processes.  The advantage of a Reaper mind is all those individual consciousnesses focusing on a problem (similar to the Borg in Star Trek) but only in that it's many minds looking at an issue in unison...coming to their own conclusions that is then weighed in a consensus of minds.

This is an area where the story really fell short.  If a Reaper DOES NOT preserve the life experience, personality, the "soul" of every person liquefied to create it, then having your "consciousness" preserved absent all the things that made you YOU seems rather pointless.  Maybe the creators of the Reapers felt they were preserving all that but didn't realize it failed.  Maybe what they created was deemed all that matters.  We don't know what the
creators of the Reapers felt was valuable...mere survival in one form or another being preferable to death...the classic "quality vs. quantity" argument.

Modifié par zer0netgain, 12 mars 2012 - 12:42 .


#58
DnVill

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That stupid God/AI kid at the last should have intervened 3 years ago with Saren and saved us all a lot of time and money.

#59
ScotGaymer

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I loved the game myself.

Aside from a few minor complaints about bugs (path finding bugs), and how short the game is (it really is less than half the length of ME2), I actually liked the game.

The ending though.

I just don't understand it, at all.

As far as I can see, the endings make no sense. None whatsoever.

I was totally fine with Shep dying, I expected it even. But there is no closure for what happens, and what does happen makes no sense.

The whole synthetic vs organic thing.
It makes no sense because in this very cycle the Geth and Quarian's disprove the Guardian's theory altogether, and sending a synthetic race to wipe out all advanced organics to prevent all organic life from being wiped out is bonkers.

The synthesis option.
Again this makes no sense. It supposed to form a sythesis of all life organic and synthetic into one type of life, a blended type of life. My problem with it is, isn't that what the Reapers already are? Don't they claim to be the pinnacle of Organic and Synthetic life?
So basically it seems to me that the Synthesis option is the Reaper "I Win!" button; because you are turning everyone into a new form of Reaper.

The destruction option.
This one makes the most sense I admit, but wiping out ALL synthetic life makes no sense here. There is no explained reason for it other than the game basically saying "dont pick this option".

The control option.
Why the heck this is the paragon option I dont know. Its an insane option that any right thinking person would NEVER consider.
No one has the right to enslave or mind control another race. Not even a race as evil and horrific as the Reapers. And the way the game presents this option to you at the end, like it is the "Best" option is nuts.
I think even Renegade Shepard would balk at this. IMO, it shouldn't even be an ending option.

The relay network going down.
Again it makes no sense. From a story standpoint I suppose it does (the Citadel wipes out all traces of the Reapers everywhere), but from a metagame standpoint it doesn't make sense.
Bioware wanted to turn Mass Effect into a multi-platform, award winning franchise; and with this ending they utterly destroy that ambition.
That is because these endings destroy Galactic Civilization at least until races can figure out how to create their own relays and whatnot, or some other form of FTL. Trillions will die which is something Shep spent the entire trilogy trying to prevent.
The end of Galactic Civilization means that there is nothing left to write about, no story left to tell, because its all literally over. The universe has reached the end of days after all no matter what Shep does. Unless of course the other stuff they do (like the movie) takes place in a prequel time, but then who would really want to see a Mass Effect movie now knowing that the universe is destined to be destroyed? Not me thats for sure.
The ending doesnt just end the trilogy and shepards story (which I would have been fine with); it ends the entire franchise, and it feels like one giant "F' You" from the Devs in response to the leak.

Just like Dragon Age 2, the ending is an appalling nonsensical choice destroying train wreck.

I just don't get it at all.

Modifié par FitScotGaymer, 12 mars 2012 - 01:09 .


#60
JasmoVT

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This thread points out the fundamental problem with the ending. It is so badly written no one knows what the heck it means. It is a total fuzzy mash up. It is sad in that so much of the design and writing in ME3 is so brilliant. I want to belive the folks at Bioware had some clear, equally brilliant vision in mind at the end, but they got so wraped up in their own heads they completely failed to translate what thy were thinking into the end game. I need to believe this because the alternative is to believe that the brillian creative folks at Bioware just intentionally spit in our faces at the end and I cannot comprehend why they would do that.

#61
zer0netgain

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FitScotGaymer wrote...

The ending though.

I just don't understand it, at all.

As far as I can see, the endings make no sense. None whatsoever.

(snip)

The whole synthetic vs organic thing.
It makes no sense because in this very cycle the Geth and Quarian's disprove the Guardian's theory altogether, and sending a synthetic race to wipe out all advanced organics to prevent all organic life from being wiped out is bonkers.


Technically, the Reapers are organic/synthetic, but the irony is there.  This is why there should have been more about the nature of Reapers.  If it is mere continuation of every person's consciousness absent their life experience, personality, memories, etc., then being turned into a Reaper is utterly pointless (although the creators of the Reapers may have felt it was more than enough).  More so, without KNOWING what Reapers do between the periodic culling of the galaxy, it is impossible to be sympathetic to the paragon option...stopping the attack but letting the Reapers continue to exist.  I would see no point in sparing the Reapers from the abyss unless I saw they were doing something "good" or capable of doing great good.  I think the story INFERS that by Shepard taking control of the Reapers, he can direct them into a more noble purpose, but that's a stretch you have to make yourself.

FitScotGaymer wrote...

The synthesis option.
Again this makes no sense. It supposed to form a sythesis of all life organic and synthetic into one type of life, a blended type of life. My problem with it is, isn't that what the Reapers already are? Don't they claim to be the pinnacle of Organic and Synthetic life?
So basically it seems to me that the Synthesis option is the Reaper "I Win!" button; because you are turning everyone into a new form of Reaper.


Again, the Reapers were their creator's idea of a solution.  One that was imposed by destroying existing organic life to turn it into more Reapers.  IIRC, the Catalyst says this is a new option it had considered, but did not have the power to make happen.  It basically was a new way to avoid the supposedly inevitable "organics will be wiped out by their synthetic creations" problem the Reapers were created to solve.  By choosing this, organic life is transformed WITHOUT destroying indivdual memory, experience, personalities, etc.

FitScotGaymer wrote...

The destruction option.
This one makes the most sense I admit, but wiping out ALL synthetic life makes no sense here. There is no explained reason for it other than the game basically saying "dont pick this option".

The control option.
Why the heck this is the paragon option I dont know. Its an insane option that any right thinking person would NEVER consider.
No one has the right to enslave or mind control another race. Not even a race as evil and horrific as the Reapers. And the way the game presents this option to you at the end, like it is the "Best" option is nuts.
I think even Renegade Shepard would balk at this. IMO, it shouldn't even be an ending option.


Frankly, as much as I like EDI and the Geth, if stopping the reapers came at the price of destroying all advanced software constructs and putting life back to the stone age, I would press the button.  Heck, you had to sacrifice an entire "people" with the geth/quarian conflict (at least I didn't manage to save both).  I betrayed the future of the Krogan to get their help.  It's not a great option, but if you wanted the Reapers gone forever, and the price was the Geth and EDI, I don't see a problem with that.

FitScotGaymer wrote...

The relay network going down.
Again it makes no sense. From a story standpoint I suppose it does (the Citadel wipes out all traces of the Reapers everywhere), but from a metagame standpoint it doesn't make sense.


It only makes sense if you accept that the battle at Earth is THE END of the whole story.  Clearly any DLC or future ME titles will have to take place either BEFORE the final mission or in a world where new mass effect relays have been constructed.  The knowledge behing ME tech still exists, but without relays, FTL travel across the galaxy would be insanely limited.

IF YOU REALLY WANT SOMETHING THAT DOESN'T MAKE SENSE....

How come when the Reapers attacked last cycle they locked out all communicaiton and relays so only they could use it but not this time?  My best guess is that normally they come in via the Citadel...and only from there can they do that.  This time they arrived on their own and made a path for conquering worlds.  Still makes you wonder why they didn't first go for the Citadel for the tactical advantage.  The only explanation for that is that the Reapers are so confident that there is no hope of being stopped that they don't regard limiting communicaiton and travel amongst the organics a priority.

#62
ScotGaymer

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@Zero.

I wasn't saying that the destruction option couldn't make sense; it could have from a story stand point but it doesn't because of the poor writing in the end scenes and because of the lack of exposition about it.

Another thing I didn't get.

After ME2 why wasn't Harbinger more prominent? Why was TIM the antagonist?

To me it felt really contrived and unbelievable; again because of the poor writing at the end that doesnt explain anything.

#63
zer0netgain

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FitScotGaymer wrote...

@Zero.

I wasn't saying that the destruction option couldn't make sense; it could have from a story stand point but it doesn't because of the poor writing in the end scenes and because of the lack of exposition about it.
anything.


Admittedly that's the big failure of ME3...so many things that needed to be dealt with better in the script as to not leave all these gaping holes the fans have to fill in. :P

#64
ScotGaymer

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I think the problem was the last minute script re-write they enacted after the leak.

I think cos they didn't have time they did a Kotor 2; and cut the stuff in an almost random manner.

It didn't work out well.

#65
JasmoVT

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There is a fundamental logical fallacy in all of this. If we accept the Catalyst God Child as a reliable source, then it exercises perfect control over the Reapers. By extension, it should be able to insure perfect control over all synthetics, therefore "harvesting" organics is totally unecessary. If the Catalyst God Child is not a reliable narrator, then it is all BS and the Reapers realy just kill for the sake of killing.

#66
qdust

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 I once heard a famous writer talk about writing endings to books of films...maybe it applies to video games.  I'll paraphrase it as best I can.  Ninety percent of your audience will be expecting A, nine percent of them will be expecting B, and one percent will be expecting C.  But none of them will be happy unless you give them Z.

Well the people at Bioware gave us didn't give us Z they gave us some bizarre 27th letter of the aphabet....and nobody was happy

#67
JasmoVT

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qdust wrote...

 I once heard a famous writer talk about writing endings to books of films...maybe it applies to video games.  I'll paraphrase it as best I can.  Ninety percent of your audience will be expecting A, nine percent of them will be expecting B, and one percent will be expecting C.  But none of them will be happy unless you give them Z.

Well the people at Bioware gave us didn't give us Z they gave us some bizarre 27th letter of the aphabet....and nobody was happy



I would suggest they did not in fact give us an ending. Nearly all the main story arcs that made this series so fantastic were left hanging in mid air. Despite all the hype about "final resolution" nothing was really resolved. This series was not about Reapers, this series was about how people and races reacted to the Reapers and, more importantly, each other. We know absolutely nothing about what happened to those people and all the races that came to help earth. Bioware simply did not write an ending to the series.

#68
xeNNN

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ukd wrote...

I really think its because the endings weren't fleshed out, is pretty much what made them so bad.

Really, I want to like them. I do! Anything that wont make me feel fundamentally disappointed that all of these decisions and differences seem to all end up the same. I could buy the endings but show me just exactly how I made a difference.


exactly, i too really want to like the endings but i just can't, yeah i get the whole concept behind why the reapers are doing what they are doing thats answered a couple of questions (if they were surving someone far more powerful or something), but the endings just left me way to like "what the F*&^" i just cant do it, i was hoping for a happy ending where shepard some how gets rescued before it all explodes so he can stay or atleast die on the normandy with his friends and LI but the endings are just to samey and it enrages me how the Renagade action is supposedly the only way shepard can survive provided you have an EMS of 5000 or above. 

due to the lack of closure for ALOT of people including myself i find myself in a particular state where i cant play the game a second time round, simply because i know hows its going to end, if i did another play through id just ask myself, hmmm which colour do i want to end it with this time?   

dont get me wrong i understand the whole concept of it but i think it was a bad way to end shepards story in the mass effect series, they could of atleast given people atleast 1 happy ending where he survives somehow, i honestly think they did just get lazy at the end or EA rushed them.  but yeah i dont think i can play through it a second time -_-

aside from the ending a lot of the game is good but to be honest its not mass effect :/. the decisions are barely there execpt for major ones and even then the previous game decisions seem to mean nothing in the end all the interactions you were capable of before just dont exist and the only decisions that actually have any ground in the game go to the war assets. it just doesnt feel like mass effect to me anymore :/.

Modifié par xeNNN, 12 mars 2012 - 03:34 .


#69
xeNNN

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JasmoVT wrote...

qdust wrote...

 I once heard a famous writer talk about writing endings to books of films...maybe it applies to video games.  I'll paraphrase it as best I can.  Ninety percent of your audience will be expecting A, nine percent of them will be expecting B, and one percent will be expecting C.  But none of them will be happy unless you give them Z.

Well the people at Bioware gave us didn't give us Z they gave us some bizarre 27th letter of the aphabet....and nobody was happy



I would suggest they did not in fact give us an ending. Nearly all the main story arcs that made this series so fantastic were left hanging in mid air. Despite all the hype about "final resolution" nothing was really resolved. This series was not about Reapers, this series was about how people and races reacted to the Reapers and, more importantly, each other. We know absolutely nothing about what happened to those people and all the races that came to help earth. Bioware simply did not write an ending to the series.


i could agree with that statement to be honest but if this is indeed the last game of the mass effect world.... then they have made a monumental mess up. imo.

#70
nikki191

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what confused me is here you have shepard saviour of the citadel, saviour of the galaxy a figure who overcomes impossible odds meekly giving up at the end and agreeing to walk through one of 3 doors.

i have been wondering something too.. we dont even know how big the energy blasts are that go off at the end. heck even a relay the largest mass effect cores known exploding is like a supernova so i assume it would cover a system.. but what about the other systems in the cluster? are there reapers still there in non relay systems no changed or destroyed?

When you have confused the majority of your fan base with a bizzare left field ending like this you have made a really big mistake

#71
zer0netgain

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nikki191 wrote...

i have been wondering something too.. we dont even know how big the energy blasts are that go off at the end. heck even a relay the largest mass effect cores known exploding is like a supernova so i assume it would cover a system.. but what about the other systems in the cluster? are there reapers still there in non relay systems no changed or destroyed?


I can answer that one.

If you watch the end sequence carefully, you'll see the blast radius from each relay spreads out so that the slightly overlap one another.  Presumably the entire galaxy is covered when all the relays are finished.  From the distance out you are watching it, a single blast may be covering hundreds or thousands of star systems and likely dozens of star clusters.

Cosmic scales of distance are hard to imagine.