What's the most annoying feature(s) of ME3 to you? Single or Multiplayer
#1
Posté 09 mars 2012 - 03:17
For me, the most annoying feature was the idiotic security checkpoint on the CIC deck of the Nomandy. I bet I spent over and hour just running through that thing because I liked to check out the information on the war assets after I got them. It just didn't make sense that I was forced to wait for it to scan my body EVERY TIME when the Citadel had scanners that I could just walk through at my own pace.
A close second would be trying to revive my friends in multiplayer game and then ending up against a wall, who knows how many times they've bled out or that I've been killed because of it.
If possible, please refrain from the issue of the endings being a dissappointment, there's a whole bunch of threads on that already. And I apologize if there's already a thread on this topic, I just didn't find one through the search.
#2
Posté 09 mars 2012 - 03:20
That god damn check point in the ship. Granted I know its a loading screen like in the first game but dear god.
Also it seems the game gives you less choices overall compared to the first two or maybe just me.
MP -
Lag.
Lag.
Lag.
#3
Posté 09 mars 2012 - 03:21
#4
Posté 10 mars 2012 - 02:55
#5
Posté 10 mars 2012 - 03:00
#6
Posté 10 mars 2012 - 03:41
Modifié par metawanderer, 10 mars 2012 - 03:43 .
#7
Posté 10 mars 2012 - 03:46
Multiplayer wise I just didn't like the lack of custimaztion on your character. Sure you had color and pattern options but the lack of phyiscal customization, especially facial featuers, armor, etc, was rather disapointing.
Other then that I liked it. Multiplayer reminded me of Dead Space 2, except actually being good.
#8
Posté 10 mars 2012 - 04:19
2) The galaxy map not showing sidequests aside from the ones that include combat and a few cutscenes.
3) The inability to check war assets from anywhere but the war room console - I'd have settled for just an effective strength meter on the private terminals with a little blurb for the most recently acquired assets.
4) The horrible fuel system used for the Normandy. Seriously, we only get 1000 fuel? Tons of systems in the clusters are so far from the mass relays that it eats up half your fuel just to get to a system. And considering the Reaper evasion mini-game, it makes exploration a needless pain in the butt.
#9
Posté 10 mars 2012 - 04:28
2.) Although I liked the control ending. I think they all could have been written better.
Modifié par mosesarose, 10 mars 2012 - 04:29 .
#10
Posté 10 mars 2012 - 04:41
xavim wrote...
MP -
Lag.
Lag.
Lag.
Weird.
I have zero lag (unless I press Start right before the next wave begins). My issue with multiplayer is that I always lose connection to the EA server if I decide to play solo with my engineer; but it's normally fine while playing with others.
#11
Posté 10 mars 2012 - 04:52
Bugs aren't features, so I should not mention them here. But I'll do it anyway. The worst thing about ME3 right now is the MP relock bug. Once that's fixed though, I'll be a happy Shepard.
Modifié par termokanden, 10 mars 2012 - 04:53 .
#12
Posté 10 mars 2012 - 04:59
#13
Posté 10 mars 2012 - 05:08
1. The journal is not helpful at all.
2. Team mates still like to sit back and do a whole lot of nothing except die.
3. Can't forget the "endings"... or a lack thereof for a decent one.
Multiplayer -
1. "Communicating..... You have lost connection to the room" o.O didn't know I even had connection to begin with.
2. The dodge-roll. Clearly, I am pressing "W", why am I rolling sideways, out of cover... off a ledge?
3. Yes..yes.. wave 9 of Silver... we're gonna make it..almost done..! ..."You have lost connection" FML!!!!!!!!!!!!!!!!!
#14
Posté 10 mars 2012 - 05:11
wizardryforever wrote...
The biggest annoyance for me was the damn "paint the target" Reaper fight. Seriously, I must have died 30 times before I finally managed to get all the way through. The laser is really unpredictable, and if it so much as grazes you, you die, and have to start the whole fight from the beginning. The way to do it is to strafe in one direction, then roll the opposite way at the last second, before the beam can adjust. But even once I figured that out, it was frustrating.
All I did was roll twice to the opposite side the beam was firing. Had no problems. You also don't need to do it at the last second either. Do it as soon as the beam ignites, it won't follow you or anything.
#15
Posté 10 mars 2012 - 05:14
#16
Posté 10 mars 2012 - 05:20
The journal is a terrible mess, not knowing whats going to 'time out' if i continue with story missions is a pain forcing me to do every side quest I can before continuing.
#17
Posté 10 mars 2012 - 05:26
#18
Guest_Hello Man_*
Posté 10 mars 2012 - 05:41
Guest_Hello Man_*
#19
Posté 10 mars 2012 - 05:57
Multiplayer: Lag (and no way to view ping).
No text chat.
Revive player is the same key as entering cover. (Major pain in the ass. People keep getting killed from this.)
#20
Posté 10 mars 2012 - 06:10
Militarized wrote...
The ending. Or lack thereof of a decent one.
Sad part is judging by some of the descriptions, they had an original ending story idea how the Reapers were actually created through the threat of Dark Energy spreading so one of the options was to destroy the reapers or let the species of the galaxy decide on finding a different way to harness Dark Energy without succumbing to change.
It's sad they ditched this plot and went for the more pragmatic and contradicting alternative being to wipe out the galaxy of synthetic life.
#21
Posté 10 mars 2012 - 06:14
#22
Posté 10 mars 2012 - 06:18
#23
Posté 10 mars 2012 - 06:20
#24
Posté 10 mars 2012 - 08:29
#25
Posté 10 mars 2012 - 11:26





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