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The Ending: What Would You Have Wrote?


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#101
Pathfinder1

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My endings:

Low MS: The Reapers destroy Earth and harvest all organic life. 50,000 years later, a new species encouters a Shepard VI with instructions on how to defeat the Reapers.

Medium MS: Shepard beams up to the Citadel without Anderson. The Crucible, portraying itself as Ashley/Kaiden instead of the kid, informs Shepard that he can save the day. Shepard and sacrifices himself to destroy the Reapers while the relays are left intact. The game ends with Anderson and Hackett on the Normandy orbiting Earth. They discuss what Shepard did, what choices he made, and what it means for the galaxy. Echoes the beginning of Mass Effect 1.

High MS: Same as above, except Shepard convinces the Crucible that organics are worth saving. The Reapers retreat to dark space. Anderson and Hackett talk about what Shepard did. Shepard and the Normandy crew help rebuild Earth.

#102
I_Jedi

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I would have included dark energy with reegar and parasini.

#103
Arthorius

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Would have shove a grenade up the God-child's arse and throw him into the right path. Then, since the Catalyst seems to control the Reapers, I would have blow the Citadel to free them before being rescued at the last moment by Joker.

Or at least, I would have had Anderson really surviving and sacrificing himself instead ofShepard, allowing us to flee while everything goes FUBAR.

#104
MrChowderClam

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Hate to be a grammar ****, but shouldn't it be "written" instead of "wrote"?

#105
SpiritualOdyssey

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Heldenbrand wrote...

The Catalyst: A computer virus designed by the same civilization that created the Reapers as a means to eliminate them, but failed to execute it before they were destroyed by their own creations.

The Crucible: A means of delivering the virus across all Mass Relays to destroy the Reapers across the galaxy.

Worst Ending: Shepard confronts the Illusive Man now aboard the Crucible and possessed by Harbinger in the same manner that Saren had been by Sovereign. Shepard is mortally wounded in this and fails to destroy the Reapers. Watches Earth burn as the Crucible crumbles around him from Reaper attack.

Normal Ending: Shepard is mortally wounded in the above noted exchange, however he manages to destroy the Reapers and watches Earth while he slowly slips away.

Ideal Ending: Shepard is wounded, though not fatally. He is presented a choice to either Destroy (Paragon) or reprogram the Reapers (Renegade) using the virus.

Paragon Ideal: If he chooses to Destroy the Reapers he watches with some satisfaction as they all shut down allowing the Alliance to finally begin to destroy them. It flashes to Pavalen and Thessia mimicking the same. He then strides away from the Crucible to be rejoined on a victorious fleet where he is formally offered humanity's seat upon the Council. It then gives a brief dialogue as to what happened with all our beloved characters.

Renegade Ideal: Shepard orders the Reapers to abandon their attack upon the worlds and the soldiers watch in awe as they lift away from the aforementioned planets. He uses the Reapers to enforce a 'peace through power' mentality throughout the galaxy, then provide our relevant epilogue information.


This right here. I would also have liked for the ending to include interaction with a Catalyst AI that sheds light on the origins and motivations of the Reapers. While I understand the god-child was intended to fulfill this role, the explanations he offers are spotty at best.

Perhaps the Reapers were an advanced spacefaring race (first in the Milky Way?) with technology so powerful it became indistinguishable from magic. In their arrogance, they sought to escape death itself by suspending their consciousnesses within the immortal bodies of machines. This decision was not unanimous, however, and a dissenting faction among the race designed the blueprints of a superweapon capable of destroying the Reapers. Before they could complete it, they were assimilated by their erstwhile fellows.

But the Reapers quickly realized that they needed organic life to self-replicate, repurposing the Citadel and mass relay network for use in the cycle of extinction. Every time an organic species rises to the necessary level of technological progress, they return from dark space and use indoctrinated servants to harvest the most worthy among them. In doing so, they help each iteration of the cycle to ascend to "Reaperhood" while preserving the collective essence and psyche of each race. Furthermore, the Reapers absorb and integrate the technology of each new cycle into their own superstructure in order to refine themselves and grow gradually closer to the ideal machine. The relay network predicates this by ensuring that the technology developed by organics will be useful to them.

This would explain why the Reapers regard both the geth (networked intelligence, not true AI) and Shepard and co. ("Rudimentary creatures of blood and flesh," "we are infinite, the pinnacle of evolution and existence") with disdain: they are a perfect fusion of both, organic minds bound within a synthetic body. It would also illuminate us on why they regard their purpose as engines of destruction with an almost religious zeal: they are obsessed with becoming whole. To be usurped by an inferior form of life would be an unthinkable horror. All of their hardwon progress would be dashed, and for what? So that mankind could eventually reach the same conclusion of its own accord?

My intent here is not to suggest that I make a better writer than any of the BioWare staff, but to prove that with
fifteen minutes of independent thought, you can conceive an ending sequence like the above that lays all of our questions to rest. Although a lot of effort has been spent forging the Reapers into an unknowable and invincible enemy, "eldritch abominations" to rival those from Cthulu Mythos, they still come off as slightly two-dimensional. Any explanation that helps us as an audience to sympathize with and understand them can only strengthen them as antagonists and deepen the finale's decision-making process. Ultimately, that's the point that needs to be addressed, and, in my opinion, the reason why so many fans are dissatisfied with the endings; the question the game must answer isn't so much "does Shepard die?" so much as it is "is what Shepard's dying for worth it?"


tl;dr version: Explaining the Reapers ties everything into a nice, neat little bow without everything being overtly happy.

Edit: reformatted text. oy.

Modifié par SpiritualOdyssey, 10 mars 2012 - 08:44 .


#106
revo76

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i wont say something new, however i have a theory about current ending.

It's just not complete, only needs additional things to become something:

We all know that Joker loves EDI
We also know we're kinda syntetic (by Catalyst's say)

So, we've been hit by Harbinger, lost our conciseness, in the mean time, Catalyst contacted us, with the child.

Techically, we didnt ascend to citadel, it all happened in our brain. We made decisions, however. The best end for the game is destroying the reapers because shepard survives from this, in the earth. That's score 1.

When reaper's are out, we gained our mind again, back from indoctrination. SQmates found us, singal to Normandy to pick us up.

This also explains EMS-Shepard survives thing. Because when normandy descends we need a fleet to deal with Reapers.

Normandy picked us up, with SQmates, we tell Joker that he'll lose EDI, he immediately left Earth.
-So we connected SQmate in normandy stuff.

He tried to jump through Sol relay but it explodes and we crashed to a planet, during this, we were on medbay.

How's that ?

#107
oneyedjohn

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Heldenbrand wrote...

The Catalyst: A computer virus designed by the same civilization that created the Reapers as a means to eliminate them, but failed to execute it before they were destroyed by their own creations.

The Crucible: A means of delivering the virus across all Mass Relays to destroy the Reapers across the galaxy.

Worst Ending: Shepard confronts the Illusive Man now aboard the Crucible and possessed by Harbinger in the same manner that Saren had been by Sovereign. Shepard is mortally wounded in this and fails to destroy the Reapers. Watches Earth burn as the Crucible crumbles around him from Reaper attack.

Normal Ending: Shepard is mortally wounded in the above noted exchange, however he manages to destroy the Reapers and watches Earth while he slowly slips away.

Ideal Ending: Shepard is wounded, though not fatally. He is presented a choice to either Destroy (Paragon) or reprogram the Reapers (Renegade) using the virus.

Paragon Ideal: If he chooses to Destroy the Reapers he watches with some satisfaction as they all shut down allowing the Alliance to finally begin to destroy them. It flashes to Pavalen and Thessia mimicking the same. He then strides away from the Crucible to be rejoined on a victorious fleet where he is formally offered humanity's seat upon the Council. It then gives a brief dialogue as to what happened with all our beloved characters.

Renegade Ideal: Shepard orders the Reapers to abandon their attack upon the worlds and the soldiers watch in awe as they lift away from the aforementioned planets. He uses the Reapers to enforce a 'peace through power' mentality throughout the galaxy, then provide our relevant epilogue information.


My ending is about the same.

#108
SandTrout

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Just like it was, except completely cut out the scene with the Guardian, and have the Crucible simply wipe out the Reapers as advertised.

#109
Aedral

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How I would have written it is a revamp of the GaW system, every race has a certain cap to the points once you reach that cap (i mean the straight up points readiness does not come into play here) it unlocks a new research for the fleet as a whole: better shields, increased firepower, ect. (kind of like a more massive system of how you upgraded the normandy for the suicide mission). With these upgrades it means you can actually come close to the reapers in a straight up fight, and that is where the GaW system stays the same.

While the fleet is engaging the reapers (with far, far more success then what they showed us), Shepard has to fight the ground forces with anderson et al, I would have liked a massive battle kind of like that battle at the gates of Denerim in DA:O where you only controlled yourself and all your party members took part, fighting off hundreds of husks, ect. We fight our way to the beam and come into the citadel, only to meet TIM, the conversation goes as was written, only for when Shepard gets taken up, he has to fight one last time, Harbinger has taken over TIMs body (like Sovereign did Saren). It too had a plan to end the cycle, as it was beginning to think it was above all this, The ghost kid gave shepard back his armor and Shepard had to fight Harbin-tim., Shepard fights and wins, and can use paragon to prove to the kid that organics and non organics can like together in harmony as proven by the geth and quarians, and that we all should have the right to choose for ourselves the future as proven by the krogans and the genophage. Or use renegade to choose on of the 3 existing endings.

With the Paragon ending, the reapers would be deactivated completely (no risk of Indoctrination), and the races of the galaxy would be closer together. The citadel would be kept as a memorial with the racial governments meeting on one of the racial capital planets for 4 years instead of the citadel. There would be more then 3 councilors, each race would have an equal say in the government. Shepard is picked up off the citadel and spends the rest of his life with the LI, on mindoir or earth or some other planet.

This is just what I would have done for the endings, I dont know if it would have worked, it is probably cliched out the wazoo but it would have given us a final boss fight, an actual choice and what would be to me a fitting conclusion.

Modifié par Aedral, 10 mars 2012 - 09:14 .


#110
DocStone

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Shepard and Anderson watching Earth, Anderson dies (or not, depending on choices) Shepard sighs, single tear and a smile - fade to black and VI voice heard saying "Activating Crucible". Roll Credits.

Now depending on playthrough the following cut scenes follow the credits:

Worst Ending - Pulse is emitted from Citadel/Crucible - Reaper seen to die, then Mass Relays are seen to explode, extinction event across Galaxy - viewpoint from Normandy, Earth, all species home planets. Camera cuts to primitive planet, creature watches sky as light from explosions reaches planet. The cycle has ended with loss of all intelligent life, yet future intelligent life has a chance to grow without Reaper threat. End cut-scene of alien finding Liara's history time capsule - Shepard appears and story is started.

Bad Ending - Citadel/Crucible explodes, destroying Earth. Normandy and the majority of the assembled fleet. Pulse knocks out all Reapers. Mass Relays are still operable. Cut scenes show non crew members reacting to news, scenes of rebuilding on affected planets, memorial to Normandy and crew.

Good Ending - Citadel/Crucible explodes, pulse knocks out reapers. Normandy and crew survive, Earth is saved. Scenes of celebration Galaxy wide, followed by scenes of remembrance across galaxy as Shepard and Anderson are remembered. If LI attained, final scene shows LI on home planet, rebuilding, with a picture of Shepard.

Best Ending - Very hard to get - must have complete loyalty from all characters, 100% of systems explored, best readiness choices taken. Pulse from Citadel/Crucible knocks out Reapers. Citadel is not destroyed. Normandy is not destroyed. Scene shows Normandy docking with Citadel. If LI attained then he/she is seen searching for Shepard. Cry of "Over here, oh god/ess please be alive" if no LI then EDI, showing tear forming and EDI examining it in a puzzled fashion. Scenes of Galaxy rebuilding, celebration. If LI then final cut scene of two together, embrace, fade to black. If no LI then cutscene of Shepard and Garrus on beach, having drink, fade to black.

That I would play through 4 times with each build, maybe more to see different LI endings. Such a shame I can't.

#111
Ice Cold J

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In the instance of THIS playthrough, we'd have seen the Krogan on Tuchanka, welcoming in a new generation of Krogan, you know... lot's of littuns running around.

The Quarians establishing living quarters on Rannoch. and maybe seeing some of them take off their masks, but not showing their faces on-screen.

And, the Normandy crew, flying through space, most likely off on some peacekeeping mission.

BUT... in OTHER playthroughs, I'd see:

The Rachni establishing their new world, with some ambassadors or such from another species arriving and visiting peacefully.

The Geth and Quarians cooperating to rebuild Rannoch as a mutual homeworld for both people.

And every race on their homeworld, doing some rebuilding.

Then, my LI mourning a holo of Shpeard on his/her homeworld, in front of a vista, at sunrise or sunset.

Next, (and I'm TOTALLY stealing this idea from Halo 3), a war memorial with pictures and names of all the fallen, with prominence being on former squadmates.

Lastly, Shepard's name, posthumously promoted to some rank, and an N7 picture or dogtag, MOST prominently... perhaps in the middle of the memorial.

#112
shnellegaming

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My suggestion for ending correction if this ever happens:

1) I would have exposition explaining what happens with the citadel, relays, crew galaxy, races, etc. If Shep lives I would show he gets reunited with his/her LI. If he doesn't I would show Shep getting mourned. I would also show that maybe the Citadel gets picked up by the fleets in orbit and not crash into Earth and cause Nuclear Winter and extinction.  If we have exposition about how the Galaxy handles the relays blowing up that it will be slow but that they CAN get back to their homeworlds and rebuild.

2) I would have the Blue Ending be destorying the reapers ONLY along with the Citadel and the relays because a main paragon theme of Mass Effect series has been not using the reaper tech as a short cut. The galaxy has to develop on its own and that we will look to the future to make peace between synthetics and organics.

3) I would have the Red ending being controlling the reapers. Because one of the main renegade themes of the Mass Effect series has been about gaining power you cannot control. I would show that Shep becomes either the catalist, or some kind of Reaper AI. The Citadel and relays are damaged but they are still around. Maybe he uses the reapers to help the galaxy or mankind only

4) I like the idea of the green ending, its imaginative. I would like to keep it. I would still blow up the citadel and the relays with the green ending

5) I would give Shep a chance to live on each ending depending on your assets and reputation.

6) I would explain the mystery teleport by showing either the crewmates died in Harbringers blast or got teleported to other parts of the citadel and got picked up by Joker.  I would keep the Normandy around Earth to crash land.  I would also have Anderson get picked up and live if you saved him from TIM.

I'm sorry Bioware but you have truly shaken my faith in you. I know you are made up of some incredible people and I respect all of you. I hope you take these words seriously for all future projects and be better with your endings. Im going to stop playing SWTOR and will not preorder another Bioware product until this has been fixed or your next title shows you are changing this trend. I just can't take the chance of playing another game that makes me feel this bad when I finish it.

Modifié par shnellegaming, 10 mars 2012 - 11:12 .


#113
sgtrock

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Commander Shepard makes it onto the citadel, and after his conversation with TIM he goes sits down with Anderson who is dying. Hackett radios in telling you that the crucible isn't activating, you are then given the choice to either save Anderson and risk more of the fleet, or you can activate the crucible right away and Anderson dies. From there you are wounded from earlier and you are at risk of death. based on your medi gel upgrades, your fitness, reputation, war assets, and Love interest you can survive. Other things determine ending's when picking to activate the crucible.
If you activate the crucible right away and your war assets are high then you are guaranteed survival until the end of the battle, and one last conversation with Your LI ( if you have one), or someone close to you. If you have your fitness upgraded at least half way, all medigel upgrades, or a high reputation you can be saved and will see a future with Shepard. any of these can save you. It will then cut to a scene where you see the allied forces winning the battle for earth, you will see the hope, courage and valor of all across the galaxy and you will inspire all. If you wait to fire the crucible then you will lose most of the fleet and most ground troops but you will still win.
If your war assets are low, and fire right away a small portion of the fleet and the normandy will survive. No ground troops survive. You win though, and there will be a cut scene showing the rebuilding of the galaxy. If you wait though all is lost, including the normandy. If your war assets are below minimum you lose the war.

#114
jefinley

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The endings kinda ruined the trilogy for me. Don't get me wrong, all
three are great games. After the first two games I was left with hope.
Even though the reapers were bearing down on earth, I had no doubt that
we would beat them. And I would be defeating them with my love
interest by my side. By the way, I chose to destroy the reapers but I
lived as well. Never to see Liara again. After all, I did tell her
that I was fighting for her and blue babies.

I may change my attitude later, but replaying all three games has no meaning now. I was
looking forward to the cliché happy ending. Settling down, makin some
blue babies and chillin. I don't mind that the relays are destroyed.
It just means I don't have to worry about the whole galaxy anymore.
Knowing that Normandy is lightyears away, I don't see how I can get that
ending. Too many questions unanswered.

A simple fix would suffice, and its the middle choice on the poll. It still doesn't change
the choices at the end. I can see how other people feel, and I
wouldn't mind other choices being added either. But to keep in track
with the overall tone of the game, you can't be 100% sure that you will
survive. You have to work for it.

I'm not going to go in depth into why somehow the Normandy ended up going through a relay when there
was still fighting going on at Earth. But, my perfect ending would
still have the Shepard taking his breath to let you know he is alive,
but add a little to it. It's obvious that you are in the wreckage of
the Citadel, but show the Normandy coming in for the rescue. Then cut
to credits. It gives that sense of hope, but still in line with the
rest of the game. You aren't feeling as good as you were at the end of
the other games, but it is still there.

My perfect ending is taking into account that all choices made in previous games were paragon as well.

(Whatwould make my ending even more awesome is showing Liara coming to my
side and helping me back onto the Normandy. But that's just me.)

Modifié par jefinley, 10 mars 2012 - 11:44 .


#115
vigna

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I think the "canon" should have been shepard dying to save the majority, or much of the galactic population by destroying the reapers alone.

I was fully anticipating Shepard saving most of the galaxy in number-half maybe. I also thought Shepard would have to sacrifice himself. Then after the wake ending there would be an LI short ending of about 30 seconds where 5 years in the future we see:

-Liara looking out towards a beautiful sky, and then towards a large statue, and a beautiful memorial dedicated to Shepard-- running her fingers across the stone.
Liara: "I miss you Shepard."
Little Girl: "Was Daddy really that tall?"
Liara: " No. ...... " Picks up daughter. "But he was that handsome."
Little Girl: "Motheeerrrrrrr....."
The two start walking off
Liara: " Did I ever tell you about how your father........." Voice fades out...cue awesome music.

-Tali is standing in front of a house on Rannoch. She is touching a plant and looks out to a panoramic view. She starts to take off her mask. Tali inhales deeply, and exhales...... (our only glimpse of her face).
Tali: "Thank you Shepard. "
The screen pans back and see a smile and a slight tear......fade to awesome music.....

Some variation or the same feeling as the above....That's what I was thinking I'd get....

#116
Anareth

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I would do everything the same... until Harbinger breaks for the surface. Then I would divide thing into three paths forward.
1. Low Assets Option: The Cycle Continues. The Havester brakes for the surfice no one is in place to stop him. You die.
2. Mid asset: Harbenger Brakes for the Surfice few are in place to stop him. You get heavily wounded. You meet some sort of wierd God-baby thing who gives you three crappy chioces.
3. High Asset: The Sacrifice. Harbinger brakes for the surfice. Then the story brakes into three peices again depending upon your game.
Last stand of the Protheans: Javak unconvers a prothean fleet somewhere. (sidemission of some sort). Hypers in at the last second. Buys you the time you need to get your forces to the citadel, Losing his and his men's life in the process. Convince the god child to fire a fricken space lazer at the reapers.
The Batarian's last stand: Balik brings in the remains of the Batarean fleet to block the reaper advance. Batarian's suffer 100% casulties but buy you enough time. Balik's last words are some combination of damn you shepard and save my people. Convince the god child to fire a fricken space lazer at the reapers.
Alliance: Hacket does the same thing. Convince the god child to fire a fricken space lazer at the reapers.

#117
jefinley

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Actually after thinking about it, and reading another post (link at the bottom), I don't think the "perfect" ending is a total letdown.  The link is an excerpt from a conversation with a developer, who says,

"Another
way to look at it is that the galaxy is free from the specially limited
technology that the Reapers have been using to guide evolution from time
before memory."

Without the limitation of the mass relays, FTL travel can be focused on.  Greater speeds can be reached by whatever means, expecially since there are dead reapers on Earth's surface.  There will be plenty of element zero in their cores to come up with something.  The game codex also said that the reapers can go about thirty times faster than the fastest alliance ships.  They traveled from where the alpha relay was to a relay in Batarian space in about 6 months, so its feasable to travel to where ever the Normany crashed.  It just might take a while.

Also, the Normany still has the quantum communicators.  Get those working again and you will be able to talk to them.  I might be inventing this closure in my head, but that is how I am going to get my "happy ending."

social.bioware.com/forum/1/topic/355/index/9748244/1#9748244

#118
Ice Cold J

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jefinley wrote...

Actually after thinking about it, and reading another post (link at the bottom), I don't think the "perfect" ending is a total letdown.  The link is an excerpt from a conversation with a developer, who says,

"Another
way to look at it is that the galaxy is free from the specially limited
technology that the Reapers have been using to guide evolution from time
before memory."

Without the limitation of the mass relays, FTL travel can be focused on.  Greater speeds can be reached by whatever means, expecially since there are dead reapers on Earth's surface.  There will be plenty of element zero in their cores to come up with something.  The game codex also said that the reapers can go about thirty times faster than the fastest alliance ships.  They traveled from where the alpha relay was to a relay in Batarian space in about 6 months, so its feasable to travel to where ever the Normany crashed.  It just might take a while.

Also, the Normany still has the quantum communicators.  Get those working again and you will be able to talk to them.  I might be inventing this closure in my head, but that is how I am going to get my "happy ending."

social.bioware.com/forum/1/topic/355/index/9748244/1#9748244


FTL would barely get you out of a cluster. if The Normandy is as high-tech as it's made out to be, and it can barely make it from one end of a cluster to another on FTL, getting from system to system on it is a long way off.

In my mind, this means that the races of the galaxy are cutoff from each other, which, ironically, mean that after uniting them in ME3, you've separated them again at the end. Poetic, perhaps, but damn annoying after spending so much time on it.

I wanted an ending where Shep goes on and can hang with all the people he's met. The galaxy is more at peace with itself and The Reapers are either dead or don't bother us anymore.

At the very least, I wanted there to be companionship with all my old squadmates that DOESN'T involve being marooned on Gilligan's Island.

#119
BertramX

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Here is my "perfect" set of endings in three acts.
Act one - Space portal.
Firstly other teammates stay on Normbandy.

As Shep, Anderson and teammates approach portal area they are hit by blast. One of Shep's teammates (The love interest if present) is severely injured. Shep has to choose to leave other teammate or Anderson behind or take them with him.
Result, If you don't leave someone then injured teammate/LI dies.
As Shep and friends close in on space portal a Non-Harby reaper lands and starts firing. Anderson/teammates get fried, shep gets hit like original and makes it through.

ACT 2/ Crucible Space Battle
Shep makes it on board citadel and opens the wards. (You could add some fighting with citadel defence if you wanted to fill that plot hole)

As crucible moves towards Citadel Harby breaks formation and moves in to attack
EMS space battle now plays out.
Low EMS- Not enough firepower to take down Harby's shields, as he moves in Joker moves the Normandy in to attack but gets taken out. Harby destroys Crucible, Reapers win (Ending 1)

Med EMS- Fire power of fleet starts to weaken Harby's Shield. If you saved Destiny's Ascention in ME1 It suicide crashes into Harby and Cripples It. Joker finishes it off in the Normandy. If No DA then Jokers moves in and fires Thanix cannon but but harby fires back a moment later slicing of one side of Normandy's engines. Normandy spirals towards crippled Harby (Joker and edi cut scene) before the impact destroys them both.

High EMS: Fleet takes down harby's shields, Normandy (Or DA if present) takes it out.

ACT 3 /TIM + Paragon or Renegade choice
When the crucible connects with the Citadel and Prothean VI appears that was left by scientist that travelled trough the ME1 conduit.
It explains that element zero is the basis of cybernetic (CN) technology (reaper tech) and the crucible works by destroying the cybernetic connection by harnessing the mass relays with citadel. Problem is that it will drain the relays of all their energy generating the CN pulse, leaving the network dead (but no exploding systems problem). VI also informs Shep that with all his cybernetic upgrades he will almost certainly be killed as a result.
TIM now makes his appearance.
He tells Shep that he doesn't have to destroy the relays and that the crucible can be used to make his reaper control signal work on the reapers. Basically a weak pulse from the crucible will scramble the reapers brain and allow the control signal to work, without shutting down the relays.
The prothean VI warns against trusting TIM and warns that the reapers may adapt to overcome the signal.

The Choice.
Paragon choice is to kill reapers, Shep looks TIM in the eye, points out his mistakes. Shoots him and sets off the pulse (Ending 2)
Renegade choice is to trust TIM. TIM say's that they installed a Reaper control unit when they invaded citadel, and that Shep must follow him to it. When they arrive there is reaper pod for melting people down next to the control terminal. TIM pulls a gun and explains that he needs some fresh genetic goo to make the device works so shep is still useful afterall. Prothean VI then appears and tells Shep that he has calculated that reapers will regain control of themselves within an hour or two and that their are not enough forces left to destroy them. He therefor has hacked the control unit to order the reapers to fly into the nearest star, with the unfortunate consequence that dark energy in the reaper cores will destroy those star systems within a few hundred years if many reapers are present.
If Shep is Paragon :- He says to TIM "You were always a coward" jumps in reaper pod and gets melted down but kills reapers. TIM Kills Himself because he can't handle the though of destroying earth.
If Shep is Renegade :- He Says to TIM " You were always a coward" overpowers TIM and forces him into pod before melting him! Saves himself and kills reapers.

THE ENDINGS1/Reapers for the win
After Harby destroys the crucible Shep collapse to the ground and two husk run up and drag him off. Cut scenes play of Shep's teamates being overwhelmed.
Scene jumps to next cycle,
Yahg on the citadel, A geth (or keeper if you killed the geth) walks over to a terminal and punches something in. The citadel goes dark and a hologram of a massive human reaper appears overhead and proclaims in a hauntingly familiar voice "WE ARE THE SHEPARD OF YOU EXISTENCE, AND NOW IS THE TIME OF YOUR DESTRUCTION"
Reapers then invade!

ENDING 2/ destroy
Shep collapses after Pulse, relays system goes dark Cutscenes with reapers dying and remaining teammates. Cutscene with a doctor and LI/teammates or Hacket if everyone else is dead. If Shep Paragon, Doctor explains that shep should have died when his cybernetics fried but somehow he is holding on. Another Cut scene then plays with LI/teammate holding Shep's hand and shep waking up.
Happy ending.

If Shep renegade then a doctor explains that the scar tissue surrounding Shep's implants has become infected and they can't save him. Cut scene with LI/Teammate holding Shep's hand then shep's heart monitor flat-lining and him passing away.
Sad ending.

Ending 3 control
Kind of already explained it. Paragon shep dies, renegade shep lives. Solar systems get burnt out.
Good for quarians, Bad for galaxy if Wreav in charge of krogans and genophage cured.