Ryan Warden wrote...
Hi, all! Sorry for the lack of updates.
We have had different members of the team working 24 hours a day to try to understand this issue. What I'm going to say next is going to sound illogical, given the frequency of the issue, but it's the truth: this is a very, very complicated issue.
It *seems* like a "race condition". That is, the outcome of a function is dependent upon very specific timing and output of other functions. As others have mentioned, this doesn't seem to affect other language builds... so that complicates things further.
I understand your frustration.
Please know that we're continuing to work on this, though. I can't promise anything (asking for an ETA for these sorts of things is like asking how long it will take to find your lost keys) but hopefully we'll have more information soon.
Thanks a lot for the info Ryan. I know we can trust BW.
Just a question:
Someone, even here on this topic, suggested the possibility to realease a the Grissom Academy mission in its orginal English format.
Would be possible or would it create even more issues?
Thanks again





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