What's the most annoying feature(s) of ME3 to you? Single or Multiplayer
#26
Posté 10 mars 2012 - 11:38
Fuel is an annoying resource to manage, especially since Reapers can force you to leave and come back later before you found everything of importance, wasting even more fuel. At least docking at the Citadel comes with a complementary refueling.
A few times the character models bugged out, where either the body or head was facing the wrong direction. Samantha Traynor in particular was guilty of her head pulling a 180 to face me more than once.
That damn security screen between the CIC and the War Room.
"Spacebar does everything." Ended up gluing myself to cover several times when trying to interact with something nearby. Especially dangerous when that something is a downed squadmate.
#27
Posté 11 mars 2012 - 12:11
The Security check feature on Normandy ( hell I was expecting someone to invade and that thing would actually be something relevant ! )
The journal is really a let-down compare to the previous games. It gives you little-to-no information about the quests and you basicly have to run around EVERYWHERE to see if you missed something and more often then not I had to look up to the wiki so I can learn where is the damn sidequest objectives are. Even when I have the objective...there is no update message or a change in the quest description.....
Fuel and Reaper mini-game. It is just every since Bioware come up with the material system they cannot let annoying features like that go. I can understand they wanted to show Reaper threat is there but it only adds annoyance with it is combined with the fuel problem. I can't believe I am saying this but I actually miss the ME1's planet visiting and Mako.....
#28
Posté 11 mars 2012 - 01:23
#29
Posté 11 mars 2012 - 01:41
#30
Posté 11 mars 2012 - 01:54
Oh but it does, at least on Hardcore, which is what I played on my first time. I tried rolling as soon as it showed, and the beam quickly adjusted and killed me. Moving rapidly while it was still a ways off caused it to follow you just as rapidly. I'm not looking forward to that fight in my Insanity run.CYRAX470 wrote...
wizardryforever wrote...
The biggest annoyance for me was the damn "paint the target" Reaper fight. Seriously, I must have died 30 times before I finally managed to get all the way through. The laser is really unpredictable, and if it so much as grazes you, you die, and have to start the whole fight from the beginning. The way to do it is to strafe in one direction, then roll the opposite way at the last second, before the beam can adjust. But even once I figured that out, it was frustrating.
All I did was roll twice to the opposite side the beam was firing. Had no problems. You also don't need to do it at the last second either. Do it as soon as the beam ignites, it won't follow you or anything.
#31
Posté 11 mars 2012 - 02:25
In general, my biggest gripe is galaxy exploration. It manages to be both uninteresting and annoying. I mean they are 0-3 on this with the MAKO UCW whiff, the planet scanning mess and now this. It isn't hard per se but it is annoying to have to leave, come back, run away and repeat.
#32
Posté 11 mars 2012 - 02:40
#33
Posté 11 mars 2012 - 03:04
The ending, it really messed me up. I... want to cry?
#34
Posté 11 mars 2012 - 03:13
That was likely put in there because people complained about Shepard having no personality in ME2. The dream sequence is a way to show that he/she is affected by what's happening on Earth, and is psychologically scarred. At least it doesn't happen often and it doesn't take too long. Though it is annoying how slowly you move in it.Praetor Shepard wrote...
ATM, the most annoying "feature" is that silly dream sequence of chasing that kid around and having the topic of that kid pop up in conversations the way that they pop up.
#35
Posté 11 mars 2012 - 03:15
wizardryforever wrote...
That was likely put in there because people complained about Shepard having no personality in ME2. The dream sequence is a way to show that he/she is affected by what's happening on Earth, and is psychologically scarred. At least it doesn't happen often and it doesn't take too long. Though it is annoying how slowly you move in it.Praetor Shepard wrote...
ATM, the most annoying "feature" is that silly dream sequence of chasing that kid around and having the topic of that kid pop up in conversations the way that they pop up.
It doesn't work for all Shephards though. I mean, you could have had your crew killed, or your family, or your entire unit, or all 3, depending on your background and choices in ME1 and ME2. Why would some random kid set you off?
#36
Posté 11 mars 2012 - 03:20
It's symbolism. Yeah the kid's death is tragic, but it's not really about that kid. It's about the billions of people who are being slaughtered by the Reapers, and Shepard feels powerless to stop it. Pretty much every Shepard will be horrifed by that, and that fear manifests itself in his dreams as the kid that he watched die on Earth. Dreams are usually full of symbols like that, especially in fiction.Rafe34 wrote...
wizardryforever wrote...
That was likely put in there because people complained about Shepard having no personality in ME2. The dream sequence is a way to show that he/she is affected by what's happening on Earth, and is psychologically scarred. At least it doesn't happen often and it doesn't take too long. Though it is annoying how slowly you move in it.Praetor Shepard wrote...
ATM, the most annoying "feature" is that silly dream sequence of chasing that kid around and having the topic of that kid pop up in conversations the way that they pop up.
It doesn't work for all Shephards though. I mean, you could have had your crew killed, or your family, or your entire unit, or all 3, depending on your background and choices in ME1 and ME2. Why would some random kid set you off?
#37
Posté 11 mars 2012 - 03:29
And as Shepard is about to get squished or caught by the Reaper, there's a fade to black as Shepard wakes up in a cold sweat.
Edit: adding these thingies "( )" and clarity.
Modifié par Praetor Shepard, 11 mars 2012 - 03:41 .
#38
Posté 11 mars 2012 - 05:32





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