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Grissom Academy quest: loading screen freeze bug


1780 réponses à ce sujet

#1626
ventu89

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Nihilus23 wrote...

ma sta notizia che stasera alle 21:00 sarebbe arrivata la fix chi ve l'ha detta?


nessuno,alle 21 ryan dovrebbe aggiornarci sulla situazione in casa microsoft

#1627
slivuzzo

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Nihilus23 wrote...

ma sta notizia che stasera alle 21:00 sarebbe arrivata la fix chi ve l'ha detta?


the Illusive Man (ma chi l'ha tradotto in uomo misterioso -.-)

#1628
BlackIB

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Shepard_87 wrote...

... Buon gioco a chi si sa gustare veramente mass effect!


Parole Sante!
Holy words!

Nihilus23 wrote...

ma sta notizia che stasera alle 21:00 sarebbe arrivata la fix chi ve l'ha detta?


Nessuno. Hanno solo detto che avrebbero avuto notizie.
Nobody. They have only said that they would have news this evening.

#1629
Demoniacal666

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Nihilus23 wrote...

ma sta notizia che stasera alle 21:00 sarebbe arrivata la fix chi ve l'ha detta?

è stato proprio Ryan Warden qualche pagina fa a dire che avrebbe dato le news alle 20 (ora nostra)

#1630
wc big max ita

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... non so voi ma io son a limite bestemmie ...

#1631
Demoniacal666

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wc big max ita wrote...

... non so voi ma io son a limite bestemmie ...


già fatto capo

#1632
Kaiser Sozer

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Sottoscrivo

#1633
XMaverick

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SWTOR by now... better than refreshing.

#1634
JackLaVaporiera

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Shepard_87 wrote...

Anche se fosse come dici tu che sono stati lenti nel trovare il bug poi hanno "recuperato" facendo fare la certificazione EA in tempi veloci. Per via del prezzo secondo me vale quanto ti ho detto prima riguardo la collector.


C'mon, which kind of certification are we talking about ? MS do needs to be sure that a fix doesn't contain a potentially harmful code for the console due to they would be held responsible for troubles and they will be in troubles if the code should allow unwanted tricks, EA is certificating what ? Should EA ask to Bioware to check if a fix that Bioware produced is compliant with a game that Bioware produced ? ROTFL

XMaverick wrote...

Image IPBImage IPBImage IPB When
someone doesn't understand that something can go wrong also after
betatesting, in the delivery process. The bad thing is that gone wrong
to Italian copies, so MAYBE Bioware Italy have the fault of not testing
delivery dvd's. But say that Bioware didn't done betatisting is wrong,
because they've done it, in the way they think is enough to devlier a
quite stable product to all (and to resolve later problems that afflicts
minority of players). That's the way to work introduced with the
patching systems, as always worked on PC platform. I remember Unreal I,
when a patch solved issues with a specific graphic card and you're sure
that another graphic card was broken by the same patch, and so on, for
about 353 patches if I'm not wrong. This model was introduced on the
consoles with the coming of hard drives and hot patching. Also because
we pretend now that a game is ready near after a year of the
predecessor, but prior of patching games was ready after 2-3 years from
predecessor. So goes the story... Image IPB


Noone here is saying that BW didn't do betatest on the original product but that they didn't do it for sure on the italian version, furthermore I don't know if the english version shows graphical glitches and various technical bugs but the italian one does and this is easily identifiable, other than conceivable as a cutting production costs system.

Try to sell a car which would leave on feet the costomers but in certain roads only and go check the answer of the market.

I agree that at this point there is only the need of a little patience, but please try to understand  people's anger when one of those bugs completely prevent a juicy secondary mission to be played.

#1635
Nihilus23

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doppio post scusate..
ma nn è che l'aggiornamento arriverà alle 20:00 ora americana ergo 2:00 di mattina italiana?

#1636
ventu89

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potrebbero mandarla fuori l'1 aprile e al posto che far funzionare la grissom viene fuori una bella scritta "pesce d'aprile"

#1637
DeuSalvo

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Ora capisco perchè a South Park prendono sempre in giro i canadesi.

#1638
Avalance91

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No ryan said 20:00 in italy but is possible that he didn't consider the change of hour,probably is just a question of time, lets be patients forn now.

#1639
AlbiDJ

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Im at 300 more in multiplayer ...... I love multi but the story would be' nice to
Play it as well :) where is our fix

#1640
Simotech

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any news?

(si, figurati...)

#1641
Nihilus23

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I think ryan has forgotten the alarm

secondo me ryan ha dimenticato la sveglia

#1642
D.Shepard

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We'll have to wait.... let's hope we'll get some good news....

#1643
XMaverick

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JackLaVaporiera wrote...

Shepard_87 wrote...

Anche se fosse come dici tu che sono stati lenti nel trovare il bug poi hanno "recuperato" facendo fare la certificazione EA in tempi veloci. Per via del prezzo secondo me vale quanto ti ho detto prima riguardo la collector.


C'mon, which kind of certification are we talking about ? MS do needs to be sure that a fix doesn't contain a potentially harmful code for the console due to they would be held responsible for troubles and they will be in troubles if the code should allow unwanted tricks, EA is certificating what ? Should EA ask to Bioware to check if a fix that Bioware produced is compliant with a game that Bioware produced ? ROTFL

XMaverick wrote...

Image IPBImage IPBImage IPB When
someone doesn't understand that something can go wrong also after
betatesting, in the delivery process. The bad thing is that gone wrong
to Italian copies, so MAYBE Bioware Italy have the fault of not testing
delivery dvd's. But say that Bioware didn't done betatisting is wrong,
because they've done it, in the way they think is enough to devlier a
quite stable product to all (and to resolve later problems that afflicts
minority of players). That's the way to work introduced with the
patching systems, as always worked on PC platform. I remember Unreal I,
when a patch solved issues with a specific graphic card and you're sure
that another graphic card was broken by the same patch, and so on, for
about 353 patches if I'm not wrong. This model was introduced on the
consoles with the coming of hard drives and hot patching. Also because
we pretend now that a game is ready near after a year of the
predecessor, but prior of patching games was ready after 2-3 years from
predecessor. So goes the story... Image IPB


Noone here is saying that BW didn't do betatest on the original product but that they didn't do it for sure on the italian version, furthermore I don't know if the english version shows graphical glitches and various technical bugs but the italian one does and this is easily identifiable, other than conceivable as a cutting production costs system.

Try to sell a car which would leave on feet the costomers but in certain roads only and go check the answer of the market.

I agree that at this point there is only the need of a little patience, but please try to understand  people's anger when one of those bugs completely prevent a juicy secondary mission to be played.


I understand people's anger. But a polite way of conduct must also be mantained. Also, Ryan stated that the problem appeared after Betatesting process, in the press process, probably (this is my point of view) because someone sent to press an early build of the game were the bugs was discovered, and fixed in later builds. Things liked this happens, also because many times the process was not human-controlled, and just some settings wrong can cause bugged releases. Also, today games receives a lot less beta testing than when console games cannot be patched. Also PC games today often have a Day-1 patch ready. This is because games are more complex (just think that ME will shre decisions and choices from ME1, ME2 and finally ME3. Sometimes also things from iPad games, or Battlefield 3 have a ultra complex visual game engine that the PC version is totally different from console version), they release more games than in past, and not all companies are like Blizzard that spent ten years for Starcraft II. So it's Bioware fault, but not the way to be unpleasant and rude. Even me is waiting to play for Grissom, but it's important to be polite in every way possible and every time.

Byt now, I hope that we will hear some news from Bioware about MS certification.:happy:

#1644
BlackIB

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Microsoft is much more reserved of Bioware. Look at this morning issue, they haven't said anything and have resolved the problem.

#1645
ventu89

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I thing we have to be ready to wait another week...just in case of bad news... :)

#1646
Nihilus23

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i'm loving this game and this patch

#1647
XMaverick

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JackLaVaporiera wrote...

C'mon, which kind of certification are we talking about ? MS do needs to be sure that a fix doesn't contain a potentially harmful code for the console due to they would be held responsible for troubles and they will be in troubles if the code should allow unwanted tricks, EA is certificating what ? Should EA ask to Bioware to check if a fix that Bioware produced is compliant with a game that Bioware produced ? ROTFL


I'm sorry, I missed this block. No, as previously wrote, MS act for code certification like as for Windows Phone apps. They didn't check for game-level consistancy. The contents are on your own. They check for patch stability (that means a lot of things, like patch will not harm Xbox profiles, HDD partition et cetera), that it is inside the side constraints of XBox Live system (for Windows App it's max 100 mb if I'm not wrong), that doesn't contains malicious software or evident OS hacks, ecc...

In fact, in the point of view of the console and console OS, Mass Effect 3 before Grissom Academy was perfectly stable. These 18 corrupted files do something that cannot be found using certification protocol followed by Microsoft. That's why the game gone on press with a bug like this. It's evident that even the most powerful certification process cannot find 100% of the ways available to hang a software.

I'm sorry I cannot explain more, but I really don't know exacly Microsoft certification protocol, as I'm working only on Windows Phone apps and XNA game, that are quite different from blockbuster and live titles like ME3. :blush:

#1648
XMaverick

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BlackIB wrote...

Microsoft is much more reserved of Bioware. Look at this morning issue, they haven't said anything and have resolved the problem.


For sure :D

#1649
Sardart

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My ass is ready to farm only mp for another whole week.
My heart and brain aren't that much.

#1650
ventu89

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XMaverick wrote...

JackLaVaporiera wrote...

C'mon, which kind of certification are we talking about ? MS do needs to be sure that a fix doesn't contain a potentially harmful code for the console due to they would be held responsible for troubles and they will be in troubles if the code should allow unwanted tricks, EA is certificating what ? Should EA ask to Bioware to check if a fix that Bioware produced is compliant with a game that Bioware produced ? ROTFL


I'm sorry, I missed this block. No, as previously wrote, MS act for code certification like as for Windows Phone apps. They didn't check for game-level consistancy. The contents are on your own. They check for patch stability (that means a lot of things, like patch will not harm Xbox profiles, HDD partition et cetera), that it is inside the side constraints of XBox Live system (for Windows App it's max 100 mb if I'm not wrong), that doesn't contains malicious software or evident OS hacks, ecc...

In fact, in the point of view of the console and console OS, Mass Effect 3 before Grissom Academy was perfectly stable. These 18 corrupted files do something that cannot be found using certification protocol followed by Microsoft. That's why the game gone on press with a bug like this. It's evident that even the most powerful certification process cannot find 100% of the ways available to hang a software.

I'm sorry I cannot explain more, but I really don't know exacly Microsoft certification protocol, as I'm working only on Windows Phone apps and XNA game, that are quite different from blockbuster and live titles like ME3. :blush:


we got different opinion but this time we could hope together for a good news :)