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The Ending: What Would You Have Wrote?


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#51
BogdanUKR1984

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From this point , take a note that i am not affiliate in any way with Bioware or EA!!

Like following examples (Paragon version):
Shepard: Catalyst , what are you doing is wrong! I stop the first reaper attack and you know that, the fact that you are here and ready to listen me proves that i am right and you wrong.
Call your reapers back or i destroy you and the galaxy would be in continuous chaos !
Catalyst: And what you are proposing?
Shepard: Judge us after 1000 years, we deserve freedom of choice, if the humanity fails after 1000 years than nobody will fight you i promise.
Catalyst: You will fail, but the pattern of collection should be changed and i want to stay alive.
Shepard: And thats why you will wait another 1000 years!
Catalyst: I will wait , but do not forget to tell your progeny that they are in debt to the reapers.
Shepard step to the platform and from there he travels back to Earth .
(paste scene where Reapers leaving Earth.) (Cut)

Another ending:
Fight with Illusive man (true renegade version):
Shepard: Illusive man break the will of reapers, remember Earth, remember cause of Cerberus.
Illusive man
: I can't , it's to late
Shepard: Not it's not (he change the gun to stunt and shoot at illusive man)
Anderson: This was about time, what do you do to him?
Shepard: I would give him to the Wrex, he know how to deal with him!
(paste the scene where they together looking at the Earth)
Next, when Shepard tries to reach console, suddenly illusive man awakes and scream on Shepard.
Shepard jumps to the "elevator" and illusive man too.
They arriving to the catalyst like this, Shepard scream and punch illusive man head : get yourself together !
Catalyst look at the almost dead illusive man and then on Shepard and says:
(paste the scene where Catalyst describe his agenda)
Shepard: to Hell with you!! (Then he scream at the illusive man)
Shepard : Wake up you s*** b****, this your last chance to bring the earth superiority into the galaxy, run to the right and destroy the power conduit (Shepard gives him the gun and scream ): DO IT!
Illusive man run with scream to the right and shot at the power conduit.
The whole thing breaks apart, Shepard get's  to the elevator and run to the "transporter" from there he travel back to Earth.
(paste scene where soldiers fighting the reapear)
(paste scene where mass effect star transport system is destroyed!)
(paste scene where Normandy lands on unknown planet)
THE END.......

Modifié par BogdanUKR1984, 09 mars 2012 - 10:46 .


#52
panamakira

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Heldenbrand wrote...

The Catalyst: A computer virus designed by the same civilization that created the Reapers as a means to eliminate them, but failed to execute it before they were destroyed by their own creations.

The Crucible: A means of delivering the virus across all Mass Relays to destroy the Reapers across the galaxy.

Worst Ending: Shepard confronts the Illusive Man now aboard the Crucible and possessed by Harbinger in the same manner that Saren had been by Sovereign. Shepard is mortally wounded in this and fails to destroy the Reapers. Watches Earth burn as the Crucible crumbles around him from Reaper attack.

Normal Ending: Shepard is mortally wounded in the above noted exchange, however he manages to destroy the Reapers and watches Earth while he slowly slips away.

Ideal Ending: Shepard is wounded, though not fatally. He is presented a choice to either Destroy (Paragon) or reprogram the Reapers (Renegade) using the virus.

Paragon Ideal: If he chooses to Destroy the Reapers he watches with some satisfaction as they all shut down allowing the Alliance to finally begin to destroy them. It flashes to Pavalen and Thessia mimicking the same. He then strides away from the Crucible to be rejoined on a victorious fleet where he is formally offered humanity's seat upon the Council. It then gives a brief dialogue as to what happened with all our beloved characters.

Renegade Ideal: Shepard orders the Reapers to abandon their attack upon the worlds and the soldiers watch in awe as they lift away from the aforementioned planets. He uses the Reapers to enforce a 'peace through power' mentality throughout the galaxy, then provide our relevant epilogue information.


I dig it man! I dig this! These would've been much better choices by a long shot!

#53
BogdanUKR1984

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I hope my version of ending is good!

#54
Jackal82

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In reading other people endings I am finding that a lot of people either keep Bioware explanation of the reapers of do not even bother explaining it. I personally thought Bioware explanation was bad as it was an irrational solution to a problem by supposedly rational beings. Not explaining the Reapers purpose at all actually has some merit as it kind of the you will always wonder aspect but does it really matter. I still find my explanation to be good as it adds a very human element to the reapers and not just some machines of doom.

#55
Archereon

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Personally, I'd toss the whole ME3 script in the trash and start over from scratch.

My story and endings would be quite a bit different from BioWare, starting with the complete removal of the Deus Ex Machina Crucible thing. It would be even darker, and would probably be classified as Cosmic Horror. As it turns out, the Reapers cannot be stopped. No matter how hard you try and what you do, the Reapers win or come close to it. The differences between the endings is what consolation you get with that rather bleak ending.

In the worst ending, the Reapers just straight up win, no ifs ands or buts about it.


Next up is the "Legacy Ending". Glyph or EDI is preserved in a console on some world already ravaged by the Reapers and left inactive for 50,000 years. In the ending, you see some unknown aliens activating Glyph/EDI. While you failed, you were able to give the next race in line for reaping a better chance at winning.


After that comes the best overall ending; realizing that the war cannot be won, humanity launches several AI run colony ships into deep space with their crews in stasis. This is attempted in all endings, but fails in the other endings. Humanity, and depending on your choices, possibly other species is preserved, though its a bit of an ambiguous ending; It's entirely possible that the Reapers are still in the galaxy, scouring the stars for the colony ships that escaped, and even then, there's no guarantee that the survivors of the reaping will be able to win next time around either, even given 50,000 years to rebuild and advance. Depending on choices, Shepard and co may or may not have survived to get on the ships.


The Golden ending is the only one in which the Reapers are in any way shape or form defeated. A device is developed that renders all element zero in an area inert (less DXM than the Crucible), and it is employed against the Reapers enough that they are forced to withdraw to dark space. Of course, in this ending, the human race is still all but extinct, as are many of the other races.

Unfortunately, it's also confirmed that ours is not the only galaxy that the Reapers harvest, and the Reapers are not as technologically static as we thought; they're working on counteracting the galaxy's one weapon against them, and when they return they will return in the billions. The good news is that Shepard and co can survive this ending, and have a better chance than the previous ending of surviving.

Modifié par Archereon, 10 mars 2012 - 12:25 .


#56
shnellegaming

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1)  I would have
exposition explaining what happens with the citadel, people who were on the
Citadel, relays, crew galaxy, races, etc.  If Shep lives I would show
he gets reunited with his LI.  If he doesn't I would show Shep getting mourned. 
I would show the Normandy getting repaired and being picked up by the Alliance
and Shep reuniting with his/her crew and LI.



2)  I would have the Blue Ending be destorying the reapers ONLY along with
the Citadel and the relays because a main paragon theme of Mass Effect series
has been not using the reaper tech as a short cut.  The galaxy has to
develop on its own.



3)  I would have the Red ending being controlling the reapers. 
Because one of the main renegade themes of the Mass Effect series has been
about gaining power you cannot control.  I would show that Shep
becomes either the catalist, or some kind of Reaper AI.  The Citadel and
relays are damaged but they are still around.  Maybe he uses the reapers
to help the galaxy or mankind only



4)  I like the idea of the green ending, its imaginative.  I would
like to keep it.  I would still blow up the citadel and the relays with
the green ending



5)  I would give Shep a chance to live on each ending depending on
your assets and reputation.  For Red he just lives, for Blue he gets
turned into some kind of AI, for Green he just becomes a type of synthesis like
anyone else.



6) In the exposition I would explain that the destruction of the relays does
not doom the galaxy.  That it will be tough but people can return to their
homes and rebuild.  That people will build new technology to unite the
galaxy.



7)  I would also have the Normandy stay around Earth.  This would
explain how your squadmates get on it as you would have conversations stating
they were transported to the Citadel as well and Joker picked them up.  I
would also have Anderson get picked up as if we save him from TIM then he has
just gone unconscious.

Modifié par shnellegaming, 10 mars 2012 - 12:30 .


#57
luzburg

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the ening is okay, exept the normandy crashing away from sol. and in some way confirm that there is a way to rebuild mass effect tecnolegy

#58
Lmaoboat

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After Shepard is given his three choices by the Child/God/AI, he struggles to pick is torn body off the ground, looks at the Child, and says. "I should go." Suddenly, his wounds heal and the Normandy flies in and picks him up. The Reapers, inspired by this, also deiced to "go" and are never seen again. Shepard and all his squad members, including Mordin, Thane, and Legion who didn't really die after all, fly off to fight evil wherever they are needed.

#59
Archereon

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^ Ironically, that's barely more of Deus Ex Machina that what actually happened.

#60
Lmaoboat

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Archereon wrote...

^ Ironically, that's barely more of Deus Ex Machina that what actually happened.

You can't really get more Deus Ex Machina than an actual machine god.

#61
Elishiaila

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I have wrote them down already but it isn't this simple. The issue doesn't start, and doesn't end with endings.

#62
FoxShadowblade

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Lmaoboat wrote...

After Shepard is given his three choices by the Child/God/AI, he struggles to pick is torn body off the ground, looks at the Child, and says. "I should go." Suddenly, his wounds heal and the Normandy flies in and picks him up. The Reapers, inspired by this, also deiced to "go" and are never seen again. Shepard and all his squad members, including Mordin, Thane, and Legion who didn't really die after all, fly off to fight evil wherever they are needed.


If you have a problem...
If no one else can help...
And if you can find them..
Then maybe you can hire...the Normandy.

#63
AlexXIV

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First off the Reapers would be evil. Because what they do is evil. This 'enlightenment' crap can't be taken seriously.

The Reapers would be an ancient race that tried to achieve immortality etc. What most people already thought would be the reason. Because it makes sense.

The rest would have been like ME2. Suicide mission, kick ass and blow them up. Probably some sort of Reaper base that links all Reapers so they become derelict like when Shepard killed Sovereign. And then the united galactic fleet blows them to pieces.

#64
Jackal82

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AlexXIV wrote...

The Reapers would be an ancient race that tried to achieve immortality etc. What most people already thought would be the reason. Because it makes sense.



In sense thats how I explained the reapers just with the idea that they are trying to save other races by turning them into reapers.

Modifié par Jackal82, 10 mars 2012 - 01:13 .


#65
fish of doom

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my thoughts:

make the crucible simply a way to weaken the reapers (there are many possibilities for this), so that they can be destroyed with conventional warfare (the effect of which would depend on your war assets, making them actually mean something other than empty background info tacked onto a number). simple, elegant, leaves room for using the war assets properly, and presents a ton of variables to work out how it ends (everything from a reaper victory, to different degrees of pyrrhic victory, to victory with almost no losses post-crucible). eliminating the current crucible mechanic also lets them keep the original dark energy based motivation for the reapers, which got massively retconned into a transhumanist wankfest (that is apparently pretty much ripped off from deus ex: human revolution). everything else should flow smoothly from there.

#66
Dean_the_Young

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Kronner wrote...

I'd leave it intact, except for the fact that I would remove the whole Normandy crash scene. That way, the ridiculously stupid scene wouldn't be there and the players would be free to imagine whatever future they wanted with no limitations set by the writers.

Well, besides that you can still imagine any number of scenarios for the post-game. Now they just start on World X, rather than Earth.

Oddly enough, many people demand epilogue slides, which would give the same restriction.

#67
shnellegaming

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My suggestion for ending correction if this ever
happens:



1) I would have exposition explaining what happens with the citadel, relays,
crew galaxy, races, reapers, etc. If Shep lives I would show he gets reunited
with his/her LI. If he doesn't I would show Shep getting mourned.  Based on your score either things are in
really bad shape or good shape with hope for the future.

2)  I would
explain the mystery teleport by showing either the crewmates died in
Harbringers blast or got teleported to other parts of the citadel and got
picked up by Joker.  I would keep the
Normandy around Earth.  I would also
have Anderson get picked up and live if you saved him from TIM. 



3) I would have the Blue Ending be destroying the reapers ONLY along with the
Citadel and the relays because a main paragon theme of Mass Effect series has
been not using the reaper tech as a short cut. The galaxy has to develop on its
own.



4) I would have the Red ending being controlling the reapers. Because one of
the main renegade themes of the Mass Effect series has been about gaining power
you cannot control. I would show that Shep becomes a AI himself.  Maybe just turn his renegade scars into a
body.  The Citadel and relays are
damaged but they are still around. Maybe he uses the reapers to help the galaxy
or mankind only



5) I like the idea of the green ending, its imaginative. I would like to keep
it. I would still blow up the citadel and the relays with the green ending



6) I would give Shep a chance to live in some form on each ending depending on
your assets and reputation.

Modifié par shnellegaming, 10 mars 2012 - 02:23 .


#68
nitefyre410

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Okay so after some thinking... I would still keep the basic from work of Catalyst,its problem and the solutions. Firs thing is getting rid of the stupid beam blast vs Harbinger and the run to the Conduit. Next the squad gets through Conduit..we keep the hallway of grizzly doom. Next why have on last show with Kei Leng/Harbinger ala Saren/Sovereign. The squad and Shepard and Anderson get split up. Now have the show Dialogue show down with time and this were the rep check some in... here based of how choices and rep are depends on if you can save time. or Anderson..or Both. From there talk to the Catalyst where you get nice meat dialogue with it. Its origins, who built it, why is could be wrong, why it could be right. XYZ... include some more rep check to keep Anderson and TIM from killing each other. Depending on who you have with reflects how the endings play out. If you have neither you get the trimmed down just Shepard version where he and Catalyst have it out. You get the same three choices pending on all the factors up until this point and the outcome is of each choice varies from Earn your happy ending to Heroic Sacrifice to Galactic Reset/Crappy Sack world. Each being different for each of the 3 choices variances with each of the three choices. 

Note: Especialy  explain  how the Crucible changed the Catalyst.

Modifié par nitefyre410, 10 mars 2012 - 02:30 .


#69
Giantdeathrobot

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-Make the Crucible a weapon, not some god-child who descends from the Heaven to give Shepard a ''choice'' of three endings. The choices will be found before the final battle, by Shepard alone, because of the Cypher, you can choose the share the info with your crew or ponder in silence. He then has time to think about it and t doesn't seem like the last-minute, desperate decision of an absolutely exhausted person.

-Add a fourth choice; have the Crucible send a weaker signal that disable the Reaper's communications and messes with their targeting and shields instead of destroying them. That way, they will still remain a threat and wreak much havoc (this choice would doom Earth and Shepard since they are already there) because they still remain the goddamn Reapers, but they would be so disorganized a victory would be possible in the medium/long term. The Mass Relay network remains intact.

-In all endings, the Normandy does not crash in some unknown hole (what the hell was that, Bioware?) but lands (crashes in case of Destroy) on Earth, and the search for Shepard/his or her body commences.

-Give us an epilogue, at the very very least. We changed the fate of the galaxy, dammit. What happens to the Krogan? Does the Genophage cure bring overpopulation? Or, on the contrary, extinction if it remains? What of the Quarians and the Geth? Does Thessia recover? Palaven? Earth itself? There are SO MANY questions left unanswered, so many loose ends, but no, our end is a boy and his granddad telling a story. I don't give a flying F about them, I want to know about my crew and the fate of the civilizations I encountered. What is Mass Effect if not this?

I mean, the rest of the game is great, wonderful in parts, best Mass Effect experience yet. But then the nonsensical and rushed ending throws all out of the window and leaves me confused. At the very least, the two last points are more important and could (we can hope) be implemented as DLC or something.

#70
BrotherFluffy

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I would remove the Mass Relay destruction and the Normandy's flight from the battle. The three basic options I would leave intact(Control, Destroy, Merge), although I'd change "Destroy all synthetic life" to just Reapers. Make the Crucible less of a weapon and more of a giant Reaper remote control. I'd still leave Shepard to die in Merge and Control, with an option to survive Destroy if he had enough War Assets/Readiness. I'd also like to see an actual epilogue, with the survivors celebrating and praising or mourning Shepard. And maybe a few text epilogues like in Dragon Age Origins, just stating the long-term ramifications your decisions had(Quarian/Geth alliances, curing the genophage, etc.)

#71
t003

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 The game should have ended with a massive Boss fight with Harbinger(possibly going inside him) with assistance of the all fleets firing at once with the laser again and maybe have all your teammates fight with you(obviously the others would just be AI), including the surviving teammates from ME and ME2. Then, you fight your way to his "core" or something similar(EMS should have decided what teammates live or die in the fight with him), Then, have one last fight, Have a chat with him before arming a Nuke or something like that. Then you make the final run with your remaining squad while being chased by massive hordes of husks, cannibals, brutes, etc... all while THIS is playing(similar to the final run from the collector base but much much more epic). Then, you go after Anderson into the beam, alone, telling everyone left to get clear and retreat or something.  And then, deal with Illusive man. Then you sit down with Anderson and watch the Crucible/Catalyst, fleets, and of course the Normandy taking out the reamianing reapers.

Modifié par t003, 10 mars 2012 - 02:53 .


#72
Nekroso22

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The explanation for why the Reapers do what they do was inconsistent with the other games. I would keep the consistency by removing the "we're only trying to help" angle. They're not trying to help, they're robotic zealots who see themselves as living embodiments of perfection.

The "Cycle" was silly. I thought it could work, but the way it was described was just dumb. The synthetic vs. organic theme was forced and artificial (hurr) and clashed with the themes of the other games (nothing is impossible.)

There was absolutely no reason for the explanation that synthetic life and organic life would always fight with each other. Shepard uniting the Geth and the Quarians disproved it, as did Legion.

The endings should have reflected the choices of the players. The goal of the entire series was to stop the reapers and save the galaxy. Stick with that and leave your grimderp, pseudo-philosophical ending for the birds.

#73
10 Steps Back

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Anderson survives, The Mass Relays don't get destroyed, The ending shows Anderson giving a eulogy for Shepard and some of the characters give a speech on all that Shepard is.

#74
staindgrey

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Everything after the running-toward-Harbinger strike should have never happened.

What SHOULD have happened? Something cohesive. Something that fits with what we've been doing. The introduction of a god-like entity and choices that completely obliterate every choice and consequence Shepard has made-- in a series entirely catering to choice and consequence, no less-- is in no way cohesive. Essentially, the introduction of the god-kid is like saying, "Everything you have accomplished up to this point is now null. You will shake your etch-n-sketch you've been working on since day one and draw one of three other things."

I cured the genophage. I doomed the batarians. I got geth and quarians to coexist on the homeworld. I earned turians' respect. I saved the council, pushed for peace and understanding among all races, and goddammit I brought them all together in the skies of the human home planet to save it.

The current ending negates all of that and shoehorns a choice between three separate endings, which are entirely independent of my earlier actions. THAT is the problem. The fact that I saved the krogan (and could likely have doomed others because of it) no longer matters. The fact that I gave the quarians their homeworld back no longer matters. Hell, the entire fight with the Collectors now no longer matters. Nothing matters. Because everything is erased in favor of three extreme decisions given to me by some deity whom I've just met in the series's final moments. My Shepard doesn't fight fate, doesn't argue the way Shepard does, doesn't tell the deity it's wrong and that fighting is what humans do... She just picks one, and everything she's done is hereby erased in favor of ______. And then the Normandy crashes somewhere that isn't Earth, and that's that. What the **** happened to 'Take Earth Back', exactly?

I ****ing loved this game. I was already planning all the ways I wanted to analyze it by replaying it with totally different decisions and character interactions. I wanted to write testaments to the beautiful way that Bioware handled NPC interaction and how I learned so much through so little. I was ready to crown ME3 this gaming generation's major accomplishment in narrative despite the flaws in-game here and there. I was ready to play ME3 for damn near forever.

Then I got the ending. And all of that changed.

I just...

**** it. I don't know when I'm going to turn on my Xbox again.

#75
Sebbo

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I would have liked a conventional war. With the options of winning it, loosing it or a stalemate. Something like the Galaxy at War map for the Earth would have been fantastic. Like liberating London and New York.
If the War Assests would influence of how many sectors you will be able to free and actually see some of them as NPCs in the background fighting.That would have been in the "Take Earth Back" mindset i guess.
Putting different Squadmates in charge of different sectors and so on.
I think you get an idea of my version. :)