My point is these unwanted results are most of the time and I would bet damn near 99% of all cases poor/ lazy implementation of what FXAA has to offer.
[not saying that's the case with ME3! Compared to say Skyrim the implementation is much better as Textures don't have that typical massive blur/ loss of details, which is often missrepresented as typical for FXAA but seems to be "lazy" implementation; of course you could say Textures aren't that detailed in ME3 to begin with, as much as that may be true for a lot of them there still would be noticeable loss in that case but it feels well adjusted in that area!]Timothy Lottes once commented on it with game development being such a huge effort which would be why in comparison such "small" details as how to best config/ use FXAA would often fall through.
He later added that he especially thought of that when he worked on the next iteration/ version of FXAA (version 4, which we might see this month, and maybe also on a driver lvl in some form in an upcoming Nvidia Driver) and wanted to take it in account as FXAA really often got missrepresented because of it and more importantly not ended up beiing used at it's best.Most devs don't seem to bother, heck why use their valuable time to config good/ optimal presets for FXAA on PS3, Xbox and the PC, "heck let's just use one",.. Skyrim seems to fall in that category.
If you compare the ingame FXAA results of Skyrim to custom FXAA injector settings (with the ingame FXAA option disabled only using the custom injected FXAA instead) the results are like day and night!
Also note that I was not referring to the typical "blurry textures" accusation wrongly assigned with FXAA in general where the actual issue seems to be in fact lazy/poor implementation of what it has to offer.
The ghosting issue I mentioned is not that common general misconception of FXAA.
DHJudas wrote...
If i had to give up FSAA completely..... i'd only do so
for either double or quadruple the current texture resolution.... My
gaud some of the textures are just terrible.
Yeah really don't get why they didn't bother,.. I mean some textures look like they could have gained immensivley of just a few 100 or so more kb's and if they got the higher quality art- assets why not pay attention at the downsizing of the more obvious/ present set pieces/ char textures which now end up looking pretty ****ty,...
Modifié par Delusion83, 09 mars 2012 - 09:14 .